Cannot instantiate the type List<Integer>

本文揭示了在使用Java的List集合时的一个常见错误,即误将List< Integer >直接实例化为List< Integer >(),导致无法实例化类型为List< Integer >的对象。通过给出正确的实例化方式List< Integer > arr = new ArrayList< Integer >();,文章旨在帮助开发者避免此类编程陷阱。

在使用java.util.List; 的时候,把语句写成了:

List<Integer> arr = new List<Integer>();

导致错误:

Cannot instantiate the type List<Integer>

正确写法是:

List<Integer> arr = new ArrayList<Integer>();

//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2015 Tasharen Entertainment //---------------------------------------------- using UnityEngine; using System; using System.Collections.Generic; using System.IO; using System.Reflection; /// <summary> /// Helper class containing generic functions used throughout the UI library. /// </summary> static public class NGUITools { static AudioListener mListener; static bool mLoaded = false; static float mGlobalVolume = 1f; /// <summary> /// Globally accessible volume affecting all sounds played via NGUITools.PlaySound(). /// </summary> static public float soundVolume { get { if (!mLoaded) { mLoaded = true; mGlobalVolume = PlayerPrefs.GetFloat("Sound", 1f); } return mGlobalVolume; } set { if (mGlobalVolume != value) { mLoaded = true; mGlobalVolume = value; PlayerPrefs.SetFloat("Sound", value); } } } /// <summary> /// Helper function -- whether the disk access is allowed. /// </summary> static public bool fileAccess { get { return Application.platform != RuntimePlatform.WindowsWebPlayer && Application.platform != RuntimePlatform.OSXWebPlayer; } } /// <summary> /// Play the specified audio clip. /// </summary> static public AudioSource PlaySound (AudioClip clip) { return PlaySound(clip, 1f, 1f); } /// <summary> /// Play the specified audio clip with the specified volume. /// </summary> static public AudioSource PlaySound (AudioClip clip, float volume) { return PlaySound(clip, volume, 1f); } static float mLastTimestamp = 0f; static AudioClip mLastClip; /// <summary> /// Play the specified audio clip with the specified volume and pitch. /// </summary> static public AudioSource PlaySound (AudioClip clip, float volume, float pitch) { float time = Time.time; if (mLastClip == clip && mLastTimestamp + 0.1f > time) return null; mLastClip = clip; mLastTimestamp = time; volume *= soundVolume; if (clip != null && volume > 0.01f) { if (mListener == null || !NGUITools.GetActive(mListener)) { AudioListener[] listeners = GameObject.FindObjectsOfType(typeof(AudioListener)) as AudioListener[]; if (listeners != null) { for (int i = 0; i < listeners.Length; ++i) { if (NGUITools.GetActive(listeners[i])) { mListener = listeners[i]; break; } } } if (mListener == null) { Camera cam = Camera.main; if (cam == null) cam = GameObject.FindObjectOfType(typeof(Camera)) as Camera; if (cam != null) mListener = cam.gameObject.AddComponent<AudioListener>(); } } if (mListener != null && mListener.enabled && NGUITools.GetActive(mListener.gameObject)) { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 AudioSource source = mListener.audio; #else AudioSource source = mListener.GetComponent<AudioSource>(); #endif if (source == null) source = mListener.gameObject.AddComponent<AudioSource>(); #if !UNITY_FLASH source.priority = 50; source.pitch = pitch; #endif source.PlayOneShot(clip, volume); return source; } } return null; } /// <summary> /// New WWW call can fail if the crossdomain policy doesn't check out. Exceptions suck. It's much more elegant to check for null instead. /// </summary> // static public WWW OpenURL (string url) // { //#if UNITY_FLASH // Debug.LogError("WWW is not yet implemented in Flash"); // return null; //#else // WWW www = null; // try { www = new WWW(url); } // catch (System.Exception ex) { Debug.LogError(ex.Message); } // return www; //#endif // } // /// <summary> // /// New WWW call can fail if the crossdomain policy doesn't check out. Exceptions suck. It's much more elegant to check for null instead. // /// </summary> // static public WWW OpenURL (string url, WWWForm form) // { // if (form == null) return OpenURL(url); //#if UNITY_FLASH // Debug.LogError("WWW is not yet implemented in Flash"); // return null; //#else // WWW www = null; // try { www = new WWW(url, form); } // catch (System.Exception ex) { Debug.LogError(ex != null ? ex.Message : "<null>"); } // return www; //#endif // } /// <summary> /// Same as Random.Range, but the returned value is between min and max, inclusive. /// Unity's Random.Range is less than max instead, unless min == max. /// This means Range(0,1) produces 0 instead of 0 or 1. That's unacceptable. /// </summary> static public int RandomRange (int min, int max) { if (min == max) return min; return UnityEngine.Random.Range(min, max + 1); } /// <summary> /// Returns the hierarchy of the object in a human-readable format. /// </summary> static public string GetHierarchy (GameObject obj) { if (obj == null) return ""; string path = obj.name; while (obj.transform.parent != null) { obj = obj.transform.parent.gameObject; path = obj.name + "\\" + path; } return path; } /// <summary> /// Find all active objects of specified type. /// </summary> static public T[] FindActive<T> () where T : Component { return GameObject.FindObjectsOfType(typeof(T)) as T[]; } /// <summary> /// Find the camera responsible for drawing the objects on the specified layer. /// </summary> static public Camera FindCameraForLayer (int layer) { int layerMask = 1 << layer; Camera cam; for (int i = 0; i < UICamera.list.size; ++i) { cam = UICamera.list.buffer[i].cachedCamera; if (cam && (cam.cullingMask & layerMask) != 0) return cam; } cam = Camera.main; if (cam && (cam.cullingMask & layerMask) != 0) return cam; #if UNITY_4_3 || UNITY_FLASH Camera[] cameras = NGUITools.FindActive<Camera>(); for (int i = 0, imax = cameras.Length; i < imax; ++i) #else Camera[] cameras = new Camera[Camera.allCamerasCount]; int camerasFound = Camera.GetAllCameras(cameras); for (int i = 0; i < camerasFound; ++i) #endif { cam = cameras[i]; if (cam && cam.enabled && (cam.cullingMask & layerMask) != 0) return cam; } return null; } /// <summary> /// Add a collider to the game object containing one or more widgets. /// </summary> static public void AddWidgetCollider (GameObject go) { AddWidgetCollider(go, false); } /// <summary> /// Add a collider to the game object containing one or more widgets. /// </summary> static public void AddWidgetCollider (GameObject go, bool considerInactive) { if (go != null) { // 3D collider Collider col = go.GetComponent<Collider>(); BoxCollider box = col as BoxCollider; if (box != null) { UpdateWidgetCollider(box, considerInactive); return; } // Is there already another collider present? If so, do nothing. if (col != null) return; // 2D collider BoxCollider2D box2 = go.GetComponent<BoxCollider2D>(); if (box2 != null) { UpdateWidgetCollider(box2, considerInactive); return; } UICamera ui = UICamera.FindCameraForLayer(go.layer); if (ui != null && (ui.eventType == UICamera.EventType.World_2D || ui.eventType == UICamera.EventType.UI_2D)) { box2 = go.AddComponent<BoxCollider2D>(); box2.isTrigger = true; #if UNITY_EDITOR UnityEditor.Undo.RegisterCreatedObjectUndo(box2, "Add Collider"); #endif UIWidget widget = go.GetComponent<UIWidget>(); if (widget != null) widget.autoResizeBoxCollider = true; UpdateWidgetCollider(box2, considerInactive); return; } else { box = go.AddComponent<BoxCollider>(); #if UNITY_EDITOR UnityEditor.Undo.RegisterCreatedObjectUndo(box, "Add Collider"); #endif box.isTrigger = true; UIWidget widget = go.GetComponent<UIWidget>(); if (widget != null) widget.autoResizeBoxCollider = true; UpdateWidgetCollider(box, considerInactive); } } return; } /// <summary> /// Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions. /// </summary> static public void UpdateWidgetCollider (GameObject go) { UpdateWidgetCollider(go, false); } /// <summary> /// Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions. /// </summary> static public void UpdateWidgetCollider (GameObject go, bool considerInactive) { if (go != null) { BoxCollider bc = go.GetComponent<BoxCollider>(); if (bc != null) { UpdateWidgetCollider(bc, considerInactive); return; } BoxCollider2D box2 = go.GetComponent<BoxCollider2D>(); if (box2 != null) UpdateWidgetCollider(box2, considerInactive); } } /// <summary> /// Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions. /// </summary> static public void UpdateWidgetCollider (BoxCollider box, bool considerInactive) { if (box != null) { GameObject go = box.gameObject; UIWidget w = go.GetComponent<UIWidget>(); if (w != null) { Vector4 dr = w.drawRegion; if (dr.x != 0f || dr.y != 0f || dr.z != 1f || dr.w != 1f) { Vector4 region = w.drawingDimensions; box.center = new Vector3((region.x + region.z) * 0.5f, (region.y + region.w) * 0.5f); box.size = new Vector3(region.z - region.x, region.w - region.y); } else { Vector3[] corners = w.localCorners; box.center = Vector3.Lerp(corners[0], corners[2], 0.5f); box.size = corners[2] - corners[0]; } } else { Bounds b = NGUIMath.CalculateRelativeWidgetBounds(go.transform, considerInactive); box.center = b.center; box.size = new Vector3(b.size.x, b.size.y, 0f); } #if UNITY_EDITOR NGUITools.SetDirty(box); #endif } } /// <summary> /// Adjust the widget's collider based on the depth of the widgets, as well as the widget's dimensions. /// </summary> static public void UpdateWidgetCollider (BoxCollider2D box, bool considerInactive) { if (box != null) { GameObject go = box.gameObject; UIWidget w = go.GetComponent<UIWidget>(); if (w != null) { Vector3[] corners = w.localCorners; #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 box.center = Vector3.Lerp(corners[0], corners[2], 0.5f); #else box.offset = Vector3.Lerp(corners[0], corners[2], 0.5f); #endif box.size = corners[2] - corners[0]; } else { Bounds b = NGUIMath.CalculateRelativeWidgetBounds(go.transform, considerInactive); #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 box.center = b.center; #else box.offset = b.center; #endif box.size = new Vector2(b.size.x, b.size.y); } #if UNITY_EDITOR NGUITools.SetDirty(box); #endif } } /// <summary> /// Helper function that returns the string name of the type. /// </summary> static public string GetTypeName<T> () { string s = typeof(T).ToString(); if (s.StartsWith("UI")) s = s.Substring(2); else if (s.StartsWith("UnityEngine.")) s = s.Substring(12); return s; } /// <summary> /// Helper function that returns the string name of the type. /// </summary> static public string GetTypeName (UnityEngine.Object obj) { if (obj == null) return "Null"; string s = obj.GetType().ToString(); if (s.StartsWith("UI")) s = s.Substring(2); else if (s.StartsWith("UnityEngine.")) s = s.Substring(12); return s; } /// <summary> /// Convenience method that works without warnings in both Unity 3 and 4. /// </summary> static public void RegisterUndo (UnityEngine.Object obj, string name) { #if UNITY_EDITOR UnityEditor.Undo.RecordObject(obj, name); NGUITools.SetDirty(obj); #endif } /// <summary> /// Convenience function that marks the specified object as dirty in the Unity Editor. /// </summary> static public void SetDirty (UnityEngine.Object obj) { #if UNITY_EDITOR if (obj) { //if (obj is Component) Debug.Log(NGUITools.GetHierarchy((obj as Component).gameObject), obj); //else if (obj is GameObject) Debug.Log(NGUITools.GetHierarchy(obj as GameObject), obj); //else Debug.Log("Hmm... " + obj.GetType(), obj); UnityEditor.EditorUtility.SetDirty(obj); } #endif } /// <summary> /// Add a new child game object. /// </summary> static public GameObject AddChild (GameObject parent) { return AddChild(parent, true); } /// <summary> /// Add a new child game object. /// </summary> static public GameObject AddChild (GameObject parent, bool undo) { GameObject go = new GameObject(); #if UNITY_EDITOR if (undo) UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create Object"); #endif if (parent != null) { Transform t = go.transform; t.parent = parent.transform; t.localPosition = Vector3.zero; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; go.layer = parent.layer; } return go; } /// <summary> /// Instantiate an object and add it to the specified parent. /// </summary> static public GameObject AddChild (GameObject parent, GameObject prefab) { GameObject go = GameObject.Instantiate(prefab) as GameObject; #if UNITY_EDITOR UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create Object"); #endif if (go != null && parent != null) { Transform t = go.transform; t.parent = parent.transform; t.localPosition = Vector3.zero; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; go.layer = parent.layer; } return go; } /// <summary> /// Calculate the game object's depth based on the widgets within, and also taking panel depth into consideration. /// </summary> static public int CalculateRaycastDepth (GameObject go) { UIWidget w = go.GetComponent<UIWidget>(); if (w != null) return w.raycastDepth; UIWidget[] widgets = go.GetComponentsInChildren<UIWidget>(); if (widgets.Length == 0) return 0; int depth = int.MaxValue; for (int i = 0, imax = widgets.Length; i < imax; ++i) { if (widgets[i].enabled) depth = Mathf.Min(depth, widgets[i].raycastDepth); } return depth; } /// <summary> /// Gathers all widgets and calculates the depth for the next widget. /// </summary> static public int CalculateNextDepth (GameObject go) { int depth = -1; UIWidget[] widgets = go.GetComponentsInChildren<UIWidget>(); for (int i = 0, imax = widgets.Length; i < imax; ++i) depth = Mathf.Max(depth, widgets[i].depth); return depth + 1; } /// <summary> /// Gathers all widgets and calculates the depth for the next widget. /// </summary> static public int CalculateNextDepth (GameObject go, bool ignoreChildrenWithColliders) { if (ignoreChildrenWithColliders) { int depth = -1; UIWidget[] widgets = go.GetComponentsInChildren<UIWidget>(); for (int i = 0, imax = widgets.Length; i < imax; ++i) { UIWidget w = widgets[i]; #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (w.cachedGameObject != go && (w.collider != null || w.GetComponent<Collider2D>() != null)) continue; #else if (w.cachedGameObject != go && (w.GetComponent<Collider>() != null || w.GetComponent<Collider2D>() != null)) continue; #endif depth = Mathf.Max(depth, w.depth); } return depth + 1; } return CalculateNextDepth(go); } /// <summary> /// Adjust the widgets' depth by the specified value. /// Returns '0' if nothing was adjusted, '1' if panels were adjusted, and '2' if widgets were adjusted. /// </summary> static public int AdjustDepth (GameObject go, int adjustment) { if (go != null) { UIPanel panel = go.GetComponent<UIPanel>(); if (panel != null) { UIPanel[] panels = go.GetComponentsInChildren<UIPanel>(true); for (int i = 0; i < panels.Length; ++i) { UIPanel p = panels[i]; #if UNITY_EDITOR RegisterUndo(p, "Depth Change"); #endif p.depth = p.depth + adjustment; } return 1; } else { panel = FindInParents<UIPanel>(go); if (panel == null) return 0; UIWidget[] widgets = go.GetComponentsInChildren<UIWidget>(true); for (int i = 0, imax = widgets.Length; i < imax; ++i) { UIWidget w = widgets[i]; if (w.panel != panel) continue; #if UNITY_EDITOR RegisterUndo(w, "Depth Change"); #endif w.depth = w.depth + adjustment; } return 2; } } return 0; } /// <summary> /// Bring all of the widgets on the specified object forward. /// </summary> static public void BringForward (GameObject go) { int val = AdjustDepth(go, 1000); if (val == 1) NormalizePanelDepths(); else if (val == 2) NormalizeWidgetDepths(); } /// <summary> /// Push all of the widgets on the specified object back, making them appear behind everything else. /// </summary> static public void PushBack (GameObject go) { int val = AdjustDepth(go, -1000); if (val == 1) NormalizePanelDepths(); else if (val == 2) NormalizeWidgetDepths(); } /// <summary> /// Normalize the depths of all the widgets and panels in the scene, making them start from 0 and remain in order. /// </summary> static public void NormalizeDepths () { NormalizeWidgetDepths(); NormalizePanelDepths(); } /// <summary> /// Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order. /// </summary> static public void NormalizeWidgetDepths () { NormalizeWidgetDepths(FindActive<UIWidget>()); } /// <summary> /// Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order. /// </summary> static public void NormalizeWidgetDepths (GameObject go) { NormalizeWidgetDepths(go.GetComponentsInChildren<UIWidget>()); } /// <summary> /// Normalize the depths of all the widgets in the scene, making them start from 0 and remain in order. /// </summary> static public void NormalizeWidgetDepths (UIWidget[] list) { int size = list.Length; if (size > 0) { Array.Sort(list, UIWidget.FullCompareFunc); int start = 0; int current = list[0].depth; for (int i = 0; i < size; ++i) { UIWidget w = list[i]; if (w.depth == current) { w.depth = start; } else { current = w.depth; w.depth = ++start; } } } } /// <summary> /// Normalize the depths of all the panels in the scene, making them start from 0 and remain in order. /// </summary> static public void NormalizePanelDepths () { UIPanel[] list = FindActive<UIPanel>(); int size = list.Length; if (size > 0) { Array.Sort(list, UIPanel.CompareFunc); int start = 0; int current = list[0].depth; for (int i = 0; i < size; ++i) { UIPanel p = list[i]; if (p.depth == current) { p.depth = start; } else { current = p.depth; p.depth = ++start; } } } } /// <summary> /// Create a new UI. /// </summary> static public UIPanel CreateUI (bool advanced3D) { return CreateUI(null, advanced3D, -1); } /// <summary> /// Create a new UI. /// </summary> static public UIPanel CreateUI (bool advanced3D, int layer) { return CreateUI(null, advanced3D, layer); } /// <summary> /// Create a new UI. /// </summary> static public UIPanel CreateUI (Transform trans, bool advanced3D, int layer) { // Find the existing UI Root UIRoot root = (trans != null) ? NGUITools.FindInParents<UIRoot>(trans.gameObject) : null; if (root == null && UIRoot.list.Count > 0) { foreach (UIRoot r in UIRoot.list) { if (r.gameObject.layer == layer) { root = r; break; } } } // Try to find an existing panel if (root == null) { for (int i = 0, imax = UIPanel.list.Count; i < imax; ++i) { UIPanel p = UIPanel.list[i]; GameObject go = p.gameObject; if (go.hideFlags == HideFlags.None && go.layer == layer) { trans.parent = p.transform; trans.localScale = Vector3.one; return p; } } } // If we are working with a different UI type, we need to treat it as a brand-new one instead if (root != null) { UICamera cam = root.GetComponentInChildren<UICamera>(); #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (cam != null && cam.camera.isOrthoGraphic == advanced3D) #else if (cam != null && cam.GetComponent<Camera>().orthographic == advanced3D) #endif { trans = null; root = null; } } // If no root found, create one if (root == null) { GameObject go = NGUITools.AddChild(null, false); root = go.AddComponent<UIRoot>(); // Automatically find the layers if none were specified if (layer == -1) layer = LayerMask.NameToLayer("UI"); if (layer == -1) layer = LayerMask.NameToLayer("2D UI"); go.layer = layer; if (advanced3D) { go.name = "UI Root (3D)"; root.scalingStyle = UIRoot.Scaling.Constrained; } else { go.name = "UI Root"; root.scalingStyle = UIRoot.Scaling.Flexible; } } // Find the first panel UIPanel panel = root.GetComponentInChildren<UIPanel>(); if (panel == null) { // Find other active cameras in the scene Camera[] cameras = NGUITools.FindActive<Camera>(); float depth = -1f; bool colorCleared = false; int mask = (1 << root.gameObject.layer); for (int i = 0; i < cameras.Length; ++i) { Camera c = cameras[i]; // If the color is being cleared, we won't need to if (c.clearFlags == CameraClearFlags.Color || c.clearFlags == CameraClearFlags.Skybox) colorCleared = true; // Choose the maximum depth depth = Mathf.Max(depth, c.depth); // Make sure this camera can't see the UI c.cullingMask = (c.cullingMask & (~mask)); } // Create a camera that will draw the UI Camera cam = NGUITools.AddChild<Camera>(root.gameObject, false); cam.gameObject.AddComponent<UICamera>(); cam.clearFlags = colorCleared ? CameraClearFlags.Depth : CameraClearFlags.Color; cam.backgroundColor = Color.grey; cam.cullingMask = mask; cam.depth = depth + 1f; if (advanced3D) { cam.nearClipPlane = 0.1f; cam.farClipPlane = 4f; cam.transform.localPosition = new Vector3(0f, 0f, -700f); } else { cam.orthographic = true; cam.orthographicSize = 1; cam.nearClipPlane = -10; cam.farClipPlane = 10; } // Make sure there is an audio listener present