抖动线程 ShakeThread 及用例

应用场合:替代弹出窗口来做操作成功的提示,更加人性化(弹出窗口不友好,还要手动去关闭)

ShakeThread.java

package org.bruce.locator.gui;

import java.awt.Point;
import java.awt.Window;
import java.util.Random;

/**
 * @author yang3wei
 * 抖动线程~
 */
public class ShakeThread extends Thread {
	
	// 调用时振动的次数~
	public static final int SHAKE_COUNT = 7;
	
	// 振动作用的对象窗口~
	private Window window;

	public ShakeThread(Window window) {
		// TODO Auto-generated constructor stub
		this.window = window;
	}

	@Override
	public void run() {
		// TODO Auto-generated method stub
		Random random = new Random();
		int shakeCount = 0;
		Point oldLoc, newLoc;
		
		while (true) {
			try {
				// 振完后一睡不醒,节省 cpu,需要振动的时候就打断一下~
				if (shakeCount <= 0) {
					shakeCount = SHAKE_COUNT;
					Thread.sleep(1000 * 3600 * 24);	// 睡 24h~
				}
				
				oldLoc = window.getLocation();
				switch (random.nextInt(4)) {
				case 0:
					newLoc = new Point(oldLoc.x + 1, oldLoc.y + 1);	// 向右下振
					break;
				case 1:
					newLoc = new Point(oldLoc.x - 1, oldLoc.y - 1);	// 向左上振
					break;
				case 2:
					newLoc = new Point(oldLoc.x + 1, oldLoc.y - 1);	// 向右上振
					break;
				default:
					newLoc = new Point(oldLoc.x - 1, oldLoc.y + 1);	// 向左下振
					break;
				}
				
				// 偏离~
				window.setLocation(newLoc);
				Thread.sleep(30);
				
				// 复位~
				window.setLocation(oldLoc);
				Thread.sleep(30);
				
				shakeCount --;
			} catch (InterruptedException e) {
				System.err.println("ShakeThread 被唤醒,执行抖动逻辑~");
			}
		}
	}
}
ShakeThreadUsage.java

import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.JFrame;

import org.bruce.locator.gui.ShakeThread;


/**
 * @author yang3wei
 * ShakeThread 的用例
 */
public class ShakeThreadUsage extends JFrame {
	
	private static final long serialVersionUID = 138848804948298554L;
	private static final int STU_WIDTH = 400, STU_HEIGHT = 300;
	private ShakeThread shakeThread; 
	
	/**
	 * Constructor~
	 */
	public ShakeThreadUsage() {
		// 标题 + 尺寸~
		this.setTitle(ShakeThreadUsage.class.getSimpleName());
		this.setSize(STU_WIDTH, STU_HEIGHT);
		
		// 居中~
		Toolkit tk = Toolkit.getDefaultToolkit();
		Dimension dim = tk.getScreenSize();
		this.setLocation((dim.width - STU_WIDTH)/2, (dim.height - STU_HEIGHT)/2);
		
		// 启动抖动线程~
		shakeThread = new ShakeThread(this);
		shakeThread.start();
		
		// 添加鼠标侦听,按下的时候就抖动窗口~
		this.addMouseListener(new MouseAdapter() {
			@Override
			public void mousePressed(MouseEvent arg0) {
				// TODO Auto-generated method stub
				shakeThread.interrupt();
			}
		});
		
		// 关闭 + 可见
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setVisible(true);
	}
	
	/**
	 * @param args
	 */
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		new ShakeThreadUsage();
	}

}



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