Artificial Intelligence for Games

本书由资深游戏开发者Ian Millington撰写,旨在帮助游戏开发者更好地理解并实现高质量的人工智能。书中详细介绍了游戏AI的设计理念和技术,并通过实际案例进行深入剖析。此外,还提供了一系列鲜为人知的技术手段及C++源代码示例。

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Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

* A comprehensive, professional tutorial and reference to implement true AI in games.
* Walks through the entire development process from beginning to end.
* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres

http://rapidshare.com/files/44815380/AI4Gam.rar
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