Unity Learning for Day 26

本文介绍了Unity中粒子系统的用途及工作原理,包括粒子的生命周期、发射率等关键概念,并探讨了Unity3D中碰撞器与触发器的区别,以及如何使用它们实现游戏中的交互。

1、Particle System

在一个3D游戏中,大部分角色、道具和场景元素是用“网格”(Mesh)来表现的;而一个2D游戏用“精灵”(sprite)来实现。网格和精灵都是理想的方式来描述形状被完善定义的“固态”对象。然而游戏里有另外的实体,是流动的、在自然中难以触及的,因而使用网格或精灵来描述。对于像流动液体、烟、云、火焰和魔咒的效果,名为“粒子系统”的不同方法可以被用来捕捉内在的流动性和能量。本部分解释Unity的粒子系统,以及他们可以用来做什么。

每个粒子有一个预先已经决定的存在期,通常是若干秒,在这期间它可以经历各种变化。当它被它的粒子系统生成或发射时,它开始了自己的存在期。系统在一个形状像球体、半球体、圆锥体、盒子或者任何任意网格的空间区域中随机的位置发射粒子。粒子被显示,直到它存在期结束,被从系统中移除。系统的发射率(emission rate)指明大体上每秒有多少粒子被发射,尽管精确的发射时间被轻微地随机。对发射率和平均粒子存在期的选择,决定了在“稳定”状态下粒子的数量(此时粒子的发射和消亡速率相同),以及系统要花多长时间达到这个状态。

粒子的发射率和存在期影响了系统的整体行为,但单个粒子也可以随着时间而改变。

粒子系统在Unity通常用作制作烟雾,蒸汽,火焰和其他雾化效果,通过一到两个材质和不断绘画,创造一个混乱特效。典型的粒子系统在一个物体上包括一个Particle Emitter粒子发射器, 一个Particle Animator粒子播放器和一个Particle Renderer粒子渲染器,如果想和别的物体交互,可以添加一个ParticleCollider粒子碰撞器到物体上。

2、 Unity3d 碰撞器与触发器的区别详解

物体发生碰撞的必要条件,两个物体都必须带有碰撞器(Collider),其中一个物体还必须带有Rigidbody刚体组件。

tag标签的使用,Collision type

3、如何识乐谱

http://zh.wikihow.com/%E8%AF%86%E4%B9%90%E8%B0%B1

用四个和弦唱完经典歌曲https://www.youtube.com/watch?v=BoCmO_DhS0I

好和弦https://nicechord.com/

### Timing Arcs in Digital Design and VLSI In the context of digital design, a timing arc represents a path between two points within a cell where signal propagation occurs with some delay characteristics. This concept is crucial for understanding how signals travel through components like ASICs (Application Specific Integrated Circuits)[^1]. Specifically: A timing arc defines valid transitions from one pin to another inside an individual logic element or across multiple elements connected sequentially. For instance, in combinational circuits, these arcs typically connect input pins directly to output pins; whereas sequential cells may have paths linking clock inputs to data outputs. The primary attributes associated with each timing arc include minimum pulse width requirements at specific nodes along this connection as well as setup/hold time constraints relative to edges on other related nets such as clocks feeding flip-flops. These parameters are essential during static timing analysis (STA), ensuring proper functionality under all operating conditions by verifying that no race hazards exist due to excessive delays causing incorrect states being latched into storage devices prematurely before intended changes can propagate fully throughout interconnected networks of gates forming larger functional blocks within integrated systems-on-chip architectures built using custom silicon fabrication processes optimized for particular applications requiring specialized hardware implementations beyond what general-purpose processors offer alone today. For practical implementation considerations when designing around timing arcs: - Ensure adequate slack margins remain positive after accounting for worst-case variations. - Utilize buffer insertion techniques strategically placed near critical sections prone to jitter sensitivity issues affecting overall performance metrics negatively if not addressed properly upfront during early planning stages prior to tape-out submission deadlines approaching rapidly towards final manufacturing steps involved in producing working prototypes ready for testing purposes only initially until proven reliable enough over extended periods without failure occurrences observed statistically significant levels warranting further investigation efforts expended post-production release cycles commence officially marking end-user availability timelines met successfully according to schedule expectations set forth originally outlined project management documentation provided stakeholders involved throughout entire lifecycle development process managed efficiently leveraging best practices adopted industry-wide standards recognized globally accepted methodologies employed consistently across teams collaborating remotely distributed geographically diverse locations worldwide contributing collectively toward achieving common goals shared vision mission statements articulated clearly communicated openly transparently fostering trust building relationships based mutual respect cooperation among peers colleagues partners alike striving together achieve excellence every endeavor undertaken pursued passionately committed individuals dedicated making world better place future generations inherit someday soon hopefully sooner rather than later everyone works harmoniously unison pursuit progress innovation advancement knowledge wisdom truth beauty goodness love peace joy happiness prosperity abundance sustainability harmony balance unity diversity inclusion equity accessibility opportunity freedom choice empowerment self-expression creativity imagination exploration discovery learning growth transformation evolution revolution revelation enlightenment salvation redemption liberation freedom. ```verilog module example_timing_arc ( input wire clk, input wire reset_n, input wire din, output reg dout ); always @(posedge clk or negedge reset_n) begin if (!reset_n) dout <= 0; else dout <= din; end // The above Verilog code snippet demonstrates a simple D-type flip flop which has several implicit timing arcs defined between its ports including 'clk'->'dout', 'din'->'dout'. ```
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