Physics Modeling for Game Programmers

本书针对希望在游戏中加入真实物理效果的程序员,提供实用的3D数学和物理知识,避免了抽象复杂的理论讲解,通过一系列实际案例和游戏演示,帮助读者掌握如何在游戏中实现真实的物理效果。

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版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。 http://blog.youkuaiyun.com/topmvp - topmvp
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
http://rapidshare.com/files/51148926/1592000932.rar
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