AudioListener[] listeners = NGUITools.FindActive<AudioListener>(); if (listeners == null || listeners.Length == 0) cam.gameObject.AddComponent<AudioListener>(); // Add a panel to the root panel = root.gameObject.AddComponent<UIPanel>(); #if UNITY_EDITOR UnityEditor.Selection.activeGameObject = panel.gameObject; #endif } if (trans != null) { // Find the root object while (trans.parent != null) trans = trans.parent; if (NGUITools.IsChild(trans, panel.transform)) { // Odd hierarchy -- can't reparent panel = trans.gameObject.AddComponent<UIPanel>(); } else { // Reparent this root object to be a child of the panel trans.parent = panel.transform; trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; SetChildLayer(panel.cachedTransform, panel.cachedGameObject.layer); } } return panel; } /// <summary> /// Helper function that recursively sets all children with widgets' game objects layers to the specified value. /// </summary> static public void SetChildLayer (Transform t, int layer) { for (int i = 0; i < t.childCount; ++i) { Transform child = t.GetChild(i); child.gameObject.layer = layer; SetChildLayer(child, layer); } } /// <summary> /// Add a child object to the specified parent and attaches the specified script to it. /// </summary> static public T AddChild<T> (GameObject parent) where T : Component { GameObject go = AddChild(parent); go.name = GetTypeName<T>(); return go.AddComponent<T>(); } /// <summary> /// Add a child object to the specified parent and attaches the specified script to it. /// </summary> static public T AddChild<T> (GameObject parent, bool undo) where T : Component { GameObject go = AddChild(parent, undo); go.name = GetTypeName<T>(); return go.AddComponent<T>(); } /// <summary> /// Add a new widget of specified type. /// </summary> static public T AddWidget<T> (GameObject go) where T : UIWidget { int depth = CalculateNextDepth(go); // Create the widget and place it above other widgets T widget = AddChild<T>(go); widget.width = 100; widget.height = 100; widget.depth = depth; return widget; } /// <summary> /// Add a new widget of specified type. /// </summary> static public T AddWidget<T> (GameObject go, int depth) where T : UIWidget { // Create the widget and place it above other widgets T widget = AddChild<T>(go); widget.width = 100; widget.height = 100; widget.depth = depth; return widget; } /// <summary> /// Add a sprite appropriate for the specified atlas sprite. /// It will be sliced if the sprite has an inner rect, and a regular sprite otherwise. /// </summary> static public UISprite AddSprite (GameObject go, UIAtlas atlas, string spriteName) { UISpriteData sp = (atlas != null) ? atlas.GetSprite(spriteName) : null; UISprite sprite = AddWidget<UISprite>(go); sprite.type = (sp == null || !sp.hasBorder) ? UISprite.Type.Simple : UISprite.Type.Sliced; sprite.atlas = atlas; sprite.spriteName = spriteName; return sprite; } /// <summary> /// Get the rootmost object of the specified game object. /// </summary> static public GameObject GetRoot (GameObject go) { Transform t = go.transform; for (; ; ) { Transform parent = t.parent; if (parent == null) break; t = parent; } return t.gameObject; } /// <summary> /// Finds the specified component on the game object or one of its parents. /// </summary> static public T FindInParents<T> (GameObject go) where T : Component { if (go == null) return null; // Commented out because apparently it causes Unity 4.5.3 to lag horribly: // http://www.tasharen.com/forum/index.php?topic=10882.0 //#if UNITY_4_3 #if UNITY_FLASH object comp = go.GetComponent<T>(); #else T comp = go.GetComponent<T>(); #endif if (comp == null) { Transform t = go.transform.parent; while (t != null && comp == null) { comp = t.gameObject.GetComponent<T>(); t = t.parent; } } #if UNITY_FLASH return (T)comp; #else return comp; #endif //#else // return go.GetComponentInParent<T>(); //#endif } /// <summary> /// Finds the specified component on the game object or one of its parents. /// </summary> static public T FindInParents<T> (Transform trans) where T : Component { if (trans == null) return null; #if UNITY_4_3 #if UNITY_FLASH object comp = trans.GetComponent<T>(); #else T comp = trans.GetComponent<T>(); #endif if (comp == null) { Transform t = trans.transform.parent; while (t != null && comp == null) { comp = t.gameObject.GetComponent<T>(); t = t.parent; } } #if UNITY_FLASH return (T)comp; #else return comp; #endif #else return trans.GetComponentInParent<T>(); #endif } /// <summary> /// Destroy the specified object, immediately if in edit mode. /// </summary> static public void Destroy (UnityEngine.Object obj) { if (obj != null) { if (obj is Transform) obj = (obj as Transform).gameObject; if (Application.isPlaying) { if (obj is GameObject) { GameObject go = obj as GameObject; go.transform.parent = null; } UnityEngine.Object.Destroy(obj); } else UnityEngine.Object.DestroyImmediate(obj); } } /// <summary> /// Destroy the specified object immediately, unless not in the editor, in which case the regular Destroy is used instead. /// </summary> static public void DestroyImmediate (UnityEngine.Object obj) { if (obj != null) { if (Application.isEditor) UnityEngine.Object.DestroyImmediate(obj); else UnityEngine.Object.Destroy(obj); } } /// <summary> /// Call the specified function on all objects in the scene. /// </summary> static public void Broadcast (string funcName) { GameObject[] gos = GameObject.FindObjectsOfType(typeof(GameObject)) as GameObject[]; for (int i = 0, imax = gos.Length; i < imax; ++i) gos[i].SendMessage(funcName, SendMessageOptions.DontRequireReceiver); } /// <summary> /// Call the specified function on all objects in the scene. /// </summary> static public void Broadcast (string funcName, object param) { GameObject[] gos = GameObject.FindObjectsOfType(typeof(GameObject)) as GameObject[]; for (int i = 0, imax = gos.Length; i < imax; ++i) gos[i].SendMessage(funcName, param, SendMessageOptions.DontRequireReceiver); } /// <summary> /// Determines whether the 'parent' contains a 'child' in its hierarchy. /// </summary> static public bool IsChild (Transform parent, Transform child) { if (parent == null || child == null) return false; while (child != null) { if (child == parent) return true; child = child.parent; } return false; } /// <summary> /// Activate the specified object and all of its children. /// </summary> static void Activate (Transform t) { Activate(t, false); } /// <summary> /// Activate the specified object and all of its children. /// </summary> static void Activate (Transform t, bool compatibilityMode) { SetActiveSelf(t.gameObject, true); if (compatibilityMode) { // If there is even a single enabled child, then we're using a Unity 4.0-based nested active state scheme. for (int i = 0, imax = t.childCount; i < imax; ++i) { Transform child = t.GetChild(i); if (child.gameObject.activeSelf) return; } // If this point is reached, then all the children are disabled, so we must be using a Unity 3.5-based active state scheme. for (int i = 0, imax = t.childCount; i < imax; ++i) { Transform child = t.GetChild(i); Activate(child, true); } } } /// <summary> /// Deactivate the specified object and all of its children. /// </summary> static void Deactivate (Transform t) { SetActiveSelf(t.gameObject, false); } /// <summary> /// SetActiveRecursively enables children before parents. This is a problem when a widget gets re-enabled /// and it tries to find a panel on its parent. /// </summary> static public void SetActive (GameObject go, bool state) { SetActive(go, state, true); } /// <summary> /// SetActiveRecursively enables children before parents. This is a problem when a widget gets re-enabled /// and it tries to find a panel on its parent. /// </summary> static public void SetActive (GameObject go, bool state, bool compatibilityMode) { if (go) { if (state) { Activate(go.transform, compatibilityMode); #if UNITY_EDITOR if (Application.isPlaying) #endif CallCreatePanel(go.transform); } else Deactivate(go.transform); } } /// <summary> /// Ensure that all widgets have had their panels created, forcing the update right away rather than on the following frame. /// </summary> [System.Diagnostics.DebuggerHidden] [System.Diagnostics.DebuggerStepThrough] static void CallCreatePanel (Transform t) { UIWidget w = t.GetComponent<UIWidget>(); if (w != null) w.CreatePanel(); for (int i = 0, imax = t.childCount; i < imax; ++i) CallCreatePanel(t.GetChild(i)); } /// <summary> /// Activate or deactivate children of the specified game object without changing the active state of the object itself. /// </summary> static public void SetActiveChildren (GameObject go, bool state) { Transform t = go.transform; if (state) { for (int i = 0, imax = t.childCount; i < imax; ++i) { Transform child = t.GetChild(i); Activate(child); } } else { for (int i = 0, imax = t.childCount; i < imax; ++i) { Transform child = t.GetChild(i); Deactivate(child); } } } /// <summary> /// Helper function that returns whether the specified MonoBehaviour is active. /// </summary> [System.Obsolete("Use NGUITools.GetActive instead")] static public bool IsActive (Behaviour mb) { return mb != null && mb.enabled && mb.gameObject.activeInHierarchy; } /// <summary> /// Helper function that returns whether the specified MonoBehaviour is active. /// </summary> [System.Diagnostics.DebuggerHidden] [System.Diagnostics.DebuggerStepThrough] static public bool GetActive (Behaviour mb) { return mb && mb.enabled && mb.gameObject.activeInHierarchy; } /// <summary> /// Unity4 has changed GameObject.active to GameObject.activeself. /// </summary> [System.Diagnostics.DebuggerHidden] [System.Diagnostics.DebuggerStepThrough] static public bool GetActive (GameObject go) { return go && go.activeInHierarchy; } /// <summary> /// Unity4 has changed GameObject.active to GameObject.SetActive. /// </summary> [System.Diagnostics.DebuggerHidden] [System.Diagnostics.DebuggerStepThrough] static public void SetActiveSelf (GameObject go, bool state) { go.SetActive(state); } /// <summary> /// Recursively set the game object's layer. /// </summary> static public void SetLayer (GameObject go, int layer) { go.layer = layer; Transform t = go.transform; for (int i = 0, imax = t.childCount; i < imax; ++i) { Transform