今天在测试Socket的异步方式的使用方法时,进一步发现了对AutoResetEvent和ManualResetEvent的进一步理解。到底是先把ManuslResetEvent的例子代码贴出来还是把Socket的例子代码贴出来呢?
我决定先把关于Socket的例子代码贴出来再说。下面的代码也是摘自MSND,在“使用.NET Framework编程”这一部分中有一章讲述的是“套接字”,其中的示例代码包含了“异步客户端套接字示例”和“异步服务器套接字示例”,代码如下:
异步服务器套接字示例:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
/// <summary>
/// 用于异步读取客户端数据的状态对象,根据文档,使用Socket通信的时候,
/// 在进行异步调用的情况下,需要一个对象
/// </summary>
public class StateObject {
//客户端Socket
public Socket workSocket = null;
//接收缓冲区大小
public const int BufferSize = 1024;
//接收缓冲区
public byte[] buffer = new byte[BufferSize];
//接收到的数据字符串
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousSocketListener {
// 从客户端接收数据,定义为静态
public static string data = null;
// 从客户端接收数据,定义为静态
public static string data = null;
// 线程信号,这里采用的是ManualResetEvent,就是手动的
// 恢复非终止状态的信号对象,另外,这个程序中的线程也是
// 隐含的,而不是明确的线程对象,定义为静态
public static ManualResetEvent allDone = new ManualResetEvent(false);
// 恢复非终止状态的信号对象,另外,这个程序中的线程也是
// 隐含的,而不是明确的线程对象,定义为静态
public static ManualResetEvent allDone = new ManualResetEvent(false);
/// <summary>
/// 构造函数
/// </summary>
public AsynchronousSocketListener()
{
}
/// 构造函数
/// </summary>
public AsynchronousSocketListener()
{
}
/// <summary>
/// 注意,这里定义的也是静态的方法
/// </summary>
public static void StartListening() {
// 收取数据的数据缓冲区
byte[] bytes = new Byte[1024];
/// 注意,这里定义的也是静态的方法
/// </summary>
public static void StartListening() {
// 收取数据的数据缓冲区
byte[] bytes = new Byte[1024];
// 为Socket创建一个本地的终端点
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// 创建一个TCP/IP的socket
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// 将socket绑定到本地终端点然后侦听到来的连接,
// 这应该是Server的特点,在客户端不存在这种问题
try {
listener.Bind(localEndPoint);
listener.Listen(100);
// 这应该是Server的特点,在客户端不存在这种问题
try {
listener.Bind(localEndPoint);
listener.Listen(100);
while (true) {
// 将事件置为非信号状态,这里是手动设定的区别于AutoResetEvent
allDone.Reset();
// 将事件置为非信号状态,这里是手动设定的区别于AutoResetEvent
allDone.Reset();
// 开始一个异步Socket以侦听连接
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept( new AsyncCallback(AcceptCallback), listener );
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept( new AsyncCallback(AcceptCallback), listener );
// 等待,直到一个连接被建立之后才继续
allDone.WaitOne();
}
allDone.WaitOne();
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
Console.Read();
}
public static void AcceptCallback(IAsyncResult ar) {
// Signal the main thread to continue.
allDone.Set();
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult ar) {
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState;
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
handler.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
StartListening();
return 0;
}
}
异步客户端套接字示例:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousClient {
// The port number for the remote device.
private const int port = 11000;
// The port number for the remote device.
private const int port = 11000;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static String response = String.Empty;
private static void StartClient() {
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("LiuyiNoteBook");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("LiuyiNoteBook");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect( remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
client.BeginConnect( remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
// Send test data to the remote device.
转载于:https://blog.51cto.com/recoverypeak/144390