#pragma strict
var myCursor:Texture2D;
var myClickCursor:Texture2D;
var width:int;
var height:int;
function Start () {
Screen.showCursor = false;
width = 40;
height = 40;
}
function Update () {
}
function OnGUI()
{
GUI.Label(Rect(0, 0, 100, 80), "x: " + Input.mousePosition.x.ToString() + ", y: " + Input.mousePosition.y.ToString());
if (Input.GetMouseButton(0))
GUI.DrawTexture(Rect(Input.mousePosition.x - width/2.0, Screen.height - Input.mousePosition.y - height/2.0, width, height), myClickCursor);
else
GUI.DrawTexture(Rect(Input.mousePosition.x - width/2.0, Screen.height - Input.mousePosition.y - height/2.0, width, height), myCursor);
}
var myCursor:Texture2D;
var myClickCursor:Texture2D;
var width:int;
var height:int;
function Start () {
Screen.showCursor = false;
width = 40;
height = 40;
}
function Update () {
}
function OnGUI()
{
GUI.Label(Rect(0, 0, 100, 80), "x: " + Input.mousePosition.x.ToString() + ", y: " + Input.mousePosition.y.ToString());
if (Input.GetMouseButton(0))
GUI.DrawTexture(Rect(Input.mousePosition.x - width/2.0, Screen.height - Input.mousePosition.y - height/2.0, width, height), myClickCursor);
else
GUI.DrawTexture(Rect(Input.mousePosition.x - width/2.0, Screen.height - Input.mousePosition.y - height/2.0, width, height), myCursor);
}