Point-Based Graphics

本书汇集了最新的点基计算机图形研究成果。首先概述了关键问题,随后讨论了经济实惠的3D扫描设备,并介绍了新的数学表示方法来描绘采样点形状。书中还详细描述了高效高质量渲染点模型的方法,包括高级着色、抗锯齿和透明效果。此外,本书还涵盖了现代图形处理器上的层次渲染高效数据结构、几何处理、过滤和点模型重采样方法。

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This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS.
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