child = t.GetChild(i); SetLayer(child.gameObject, layer); } } /// <summary> /// Helper function used to make the vector use integer numbers. /// </summary> static public Vector3 Round (Vector3 v) { v.x = Mathf.Round(v.x); v.y = Mathf.Round(v.y); v.z = Mathf.Round(v.z); return v; } /// <summary> /// Make the specified selection pixel-perfect. /// </summary> static public void MakePixelPerfect (Transform t) { UIWidget w = t.GetComponent<UIWidget>(); if (w != null) w.MakePixelPerfect(); if (t.GetComponent<UIAnchor>() == null && t.GetComponent<UIRoot>() == null) { #if UNITY_EDITOR RegisterUndo(t, "Make Pixel-Perfect"); #endif t.localPosition = Round(t.localPosition); t.localScale = Round(t.localScale); } // Recurse into children for (int i = 0, imax = t.childCount; i < imax; ++i) MakePixelPerfect(t.GetChild(i)); } /// <summary> /// Save the specified binary data into the specified file. /// </summary> static public bool Save (string fileName, byte[] bytes) { #if UNITY_WEBPLAYER || UNITY_FLASH || UNITY_METRO || UNITY_WP8 || UNITY_WP_8_1 return false; #else if (!NGUITools.fileAccess) return false; string path = ""; if (bytes == null) { if (File.Exists(path)) File.Delete(path); return true; } FileStream file = null; try { file = File.Create(path); } catch (System.Exception ex) { Debug.LogError(ex.Message); return false; } file.Write(bytes, 0, bytes.Length); file.Close(); return true; #endif } /// <summary> /// Load all binary data from the specified file. /// </summary> static public byte[] Load (string fileName) { #if UNITY_WEBPLAYER || UNITY_FLASH || UNITY_METRO || UNITY_WP8 || UNITY_WP_8_1 return null; #else if (!NGUITools.fileAccess) return null; string path = ""; if (File.Exists(path)) { return File.ReadAllBytes(path); } return null; #endif } /// <summary> /// Pre-multiply shaders result in a black outline if this operation is done in the shader. It's better to do it outside. /// </summary> static public Color ApplyPMA (Color c) { if (c.a != 1f) { c.r *= c.a; c.g *= c.a; c.b *= c.a; } return c; } /// <summary> /// Inform all widgets underneath the specified object that the parent has changed. /// </summary> static public void MarkParentAsChanged (GameObject go) { UIRect[] rects = go.GetComponentsInChildren<UIRect>(); for (int i = 0, imax = rects.Length; i < imax; ++i) rects[i].ParentHasChanged(); } /// <summary> /// Access to the clipboard via undocumented APIs. /// </summary> static public string clipboard { get { TextEditor te = new TextEditor(); te.Paste(); return te.content.text; } set { TextEditor te = new TextEditor(); te.content = new GUIContent(value); te.OnFocus(); te.Copy(); } } [System.Obsolete("Use NGUIText.EncodeColor instead")] static public string EncodeColor (Color c) { return NGUIText.EncodeColor24(c); } [System.Obsolete("Use NGUIText.ParseColor instead")] static public Color ParseColor (string text, int offset) { return NGUIText.ParseColor24(text, offset); } [System.Obsolete("Use NGUIText.StripSymbols instead")] static public string StripSymbols (string text) { return NGUIText.StripSymbols(text); } /// <summary> /// Extension for the game object that checks to see if the component already exists before adding a new one. /// If the component is already present it will be returned instead. /// </summary> static public T AddMissingComponent<T> (this GameObject go) where T : Component { #if UNITY_FLASH object comp = go.GetComponent<T>(); #else T comp = go.GetComponent<T>(); #endif if (comp == null) { #if UNITY_EDITOR if (!Application.isPlaying) RegisterUndo(go, "Add " + typeof(T)); #endif comp = go.AddComponent<T>(); } #if UNITY_FLASH return (T)comp; #else return comp; #endif } // Temporary variable to avoid GC allocation static Vector3[] mSides = new Vector3[4]; /// <summary> /// Get sides relative to the specified camera. The order is left, top, right, bottom. /// </summary> static public Vector3[] GetSides (this Camera cam) { return cam.GetSides(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), null); } /// <summary> /// Get sides relative to the specified camera. The order is left, top, right, bottom. /// </summary> static public Vector3[] GetSides (this Camera cam, float depth) { return cam.GetSides(depth, null); } /// <summary> /// Get sides relative to the specified camera. The order is left, top, right, bottom. /// </summary> static public Vector3[] GetSides (this Camera cam, Transform relativeTo) { return cam.GetSides(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), relativeTo); } /// <summary> /// Get sides relative to the specified camera. The order is left, top, right, bottom. /// </summary> static public Vector3[] GetSides (this Camera cam, float depth, Transform relativeTo) { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (cam.isOrthoGraphic) #else if (cam.orthographic) #endif { float os = cam.orthographicSize; float x0 = -os; float x1 = os; float y0 = -os; float y1 = os; Rect rect = cam.rect; Vector2 size = screenSize; float aspect = size.x / size.y; aspect *= rect.width / rect.height; x0 *= aspect; x1 *= aspect; // We want to ignore the scale, as scale doesn't affect the camera's view region in Unity Transform t = cam.transform; Quaternion rot = t.rotation; Vector3 pos = t.position; int w = Mathf.RoundToInt(size.x); int h = Mathf.RoundToInt(size.y); if ((w & 1) == 1) pos.x -= 1f / size.x; if ((h & 1) == 1) pos.y += 1f / size.y; mSides[0] = rot * (new Vector3(x0, 0f, depth)) + pos; mSides[1] = rot * (new Vector3(0f, y1, depth)) + pos; mSides[2] = rot * (new Vector3(x1, 0f, depth)) + pos; mSides[3] = rot * (new Vector3(0f, y0, depth)) + pos; } else { mSides[0] = cam.ViewportToWorldPoint(new Vector3(0f, 0.5f, depth)); mSides[1] = cam.ViewportToWorldPoint(new Vector3(0.5f, 1f, depth)); mSides[2] = cam.ViewportToWorldPoint(new Vector3(1f, 0.5f, depth)); mSides[3] = cam.ViewportToWorldPoint(new Vector3(0.5f, 0f, depth)); } if (relativeTo != null) { for (int i = 0; i < 4; ++i) mSides[i] = relativeTo.InverseTransformPoint(mSides[i]); } return mSides; } /// <summary> /// Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right. /// </summary> static public Vector3[] GetWorldCorners (this Camera cam) { float depth = Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f); return cam.GetWorldCorners(depth, null); } /// <summary> /// Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right. /// </summary> static public Vector3[] GetWorldCorners (this Camera cam, float depth) { return cam.GetWorldCorners(depth, null); } /// <summary> /// Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right. /// </summary> static public Vector3[] GetWorldCorners (this Camera cam, Transform relativeTo) { return cam.GetWorldCorners(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), relativeTo); } /// <summary> /// Get the camera's world-space corners. The order is bottom-left, top-left, top-right, bottom-right. /// </summary> static public Vector3[] GetWorldCorners (this Camera cam, float depth, Transform relativeTo) { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 if (cam.isOrthoGraphic) #else if (cam.orthographic) #endif { float os = cam.orthographicSize; float x0 = -os; float x1 = os; float y0 = -os; float y1 = os; Rect rect = cam.rect; Vector2 size = screenSize; float aspect = size.x / size.y; aspect *= rect.width / rect.height; x0 *= aspect; x1 *= aspect; // We want to ignore the scale, as scale doesn't affect the camera's view region in Unity Transform t = cam.transform; Quaternion rot = t.rotation; Vector3 pos = t.position; mSides[0] = rot * (new Vector3(x0, y0, depth)) + pos; mSides[1] = rot * (new Vector3(x0, y1, depth)) + pos; mSides[2] = rot * (new Vector3(x1, y1, depth)) + pos; mSides[3] = rot * (new Vector3(x1, y0, depth)) + pos; } else { mSides[0] = cam.ViewportToWorldPoint(new Vector3(0f, 0f, depth)); mSides[1] = cam.ViewportToWorldPoint(new Vector3(0f, 1f, depth)); mSides[2] = cam.ViewportToWorldPoint(new Vector3(1f, 1f, depth)); mSides[3] = cam.ViewportToWorldPoint(new Vector3(1f, 0f, depth)); } if (relativeTo != null) { for (int i = 0; i < 4; ++i) mSides[i] = relativeTo.InverseTransformPoint(mSides[i]); } return mSides; } /// <summary> /// Convenience function that converts Class + Function combo into Class.Function representation. /// </summary> static public string GetFuncName (object obj, string method) { if (obj == null) return "<null>"; string type = obj.GetType().ToString(); int period = type.LastIndexOf('/'); if (period > 0) type = type.Substring(period + 1); return string.IsNullOrEmpty(method) ? type : type + "/" + method; } #if UNITY_EDITOR || !UNITY_FLASH /// <summary> /// Execute the specified function on the target game object. /// </summary> static public void Execute<T> (GameObject go, string funcName) where T : Component { T[] comps = go.GetComponents<T>(); foreach (T comp in comps) { #if !UNITY_EDITOR && (UNITY_WEBPLAYER || UNITY_FLASH || UNITY_METRO || UNITY_WP8 || UNITY_WP_8_1) comp.SendMessage(funcName, SendMessageOptions.DontRequireReceiver); #else MethodInfo method = comp.GetType().GetMethod(funcName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (method != null) method.Invoke(comp, null); #endif } } /// <summary> /// Execute the specified function on the target game object and all of its children. /// </summary> static public void ExecuteAll<T> (GameObject root, string funcName) where T : Component { Execute<T>(root, funcName); Transform t = root.transform; for (int i = 0, imax = t.childCount; i < imax; ++i) ExecuteAll<T>(t.GetChild(i).gameObject, funcName); } /// <summary> /// Immediately start, update, and create all the draw calls from newly instantiated UI. /// This is useful if you plan on doing something like immediately taking a screenshot then destroying the UI. /// </summary> static public void ImmediatelyCreateDrawCalls (GameObject root) { ExecuteAll<UIWidget>(root, "Start"); ExecuteAll<UIPanel>(root, "Start"); ExecuteAll<UIWidget>(root, "Update"); ExecuteAll<UIPanel>(root, "Update"); ExecuteAll<UIPanel>(root, "LateUpdate"); } #endif #if UNITY_EDITOR static int mSizeFrame = -1; static System.Reflection.MethodInfo s_GetSizeOfMainGameView; static Vector2 mGameSize = Vector2.one; /// <summary> /// Size of the game view cannot be retrieved from Screen.width and Screen.height when the game view is hidden. /// </summary> static public Vector2 screenSize { get { int frame = Time.frameCount; if (mSizeFrame != frame || !Application.isPlaying) { mSizeFrame = frame; if (s_GetSizeOfMainGameView == null) { System.Type type = System.Type.GetType("UnityEditor.GameView,UnityEditor"); s_GetSizeOfMainGameView = type.GetMethod("GetSizeOfMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); } mGameSize = (Vector2)s_GetSizeOfMainGameView.Invoke(null, null); } return mGameSize; } } #else /// <summary> /// Size of the game view cannot be retrieved from Screen.width and Screen.height when the game view is hidden. /// </summary> static public Vector2 screenSize { get { return new Vector2(Screen.width, Screen.height); } } #endif } 这个代码是Unity5.3.3f1版本的,现在升级到Unity 2017.4.0f1 (64-bit)版本 以下是报错信息Assets/NGUI/Scripts/Internal/NGUITools.cs(1438,37): error CS1519: Unexpected symbol `<' in class, struct, or interface member declaration ,把修改后的完整代码给我
