转自:http://blog.youkuaiyun.com/bianchengxiaosheng/article/details/45044679
public class NewBehaviourScript : MonoBehaviour
{
public Image damage_Image;
public Color flash_Color;
public float flash_Speed = 5;
bool damaged = false;
// Update is called once per frame
void Update()
{
//测试的输入代码段
if (Input.GetMouseButtonDown(0))
{
TakeDamage();
}
PlayDamagedEffect();
}
/// <summary>
/// 角色受伤后的屏幕效果
/// </summary>
void PlayDamagedEffect()
{
if (damaged)
{
damage_Image.color = flash_Color;
}
else
{
damage_Image.color = Color.Lerp(damage_Image.color, Color.clear, flash_Speed * Time.deltaTime);
}
damaged = false;
}
/// <summary>
/// 角色受伤
/// </summary>
public void TakeDamage()
{
damaged = true;
}
}
本文介绍了一个Unity中的简单脚本,用于实现角色受伤后的屏幕闪动效果。通过改变Image的颜色属性来模拟伤害反馈,并使用Input.GetMouseButtonDown检测鼠标点击触发伤害事件。
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