【Unity3D】生成工程报错解决—UnityEditor.HostView:OnGUI() Error building Player: Couldn't build player because...

本文解决了在使用Unity NGUI时出现的多个错误问题,包括编译失败、文件写入失败等。通过调整UILabel组件中的字体设置,从Unity自带字体更改为NGUI支持的字体选项,成功解决了这些问题。

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  • 错误
错误1:
An asset is marked as dont save, but is included in the build:

unityEditor.HostView:OnGUI()

错误2:
Building - Failed to write file: sharedassets0.assets
UnityEditor.HostView:OnGUI()


错误3:
Error building Player: Couldn't build player because of unsupported data on target platform.
 
 
  • 解决

  原因是工程中使用了NGUI,调整每一个Label中的UILabel组件中的字体

  如果选择unity自带字体,则不行,应调整为NGUI中的字体选项

XmlException: invalid data. System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) Mono.Xml2.XmlTextReader.PeekChar () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.Read () System.Xml.XmlTextReader.Read () UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.CopyMainManifest (System.String target, System.String playerPackage) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
最新发布
07-11
XmlException: Attribute name and qualified name must be identical. file:///D:/Lua_Dating538/Assets/Plugins/Android/AndroidManifest.xml Line 3, position 61. Mono.Xml2.XmlTextReader.ReadStartTag () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.Read () System.Xml.XmlTextReader.Read () System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.CopyMainManifest (System.String target, System.String playerPackage) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
07-10
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