07-08
// // Source code recreated from a .class file by IntelliJ IDEA // (powered by FernFlower decompiler) // package org.springframework.boot; import java.lang.reflect.Constructor; import java.time.Duration; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.LinkedHashSet; import java.util.List; import java.util.Map; import java.util.Properties; import java.util.Set; import java.util.stream.Collectors; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.springframework.beans.BeanUtils; import org.springframework.beans.BeansException; import org.springframework.beans.factory.config.BeanFactoryPostProcessor; import org.springframework.beans.factory.config.ConfigurableListableBeanFactory; import org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory; import org.springframework.beans.factory.support.BeanDefinitionRegistry; import org.springframework.beans.factory.support.BeanNameGenerator; import org.springframework.beans.factory.support.DefaultListableBeanFactory; import org.springframework.boot.Banner.Mode; import org.springframework.boot.context.properties.bind.Bindable; import org.springframework.boot.context.properties.bind.Binder; import org.springframework.boot.context.properties.source.ConfigurationPropertySources; import org.springframework.boot.convert.ApplicationConversionService; import org.springframework.context.ApplicationContext; import org.springframework.context.ApplicationContextInitializer; import org.springframework.context.ApplicationListener; import org.springframework.context.ConfigurableApplicationContext; import org.springframework.context.support.AbstractApplicationContext; import org.springframework.context.support.GenericApplicationContext; import org.springframework.core.GenericTypeResolver; import org.springframework.core.Ordered; import org.springframework.core.annotation.AnnotationAwareOrderComparator; import org.springframework.core.env.CompositePropertySource; import org.springframework.core.env.ConfigurableEnvironment; import org.springframework.core.env.Environment; import org.springframework.core.env.MutablePropertySources; import org.springframework.core.env.PropertySource; import org.springframework.core.env.SimpleCommandLinePropertySource; import org.springframework.core.env.StandardEnvironment; import org.springframework.core.io.DefaultResourceLoader; import org.springframework.core.io.ResourceLoader; import org.springframework.core.io.support.SpringFactoriesLoader; import org.springframework.core.metrics.ApplicationStartup; import org.springframework.util.Assert; import org.springframework.util.ClassUtils; import org.springframework.util.CollectionUtils; import org.springframework.util.ObjectUtils; import org.springframework.util.ReflectionUtils; import org.springframework.util.StringUtils; public class SpringApplication { public static final String BANNER_LOCATION_PROPERTY_VALUE = "banner.txt"; public static final String BANNER_LOCATION_PROPERTY = "spring.banner.location"; private static final String SYSTEM_PROPERTY_JAVA_AWT_HEADLESS = "java.awt.headless"; private static final Log logger = LogFactory.getLog(SpringApplication.class); static final SpringApplicationShutdownHook shutdownHook = new SpringApplicationShutdownHook(); private Set<Class<?>> primarySources; private Set<String> sources; private Class<?> mainApplicationClass; private Banner.Mode bannerMode; private boolean logStartupInfo; private boolean addCommandLineProperties; private boolean addConversionService; private Banner banner; private ResourceLoader resourceLoader; private BeanNameGenerator beanNameGenerator; private ConfigurableEnvironment environment; private WebApplicationType webApplicationType; private boolean headless; private boolean registerShutdownHook; private List<ApplicationContextInitializer<?>> initializers; private List<ApplicationListener<?>> listeners; private Map<String, Object> defaultProperties; private List<BootstrapRegistryInitializer> bootstrapRegistryInitializers; private Set<String> additionalProfiles; private boolean allowBeanDefinitionOverriding; private boolean allowCircularReferences; private boolean isCustomEnvironment; private boolean lazyInitialization; private String environmentPrefix; private ApplicationContextFactory applicationContextFactory; private ApplicationStartup applicationStartup; public SpringApplication(Class<?>... primarySources) { this((ResourceLoader)null, primarySources); } public SpringApplication(ResourceLoader resourceLoader, Class<?>... primarySources) { this.sources = new LinkedHashSet(); this.bannerMode = Mode.CONSOLE; this.logStartupInfo = true; this.addCommandLineProperties = true; this.addConversionService = true; this.headless = true; this.registerShutdownHook = true; this.additionalProfiles = Collections.emptySet(); this.isCustomEnvironment = false; this.lazyInitialization = false; this.applicationContextFactory = ApplicationContextFactory.DEFAULT; this.applicationStartup = ApplicationStartup.DEFAULT; this.resourceLoader = resourceLoader; Assert.notNull(primarySources, "PrimarySources must not be null"); this.primarySources = new LinkedHashSet(Arrays.asList(primarySources)); this.webApplicationType = WebApplicationType.deduceFromClasspath(); this.bootstrapRegistryInitializers = new ArrayList(this.getSpringFactoriesInstances(BootstrapRegistryInitializer.class)); this.setInitializers(this.getSpringFactoriesInstances(ApplicationContextInitializer.class)); this.setListeners(this.getSpringFactoriesInstances(ApplicationListener.class)); this.mainApplicationClass = this.deduceMainApplicationClass(); } private Class<?> deduceMainApplicationClass() { try { StackTraceElement[] stackTrace = (new RuntimeException()).getStackTrace(); StackTraceElement[] var2 = stackTrace; int var3 = stackTrace.length; for(int var4 = 0; var4 < var3; ++var4) { StackTraceElement stackTraceElement = var2[var4]; if ("main".equals(stackTraceElement.getMethodName())) { return Class.forName(stackTraceElement.getClassName()); } } } catch (ClassNotFoundException var6) { } return null; } public ConfigurableApplicationContext run(String... args) { long startTime = System.nanoTime(); DefaultBootstrapContext bootstrapContext = this.createBootstrapContext(); ConfigurableApplicationContext context = null; this.configureHeadlessProperty(); SpringApplicationRunListeners listeners = this.getRunListeners(args); listeners.starting(bootstrapContext, this.mainApplicationClass); try { ApplicationArguments applicationArguments = new DefaultApplicationArguments(args); ConfigurableEnvironment environment = this.prepareEnvironment(listeners, bootstrapContext, applicationArguments); this.configureIgnoreBeanInfo(environment); Banner printedBanner = this.printBanner(environment); context = this.createApplicationContext(); context.setApplicationStartup(this.applicationStartup); this.prepareContext(bootstrapContext, context, environment, listeners, applicationArguments, printedBanner); this.refreshContext(context); this.afterRefresh(context, applicationArguments); Duration timeTakenToStartup = Duration.ofNanos(System.nanoTime() - startTime); if (this.logStartupInfo) { (new StartupInfoLogger(this.mainApplicationClass)).logStarted(this.getApplicationLog(), timeTakenToStartup); } listeners.started(context, timeTakenToStartup); this.callRunners(context, applicationArguments); } catch (Throwable var12) { this.handleRunFailure(context, var12, listeners); throw new IllegalStateException(var12); } try { Duration timeTakenToReady = Duration.ofNanos(System.nanoTime() - startTime); listeners.ready(context, timeTakenToReady); return context; } catch (Throwable var11) { this.handleRunFailure(context, var11, (SpringApplicationRunListeners)null); throw new IllegalStateException(var11); } } private DefaultBootstrapContext createBootstrapContext() { DefaultBootstrapContext bootstrapContext = new DefaultBootstrapContext(); this.bootstrapRegistryInitializers.forEach((initializer) -> { initializer.initialize(bootstrapContext); }); return bootstrapContext; } private ConfigurableEnvironment prepareEnvironment(SpringApplicationRunListeners listeners, DefaultBootstrapContext bootstrapContext, ApplicationArguments applicationArguments) { ConfigurableEnvironment environment = this.getOrCreateEnvironment(); this.configureEnvironment((ConfigurableEnvironment)environment, applicationArguments.getSourceArgs()); ConfigurationPropertySources.attach((Environment)environment); listeners.environmentPrepared(bootstrapContext, (ConfigurableEnvironment)environment); DefaultPropertiesPropertySource.moveToEnd((ConfigurableEnvironment)environment); Assert.state(!