/*本来想用贪心,每次挑能打中最多的怪的地方打,后来想想不行,因为如果有两个位置能打中一样多的怪,但是打中某个地方后会把剩下的怪弄得支离破碎,不好集中打*/
#include <stdio.h>
#define MAX_BALCONIES 20
#define INF 0xFFFFFFFF
int numOfBalconies;
int monstersArray[MAX_BALCONIES + 1];
int numOfMonsters;
int minDamage;
void shoot(int monstersLeft, int currentDamage){
if (monstersLeft == 0){
if (currentDamage < minDamage)
minDamage = currentDamage;
return;
}
int left, mid, right, monstersShooted, damage, temp1, temp2, temp3;
for (mid = 1; mid <= numOfBalconies; mid++){
if (monstersArray[mid] == 0)
continue;
left = mid == 1 ? numOfBalconies : mid - 1;
right = mid == numOfBalconies ? 1 : mid + 1;
monstersShooted = monstersArray[left] + monstersArray[mid] + monstersArray[right];
damage = monstersLeft - monstersShooted;
if (damage + currentDamage >= minDamage)
continue;
temp1 = monstersArray[left];
temp2 = monstersArray[mid];
temp3 = monstersArray[right];
monstersArray[left] = monstersArray[mid] = monstersArray[right] = 0;
shoot(monstersLeft - monstersShooted, currentDamage + damage);
monstersArray[left] = temp1;
monstersArray[mid] = temp2;
monstersArray[right] = temp3;
}
}
int main(){
//freopen("input.txt", "r", stdin);
scanf("%d\n", &numOfBalconies);
int i;
for (i = 1; i <= numOfBalconies; i++){
scanf("%d", &monstersArray[i]);
numOfMonsters += monstersArray[i];
}
minDamage = INF;
shoot(numOfMonsters, 0);
printf("%d\n", minDamage);
return 0;
}
URAL 1152 False Mirrors (DFS枚举)
最新推荐文章于 2018-05-31 17:20:55 发布