using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScaleRotate : MonoBehaviour {
private Touch oldTouch1;
private Touch oldTouch2;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//没有触摸
if (Input.touchCount<=0) {
return;
}
if (Input.touchCount==1) {
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down*deltaPos.x,Space.World);
transform.Rotate(Vector3.right*deltaPos.y,Space.World);
}
Touch newTouch1 = Input.GetTouch(0);
Touch newTouch2 = Input.GetTouch(1);
if (newTouch2.phase==TouchPhase.Began) {
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
float oldDistance = Vector2.Distance(oldTouch1.position,oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position,newTouch2.position);
float offest = newDistance - oldDistance;
float scaleFactor = offest / 1000f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x+scaleFactor,localScale.y+scaleFactor,+localScale.z+scaleFactor);
if (scale.x>0.3f&&scale.y>0.3f&&scale.z>0.3f) {
transform.localScale = scale;
}
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
}
unity用于android上的旋转缩放脚本
最新推荐文章于 2023-08-19 21:18:01 发布