((ConfigurableEnvironment)environment).containsProperty("spring.main.environment-prefix"), "Environment prefix cannot be set via properties."); this.bindToSpringApplication((ConfigurableEnvironment)environment); if (!this.isCustomEnvironment) { environment = this.convertEnvironment((ConfigurableEnvironment)environment); } ConfigurationPropertySources.attach((Environment)environment); return (ConfigurableEnvironment)environment; } /** @deprecated */ @Deprecated public StandardEnvironment convertEnvironment(ConfigurableEnvironment environment) { return (new EnvironmentConverter(this.getClassLoader())).convertEnvironmentIfNecessary(environment, this.deduceEnvironmentClass()); } private Class<? extends StandardEnvironment> deduceEnvironmentClass() { switch (this.webApplicationType) { case SERVLET: return ApplicationServletEnvironment.class; case REACTIVE: return ApplicationReactiveWebEnvironment.class; default: return ApplicationEnvironment.class; } } private void prepareContext(DefaultBootstrapContext bootstrapContext, ConfigurableApplicationContext context, ConfigurableEnvironment environment, SpringApplicationRunListeners listeners, ApplicationArguments applicationArguments, Banner printedBanner) { context.setEnvironment(environment); this.postProcessApplicationContext(context); this.applyInitializers(context); listeners.contextPrepared(context); bootstrapContext.close(context); if (this.logStartupInfo) { this.logStartupInfo(context.getParent() == null); this.logStartupProfileInfo(context); } ConfigurableListableBeanFactory beanFactory = context.getBeanFactory(); beanFactory.registerSingleton("springApplicationArguments", applicationArguments); if (printedBanner != null) { beanFactory.registerSingleton("springBootBanner", printedBanner); } if (beanFactory instanceof AbstractAutowireCapableBeanFactory) { ((AbstractAutowireCapableBeanFactory)beanFactory).setAllowCircularReferences(this.allowCircularReferences); if (beanFactory instanceof DefaultListableBeanFactory) { ((DefaultListableBeanFactory)beanFactory).setAllowBeanDefinitionOverriding(this.allowBeanDefinitionOverriding); } } if (this.lazyInitialization) { context.addBeanFactoryPostProcessor(new LazyInitializationBeanFactoryPostProcessor()); } context.addBeanFactoryPostProcessor(new PropertySourceOrderingBeanFactoryPostProcessor(context)); Set<Object> sources = this.getAllSources(); Assert.notEmpty(sources, "Sources must not be empty"); this.load(context, sources.toArray(new Object[0])); listeners.contextLoaded(context); } private void refreshContext(ConfigurableApplicationContext context) { if (this.registerShutdownHook) { shutdownHook.registerApplicationContext(context); } this.refresh(context); } private void configureHeadlessProperty() { System.setProperty("java.awt.headless", System.getProperty("java.awt.headless", Boolean.toString(this.headless))); } private SpringApplicationRunListeners getRunListeners(String[] args) { Class<?>[] types = new Class[]{SpringApplication.class, String[].class}; return new SpringApplicationRunListeners(logger, this.getSpringFactoriesInstances(SpringApplicationRunListener.class, types, this, args), this.applicationStartup); } private <T> Collection<T> getSpringFactoriesInstances(Class<T> type) { return this.getSpringFactoriesInstances(type, new Class[0]); } private <T> Collection<T> getSpringFactoriesInstances(Class<T> type, Class<?>[] parameterTypes, Object... args) { ClassLoader classLoader = this.getClassLoader(); Set<String> names = new LinkedHashSet(SpringFactoriesLoader.loadFactoryNames(type, classLoader)); List<T> instances = this.createSpringFactoriesInstances(type, parameterTypes, classLoader, args, names); AnnotationAwareOrderComparator.sort(instances); return instances; } private <T> List<T> createSpringFactoriesInstances(Class<T> type, Class<?>[] parameterTypes, ClassLoader classLoader, Object[] args, Set<String> names) { List<T> instances = new ArrayList(names.size()); Iterator var7 = names.iterator(); while(var7.hasNext()) { String name = (String)var7.next(); try { Class<?> instanceClass = ClassUtils.forName(name, classLoader); Assert.isAssignable(type, instanceClass); Constructor<?> constructor = instanceClass.getDeclaredConstructor(parameterTypes); T instance = BeanUtils.instantiateClass(constructor, args); instances.add(instance); } catch (Throwable var12) { throw new IllegalArgumentException("Cannot instantiate " + type + " : " + name, var12); } } return instances; } private ConfigurableEnvironment getOrCreateEnvironment() { if (this.environment != null) { return this.environment; } else { switch (this.webApplicationType) { case SERVLET: return new ApplicationServletEnvironment(); case REACTIVE: return new ApplicationReactiveWebEnvironment(); default: return new ApplicationEnvironment(); } } } protected void configureEnvironment(ConfigurableEnvironment environment, String[] args) { if (this.addConversionService) { environment.setConversionService(new ApplicationConversionService()); } this.configurePropertySources(environment, args); this.configureProfiles(environment, args); } protected void configurePropertySources(ConfigurableEnvironment environment, String[] args) { MutablePropertySources sources = environment.getPropertySources(); if (!CollectionUtils.isEmpty(this.defaultProperties)) { DefaultPropertiesPropertySource.addOrMerge(this.defaultProperties, sources); } if (this.addCommandLineProperties && args.length > 0) { String name = "commandLineArgs"; if (sources.contains(name)) { PropertySource<?> source = sources.get(name); CompositePropertySource composite = new CompositePropertySource(name); composite.addPropertySource(new SimpleCommandLinePropertySource("springApplicationCommandLineArgs", args)); composite.addPropertySource(source); sources.replace(name, composite); } else { sources.addFirst(new SimpleCommandLinePropertySource(args)); } } } protected void configureProfiles(ConfigurableEnvironment environment, String[] args) { } private void configureIgnoreBeanInfo(ConfigurableEnvironment environment) { if (System.getProperty("spring.beaninfo.ignore") == null) { Boolean ignore = (Boolean)environment.getProperty("spring.beaninfo.ignore", Boolean.class, Boolean.TRUE); System.setProperty("spring.beaninfo.ignore", ignore.toString()); } } protected void bindToSpringApplication(ConfigurableEnvironment environment) { try { Binder.get(environment).bind("spring.main", Bindable.ofInstance(this)); } catch (Exception var3) { throw new IllegalStateException("Cannot bind to SpringApplication", var3); } } private Banner printBanner(ConfigurableEnvironment environment) { if (this.bannerMode == Mode.OFF) { return null; } else { ResourceLoader resourceLoader = this.resourceLoader != null ? this.resourceLoader : new DefaultResourceLoader((ClassLoader)null); SpringApplicationBannerPrinter bannerPrinter = new SpringApplicationBannerPrinter((ResourceLoader)resourceLoader, this.banner); return this.bannerMode == Mode.LOG ? bannerPrinter.print(environment, this.mainApplicationClass, logger) : bannerPrinter.print(environment, this.mainApplicationClass, System.out); } } protected ConfigurableApplicationContext createApplicationContext() { return this.applicationContextFactory.create(this.webApplicationType); } protected void postProcessApplicationContext(ConfigurableApplicationContext context) { if (this.beanNameGenerator != null) { context.getBeanFactory().registerSingleton("org.springframework.context.annotation.internalConfigurationBeanNameGenerator", this.beanNameGenerator); } if (this.resourceLoader != null) { if (context instanceof GenericApplicationContext) { ((GenericApplicationContext)context).setResourceLoader(this.resourceLoader); } if (context instanceof DefaultResourceLoader) { ((DefaultResourceLoader)context).setClassLoader(this.resourceLoader.getClassLoader()); } } if (this.addConversionService) { context.getBeanFactory().setConversionService(context.getEnvironment().getConversionService()); } } protected void applyInitializers(ConfigurableApplicationContext context) { Iterator var2 = this.getInitializers().iterator(); while(var2.hasNext()) { ApplicationContextInitializer initializer = (ApplicationContextInitializer)var2.next(); Class<?> requiredType = GenericTypeResolver.resolveTypeArgument(initializer.getClass(), ApplicationContextInitializer.class); Assert.isInstanceOf(requiredType, context, "Unable to call initializer."); initializer.initialize(context); } } protected void logStartupInfo(boolean isRoot) { if (isRoot) { (new StartupInfoLogger(this.mainApplicationClass)).logStarting(this.getApplicationLog()); } } protected void logStartupProfileInfo(ConfigurableApplicationContext context) { Log log = this.getApplicationLog(); if (log.isInfoEnabled()) { List<String> activeProfiles = this.quoteProfiles(context.getEnvironment().getActiveProfiles()); if (ObjectUtils.isEmpty(activeProfiles)) { List<String> defaultProfiles = this.quoteProfiles(context.getEnvironment().getDefaultProfiles()); String message = String.format("%s default %s: ", defaultProfiles.size(), defaultProfiles.size() <= 1 ? "profile" : "profiles"); log.info("No active profile set, falling back to " + message + StringUtils.collectionToDelimitedString(defaultProfiles, ", ")); } else { String message = activeProfiles.size() == 1 ? "1 profile is active: " : activeProfiles.size() + " profiles are active: "; log.info("The following " + message + StringUtils.collectionToDelimitedString(activeProfiles, ", ")); } } } private List<String> quoteProfiles(String[] profiles) { return (List)Arrays.stream(profiles).map((profile) -> { return "\"" + profile + "\""; }).collect(Collectors.toList()); } protected Log getApplicationLog() { return this.mainApplicationClass == null ? logger : LogFactory.getLog(this.mainApplicationClass); } protected void load(ApplicationContext context, Object[] sources) { if (logger.isDebugEnabled()) { logger.debug("Loading source " + StringUtils.arrayToCommaDelimitedString(sources)); } BeanDefinitionLoader loader = this.createBeanDefinitionLoader(this.getBeanDefinitionRegistry(context), sources); if (this.beanNameGenerator != null) { loader.setBeanNameGenerator(this.beanNameGenerator); } if (this.resourceLoader != null) { loader.setResourceLoader(this.resourceLoader); } if (this.environment != null) { loader.setEnvironment(this.environment); } loader.load(); } public ResourceLoader getResourceLoader() { return this.resourceLoader; } public ClassLoader getClassLoader() { return this.resourceLoader != null ? this.resourceLoader.getClassLoader() : ClassUtils.getDefaultClassLoader(); } private BeanDefinitionRegistry getBeanDefinitionRegistry(ApplicationContext context) { if (context instanceof BeanDefinitionRegistry) { return (BeanDefinitionRegistry)context; } else if (context instanceof AbstractApplicationContext) { return (BeanDefinitionRegistry)((AbstractApplicationContext)context).getBeanFactory(); } else { throw new IllegalStateException("Could not locate BeanDefinitionRegistry"); } } protected BeanDefinitionLoader createBeanDefinitionLoader(BeanDefinitionRegistry registry, Object[] sources) { return new BeanDefinitionLoader(registry, sources); } protected void refresh(ConfigurableApplicationContext applicationContext) { applicationContext.refresh(); } protected void afterRefresh(ConfigurableApplicationContext context, ApplicationArguments args) { } private void callRunners(ApplicationContext context, ApplicationArguments args) { List<Object> runners = new ArrayList(); runners.addAll(context.getBeansOfType(ApplicationRunner.class).values()); runners.addAll(context.getBeansOfType(CommandLineRunner.class).values()); AnnotationAwareOrderComparator.sort(runners); Iterator var4 = (new LinkedHashSet(runners)).iterator(); while(var4.hasNext()) { Object runner = var4.next(); if (runner instanceof ApplicationRunner) { this.callRunner((ApplicationRunner)runner, args); } if (runner instanceof CommandLineRunner) { this.callRunner((CommandLineRunner)runner, args); } } } private void callRunner(ApplicationRunner runner, ApplicationArguments args) { try { runner.run(args); } catch (Exception var4) { throw new IllegalStateException("Failed to execute ApplicationRunner", var4); } } private void callRunner(CommandLineRunner runner, ApplicationArguments args) { try { runner.run(args.getSourceArgs()); } catch (Exception var4) { throw new IllegalStateException("Failed to execute CommandLineRunner", var4); } } private void handleRunFailure(ConfigurableApplicationContext context, Throwable exception, SpringApplicationRunListeners listeners) { try { try { this.handleExitCode(context, exception); if (listeners != null) { listeners.failed(context, exception); } } finally { this.reportFailure(this.getExceptionReporters(context), exception); if (context != null) { context.close(); shutdownHook.deregisterFailedApplicationContext(context); } } } catch (Exception var8) { logger.warn("Unable to close ApplicationContext", var8); } ReflectionUtils.rethrowRuntimeException(exception); } private Collection<SpringBootExceptionReporter> getExceptionReporters(ConfigurableApplicationContext context) { try { return this.getSpringFactoriesInstances(SpringBootExceptionReporter.class, new Class[]{ConfigurableApplicationContext.class}, context); } catch (Throwable var3) { return Collections.emptyList(); } } private void reportFailure(Collection<SpringBootExceptionReporter> exceptionReporters, Throwable failure) { try { Iterator var3 = exceptionReporters.iterator(); while(var3.hasNext()) { SpringBootExceptionReporter reporter = (SpringBootExceptionReporter)var3.next(); if (reporter.reportException(failure)) { this.registerLoggedException(failure); return; } } } catch (Throwable var5) { } if (logger.isErrorEnabled()) { logger.error("Application run failed", failure); this.registerLoggedException(failure); } } protected void registerLoggedException(Throwable exception) { SpringBootExceptionHandler handler = this.getSpringBootExceptionHandler(); if (handler != null) { handler.registerLoggedException(exception); } } private void handleExitCode(ConfigurableApplicationContext context, Throwable exception) { int exitCode = this.getExitCodeFromException(context, exception); if (exitCode != 0) { if (context != null) { context.publishEvent(new ExitCodeEvent(context, exitCode)); } SpringBootExceptionHandler handler = this.getSpringBootExceptionHandler(); if (handler != null) { handler.registerExitCode(exitCode); } } } private int getExitCodeFromException(ConfigurableApplicationContext context, Throwable exception) { int exitCode = this.getExitCodeFromMappedException(context, exception); if (exitCode == 0) { exitCode = this.getExitCodeFromExitCodeGeneratorException(exception); } return exitCode; } private int getExitCodeFromMappedException(ConfigurableApplicationContext context, Throwable exception) { if (context != null && context.isActive()) { ExitCodeGenerators generators = new ExitCodeGenerators(); Collection<ExitCodeExceptionMapper> beans = context.getBeansOfType(ExitCodeExceptionMapper.class).values(); generators.addAll(exception, beans); return generators.getExitCode(); } else { return 0; } } private int getExitCodeFromExitCodeGeneratorException(Throwable exception) { if (exception == null) { return 0; } else { return exception instanceof ExitCodeGenerator ? ((ExitCodeGenerator)exception).getExitCode() : this.getExitCodeFromExitCodeGeneratorException(exception.getCause()); } } SpringBootExceptionHandler getSpringBootExceptionHandler() { return this.isMainThread(Thread.currentThread()) ? SpringBootExceptionHandler.forCurrentThread() : null; } private boolean isMainThread(Thread currentThread) { return ("main".equals(currentThread.getName()) || "restartedMain".equals(currentThread.getName())) && "main".equals(currentThread.getThreadGroup().getName()); } public Class<?> getMainApplicationClass() { return this.mainApplicationClass; } public void setMainApplicationClass(Class<?> mainApplicationClass) { this.mainApplicationClass = mainApplicationClass; } public WebApplicationType getWebApplicationType() { return this.webApplicationType; } public void setWebApplicationType(WebApplicationType webApplicationType) { Assert.notNull(webApplicationType, "WebApplicationType must not be null"); this.webApplicationType = webApplicationType; } public void setAllowBeanDefinitionOverriding(boolean allowBeanDefinitionOverriding) { this.allowBeanDefinitionOverriding = allowBeanDefinitionOverriding; } public void setAllowCircularReferences(boolean allowCircularReferences) { this.allowCircularReferences = allowCircularReferences; } public void setLazyInitialization(boolean lazyInitialization) { this.lazyInitialization = lazyInitialization; } public void setHeadless(boolean headless) { this.headless = headless; } public void setRegisterShutdownHook(boolean registerShutdownHook) { this.registerShutdownHook = registerShutdownHook; } public void setBanner(Banner banner) { this.banner = banner; } public void setBannerMode(Banner.Mode bannerMode) { this.bannerMode = bannerMode; } public void setLogStartupInfo(boolean logStartupInfo) { this.logStartupInfo = logStartupInfo; } public void setAddCommandLineProperties(boolean addCommandLineProperties) { this.addCommandLineProperties = addCommandLineProperties; } public void setAddConversionService(boolean addConversionService) { this.addConversionService = addConversionService; } public void addBootstrapRegistryInitializer(BootstrapRegistryInitializer bootstrapRegistryInitializer) { Assert.notNull(bootstrapRegistryInitializer, "BootstrapRegistryInitializer must not be null"); this.bootstrapRegistryInitializers.addAll(Arrays.asList(bootstrapRegistryInitializer)); } public void setDefaultProperties(Map<String, Object> defaultProperties) { this.defaultProperties = defaultProperties; } public void setDefaultProperties(Properties defaultProperties) { this.defaultProperties = new HashMap(); Iterator var2 = Collections.list(defaultProperties.propertyNames()).iterator(); while(var2.hasNext()) { Object key = var2.next(); this.defaultProperties.put((String)key, defaultProperties.get(key)); } } public void setAdditionalProfiles(String... profiles) { this.additionalProfiles = Collections.unmodifiableSet(new LinkedHashSet(Arrays.asList(profiles))); } public Set<String> getAdditionalProfiles() { return this.additionalProfiles; } public void setBeanNameGenerator(BeanNameGenerator beanNameGenerator) { this.beanNameGenerator = beanNameGenerator; } public void setEnvironment(ConfigurableEnvironment environment) { this.isCustomEnvironment = true; this.environment = environment; } public void addPrimarySources(Collection<Class<?>> additionalPrimarySources) { this.primarySources.addAll(additionalPrimarySources); } public Set<String> getSources() { return this.sources; } public void setSources(Set<String> sources) { Assert.notNull(sources, "Sources must not be null"); this.sources = new LinkedHashSet(sources); } public Set<Object> getAllSources() { Set<Object> allSources = new LinkedHashSet(); if (!CollectionUtils.isEmpty(this.primarySources)) { allSources.addAll(this.primarySources); } if (!CollectionUtils.isEmpty(this.sources)) { allSources.addAll(this.sources); } return Collections.unmodifiableSet(allSources); } public void setResourceLoader(ResourceLoader resourceLoader) { Assert.notNull(resourceLoader, "ResourceLoader must not be null"); this.resourceLoader = resourceLoader; } public String getEnvironmentPrefix() { return this.environmentPrefix; } public void setEnvironmentPrefix(String environmentPrefix) { this.environmentPrefix = environmentPrefix; } public void setApplicationContextFactory(ApplicationContextFactory applicationContextFactory) { this.applicationContextFactory = applicationContextFactory != null ? applicationContextFactory : ApplicationContextFactory.DEFAULT; } public void setInitializers(Collection<? extends ApplicationContextInitializer<?>> initializers) { this.initializers = new ArrayList(initializers); } public void addInitializers(ApplicationContextInitializer<?>... initializers) { this.initializers.addAll(Arrays.asList(initializers)); } public Set<ApplicationContextInitializer<?>> getInitializers() { return asUnmodifiableOrderedSet(this.initializers); } public void setListeners(Collection<? extends ApplicationListener<?>> listeners) { this.listeners = new ArrayList(listeners); } public void addListeners(ApplicationListener<?>... listeners) { this.listeners.addAll(Arrays.asList(listeners)); } public Set<ApplicationListener<?>> getListeners() { return asUnmodifiableOrderedSet(this.listeners); } public void setApplicationStartup(ApplicationStartup applicationStartup) { this.applicationStartup = applicationStartup != null ? applicationStartup : ApplicationStartup.DEFAULT; } public ApplicationStartup getApplicationStartup() { return this.applicationStartup; } public static SpringApplicationShutdownHandlers getShutdownHandlers() { return shutdownHook.getHandlers(); } public static ConfigurableApplicationContext run(Class<?> primarySource, String... args) { return run(new Class[]{primarySource}, args); } public static ConfigurableApplicationContext run(Class<?