操作技巧
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2
关卡蓝图和类蓝图的区别?
...........................................................................................................
2
节点
..................................................................................................................................................
2
Event Beginplay
开始事件
(
红色触发性事件节点
)
............................................................... 2
Event Tick
重复执行事件
(
红色触发性事件节点
) ................................................................ 3
按键出发
(
红色触发性事件节点
) ............................................................................................
3
Print String
打印文字
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3
Delay
延时
................................................................................................................................
4
实例
...........................................................................................................................................
4
Retrigerable Delay
重新延时
...........................................................................................
4
实例
...........................................................................................................................................
4
变量
...........................................................................................................................................
5
变量类型
...........................................................................................................................
5
变量添加到蓝图方法:
...................................................................................................
6
变量运算符
.......................................................................................................................
6
String
的
Append
把两个字符串加在一起
.....................................................................
7
BuildString
给字符串加前缀后缀,和连接一个其他变量值
....................................... 8
Float
(浮点)和
Byte
(字节)变量类型
.......................................................................
9
String
、
Name
、
Text
三种字符串的区别
.................................................................... 9
Vector
向量
、
Rotator
旋转
、
Transform
变形(位移,旋转,缩放)
.....................
9
流程控制节点
...........................................................................................................................
9
Branch
分支
(
类似
IF) ......................................................................................................
9
DoOnce
一个事件只执行一次
.......................................................................................
10
DoN
执行
N
次
一个事件执行多次
.............................................................................. 10
DoOnce MultyInput
多个事件,每次执行一个,后重置。
....................................... 11
FlipFlop
翻转切换(开关)
.......................................................................................... 12
Gate
门
............................................................................................................................
12
Multy Gate
多事件一门
.................................................................................................
13
Sequence
多事件同时触发,并列执行
(并行)
...................................................... 13
Array
数组
...............................................................................................................................
14
Array
数组的概念
...........................................................................................................
14
创建数组类型的变量
.....................................................................................................
14
访问数组的某个元素(读操作)
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15
数组元素的赋值(写操作)
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16
Add
为数组增加元素
.....................................................................................................
17
AddUnique ......................................................................................................................
17
Insert
插入元素
..............................................................................................................
17
RemoveIndex
和
RemoveItem ........................................................................................
17
FindItem
和
ContainsItem ...............................................................................................
17
LastIndex Resize Clear .....................................................................................................
17
ForeachLoop
遍历
...........................................................................................................
17
Shuffle .............................................................................................................................
17
结构体数组
.............................................................................................................................
17