在Unity中选择电脑上的文件,并提取路径。
public class TestT : EditorWindow
{
static TestT window;
static string filePath;
[MenuItem("Assets/选择文件")]
static void ExcelToXmlToLevel()
{
window = (TestT)GetWindow(typeof(TestT));
window.titleContent.text = "选择文件";
window.position = new Rect(PlayerSettings.defaultScreenWidth / 2, PlayerSettings.defaultScreenHeight / 2, 400, 120);
window.Show();
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public string filter = null;
public string customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public string file = null;
public int maxFile = 0;
public string fileTitle = null;
public int maxFileTitle = 0;
public string initialDir = null;
public string title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public string defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public string templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class WindowDll
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(10, 10, 400, 140));
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Space(10);
GUILayout.Label("文档路径:", GUILayout.MinWidth(15));
filePath = EditorGUILayout.TextField(filePath, GUILayout.ExpandWidth(true));
if (GUILayout.Button("选择"))
{
OpenFile();
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.BeginHorizontal();
if (GUILayout.Button("确认"))
{
if (!string.IsNullOrEmpty(filePath))
{
}
else
{
Debug.LogError("请选择文件!");
}
}
GUILayout.Space(20);
if (GUILayout.Button("取消"))
{
window.Close();
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.EndArea();
}
private static void OpenFile()
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = "All Files\0*.*\0\0";
//ofn.filter = "Image Files(*.jpg;*.png)\0*.jpg;*.png\0";
//ofn.filter = "Txt Files(*.txt)\0*.txt\0";
//ofn.filter = "Word Files(*.docx)\0*.docx\0";
//ofn.filter = "Word Files(*.doc)\0*.doc\0";
//ofn.filter = "Word Files(*.doc:*.docx)\0*.doc:*.docx\0";
//ofn.filter = "Excel Files(*.xls)\0*.xls\0";
//ofn.filter = "Excel Files(*.xlsx;*.xlsm;*.xltx;*.xltm)\0*.xlsx;*.xlsm;*.xltx;*.xltm\0";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
string path = Application.streamingAssetsPath;
path = path.Replace('/', '\\');
//默认路径
ofn.initialDir = path;
ofn.title = "Open Project";
ofn.defExt = "";//显示文件的类型
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
if (WindowDll.GetOpenFileName(ofn))
{
filePath = EditorGUILayout.TextField(ofn.file, GUILayout.ExpandWidth(true));
}
}
}