UGameplayStatics接口:BlueprintSuggestProjectileVelocity & SuggestProjectileVelocity-建议弹射速度

BlueprintSuggestProjectileVelocity是基于SuggestProjectileVelocity实现的,因此看后者实现即可。

bool UGameplayStatics::BlueprintSuggestProjectileVelocity(const UObject* WorldContextObject, FVector& OutTossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption::Type TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug)
{
	// simple pass-through to the C++ interface
	return UGameplayStatics::SuggestProjectileVelocity(WorldContextObject, OutTossVelocity, StartLocation, EndLocation, LaunchSpeed, bFavorHighArc, CollisionRadius, OverrideGravityZ, TraceOption, FCollisionResponseParams::DefaultResponseParam, TArray<AActor*>(), bDrawDebug);
}

声明

//GameplayStatics.h
	/**
	 * Calculates an launch velocity for a projectile to hit a specified point.
	 * @param TossVelocity		(output) Result launch velocity.
	 * @param Star
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