opengl在vs2010中运行问题解决

本文解决了在Visual Studio 2010使用OpenGL时遇到的配置问题,详细介绍了如何正确设置GLUT库以避免链接错误,如未解析的外部符号等问题,并给出了具体的解决方案。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

http://www.cppblog.com/guojingjia2006/archive/2009/01/08/68874.html

OpenGL vs2010中碰到的配置问题,网上找了下,以下和我碰到的一样,可以解决,感谢作者
unresolved external symbol __imp____glutInitWithExit@12 unresolved external symbol __imp____glutCreateWindowWithExit@8


I have the folling files in the following locations: -

glut.h
glu.h
gl.h
C:\Program Files\Microsoft Visual Studio 8\VC\include\GL

glut.32.lib
C:\Program Files\Microsoft Visual Studio 8\VC\lib

glut32.dll
glu32.gll
C:\WINDOWS\system32


I make a new project (Win32 Console App).
Set the Additional Dependencies under
Project | Properties | Config Properties | Linker | Input
I have: -
opengl32.lib glu32.lib glut32.lib

This is basically what just about every site I look at tells me to do.
So I copy over some code that I know compiles and runs under my Dev C++ setup...
And it fails to compile with the following errors: -
1>main.obj : error LNK2019: unresolved external symbol __imp____glutInitWithExit@12 referenced in function _glutInit_ATEXIT_HACK@8

1>main.obj : error LNK2019: unresolved external symbol __imp____glutCreateWindowWithExit@8 referenced in function _glutCreateWindow_ATEXIT_HACK@4


This is didn't happen a little while ago, as I was trying to solve a previous problem. This was that when I tried to run a successfully compiled program, an error would say: -
The procedure entry point __glutInitWithExit could not be located in the dynamic link library glut32.dll


solution:

Try define the following line right before including the header, glut.h.

#define GLUT_DISABLE_ATEXIT_HACK

为什么出现这个错误,这是我在网站上找到的原因,和大家分享一下:

Win32 has an annoying issue where there are multiple C run-time
libraries (CRTs). If the executable is linked with a different CRT
from the GLUT DLL, the GLUT DLL will not share the same CRT static
data seen by the executable. In particular, atexit callbacks registered
in the executable will not be called if GLUT calls its (different)
exit routine). GLUT is typically built with the
"/MD" option (the CRT with multithreading DLL support), but the Visual
C++ linker default is "/ML" (the single threaded CRT).
One workaround to this issue is requiring users to always link with
the same CRT as GLUT is compiled with. That requires users supply a
non-standard option. GLUT 3.7 has its own built-in workaround where
the executable's "exit" function pointer is covertly passed to GLUT.
GLUT then calls the executable's exit function pointer to ensure that
any "atexit" calls registered by the application are called if GLUT
needs to exit.

Note that the __glut*WithExit routines should NEVER be called directly.
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */



转载于:https://www.cnblogs.com/graph/archive/2011/10/18/2215991.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值