>[] primarySources, String[] args) { return (new SpringApplication(primarySources)).run(args); } public static void main(String[] args) throws Exception { run(new Class[0], args); } public static int exit(ApplicationContext context, ExitCodeGenerator... exitCodeGenerators) { Assert.notNull(context, "Context must not be null"); int exitCode = 0; try { try { ExitCodeGenerators generators = new ExitCodeGenerators(); Collection<ExitCodeGenerator> beans = context.getBeansOfType(ExitCodeGenerator.class).values(); generators.addAll(exitCodeGenerators); generators.addAll(beans); exitCode = generators.getExitCode(); if (exitCode != 0) { context.publishEvent(new ExitCodeEvent(context, exitCode)); } } finally { close(context); } } catch (Exception var9) { var9.printStackTrace(); exitCode = exitCode != 0 ? exitCode : 1; } return exitCode; } private static void close(ApplicationContext context) { if (context instanceof ConfigurableApplicationContext) { ConfigurableApplicationContext closable = (ConfigurableApplicationContext)context; closable.close(); } } private static <E> Set<E> asUnmodifiableOrderedSet(Collection<E> elements) { List<E> list = new ArrayList(elements); list.sort(AnnotationAwareOrderComparator.INSTANCE); return new LinkedHashSet(list); } private static class PropertySourceOrderingBeanFactoryPostProcessor implements BeanFactoryPostProcessor, Ordered { private final ConfigurableApplicationContext context; PropertySourceOrderingBeanFactoryPostProcessor(ConfigurableApplicationContext context) { this.context = context; } public int getOrder() { return Integer.MIN_VALUE; } public void postProcessBeanFactory(ConfigurableListableBeanFactory beanFactory) throws BeansException { DefaultPropertiesPropertySource.moveToEnd(this.context.getEnvironment()); } } } 这里面哪一段代码是加载application.yml中的参数的
最新发布
09-09
/* * Copyright 2002-2024 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.springframework.scheduling.quartz; import java.io.IOException; import java.util.Map; import java.util.Properties; import java.util.concurrent.Executor; import java.util.concurrent.TimeUnit; import javax.sql.DataSource; import org.quartz.Scheduler; import org.quartz.SchedulerException; import org.quartz.SchedulerFactory; import org.quartz.impl.RemoteScheduler; import org.quartz.impl.SchedulerRepository; import org.quartz.impl.StdSchedulerFactory; import org.quartz.simpl.SimpleThreadPool; import org.quartz.spi.JobFactory; import org.springframework.beans.BeanUtils; import org.springframework.beans.factory.BeanNameAware; import org.springframework.beans.factory.DisposableBean; import org.springframework.beans.factory.FactoryBean; import org.springframework.beans.factory.InitializingBean; import org.springframework.context.ApplicationContext; import org.springframework.context.ApplicationContextAware; import org.springframework.context.SmartLifecycle; import org.springframework.core.io.Resource; import org.springframework.core.io.ResourceLoader; import org.springframework.core.io.support.PropertiesLoaderUtils; import org.springframework.lang.Nullable; import org.springframework.scheduling.SchedulingException; import org.springframework.util.Assert; import org.springframework.util.CollectionUtils; /** * {@link FactoryBean} that creates and configures a Quartz {@link org.quartz.Scheduler}, * manages its lifecycle as part of the Spring application context, and exposes the * Scheduler as bean reference for dependency injection. * * <p>Allows registration of JobDetails, Calendars and Triggers, automatically * starting the scheduler on initialization and shutting it down on destruction. * In scenarios that just require static registration of jobs at startup, there * is no need to access the Scheduler instance itself in application code. * * <p>For dynamic registration of jobs at runtime, use a bean reference to * this SchedulerFactoryBean to get direct access to the Quartz Scheduler * ({@code org.quartz.Scheduler}). This allows you to create new jobs * and triggers, and also to control and monitor the entire Scheduler. * * <p>Note that Quartz instantiates a new Job for each execution, in * contrast to Timer which uses a TimerTask instance that is shared * between repeated executions. Just JobDetail descriptors are shared. * * <p>When using persistent jobs, it is strongly recommended to perform all * operations on the Scheduler within Spring-managed (or plain JTA) transactions. * Else, database locking will not properly work and might even break. * (See {@link #setDataSource setDataSource} javadoc for details.) * * <p>The preferred way to achieve transactional execution is to demarcate * declarative transactions at the business facade level, which will * automatically apply to Scheduler operations performed within those scopes. * Alternatively, you may add transactional advice for the Scheduler itself. * * <p>Compatible with Quartz 2.1.4 and higher, as of Spring 4.1. * * @author Juergen Hoeller * @since 18.02.2004 * @see #setDataSource * @see org.quartz.Scheduler * @see org.quartz.SchedulerFactory * @see org.quartz.impl.StdSchedulerFactory * @see org.springframework.transaction.interceptor.TransactionProxyFactoryBean */ public class SchedulerFactoryBean extends SchedulerAccessor implements FactoryBean<Scheduler>, BeanNameAware, ApplicationContextAware, InitializingBean, DisposableBean, SmartLifecycle { /** * The thread count property. */ public static final String PROP_THREAD_COUNT = "org.quartz.threadPool.threadCount"; /** * The default thread count. */ public static final int DEFAULT_THREAD_COUNT = 10; private static final ThreadLocal<ResourceLoader> configTimeResourceLoaderHolder = new ThreadLocal<>(); private static final ThreadLocal<Executor> configTimeTaskExecutorHolder = new ThreadLocal<>(); private static final ThreadLocal<DataSource> configTimeDataSourceHolder = new ThreadLocal<>(); private static final ThreadLocal<DataSource> configTimeNonTransactionalDataSourceHolder = new ThreadLocal<>(); /** * Return the {@link ResourceLoader} for the currently configured Quartz Scheduler, * to be used by {@link ResourceLoaderClassLoadHelper}. * <p>This instance will be set before initialization of the corresponding Scheduler, * and reset immediately afterwards. It is thus only available during configuration. * @see #setApplicationContext * @see ResourceLoaderClassLoadHelper */ @Nullable public static ResourceLoader getConfigTimeResourceLoader() { return configTimeResourceLoaderHolder.get(); } /** * Return the {@link Executor} for the currently configured Quartz Scheduler, * to be used by {@link LocalTaskExecutorThreadPool}. * <p>This instance will be set before initialization of the corresponding Scheduler, * and reset immediately afterwards. It is thus only available during configuration. * @since 2.0 * @see #setTaskExecutor * @see LocalTaskExecutorThreadPool */ @Nullable public static Executor getConfigTimeTaskExecutor() { return configTimeTaskExecutorHolder.get(); } /** * Return the {@link DataSource} for the currently configured Quartz Scheduler, * to be used by {@link LocalDataSourceJobStore}. * <p>This instance will be set before initialization of the corresponding Scheduler, * and reset immediately afterwards. It is thus only available during configuration. * @since 1.1 * @see #setDataSource * @see LocalDataSourceJobStore */ @Nullable public static DataSource getConfigTimeDataSource() { return configTimeDataSourceHolder.get(); } /** * Return the non-transactional {@link DataSource} for the currently configured * Quartz Scheduler, to be used by {@link LocalDataSourceJobStore}. * <p>This instance will be set before initialization of the corresponding Scheduler, * and reset immediately afterwards. It is thus only available during configuration. * @since 1.1 * @see #setNonTransactionalDataSource * @see LocalDataSourceJobStore */ @Nullable public static DataSource getConfigTimeNonTransactionalDataSource() { return configTimeNonTransactionalDataSourceHolder.get(); } @Nullable private SchedulerFactory schedulerFactory; private Class<? extends SchedulerFactory> schedulerFactoryClass = StdSchedulerFactory.class; @Nullable private String schedulerName; @Nullable private Resource configLocation; @Nullable private Properties quartzProperties; @Nullable private Executor taskExecutor; @Nullable private DataSource dataSource; @Nullable private DataSource nonTransactionalDataSource; @Nullable private Map<String, ?> schedulerContextMap; @Nullable private String applicationContextSchedulerContextKey; @Nullable private JobFactory jobFactory; private boolean jobFactorySet = false; private boolean autoStartup = true; private int startupDelay = 0; private int phase = DEFAULT_PHASE; private boolean exposeSchedulerInRepository = false; private boolean waitForJobsToCompleteOnShutdown = false; @Nullable private String beanName; @Nullable private ApplicationContext applicationContext; @Nullable private Scheduler scheduler; /** * Set an external Quartz {@link SchedulerFactory} instance to use. * <p>Default is an internal {@link StdSchedulerFactory} instance. If this method is * called, it overrides any class specified through {@link #setSchedulerFactoryClass} * as well as any settings specified through {@link #setConfigLocation}, * {@link #setQuartzProperties}, {@link #setTaskExecutor} or {@link #setDataSource}. * <p><b>NOTE:</b> With an externally provided {@code SchedulerFactory} instance, * local settings such as {@link #setConfigLocation} or {@link #setQuartzProperties} * will be ignored here in {@code SchedulerFactoryBean}, expecting the external * {@code SchedulerFactory} instance to get initialized on its own. * @since 4.3.15 * @see #setSchedulerFactoryClass */ public void setSchedulerFactory(SchedulerFactory schedulerFactory) { this.schedulerFactory = schedulerFactory; } /** * Set the Quartz {@link SchedulerFactory} implementation to use. * <p>Default is the {@link StdSchedulerFactory} class, reading in the standard * {@code quartz.properties} from {@code quartz.jar}. For applying custom Quartz * properties, specify {@link #setConfigLocation "configLocation"} and/or * {@link #setQuartzProperties "quartzProperties"} etc on this local * {@code SchedulerFactoryBean} instance. * @see org.quartz.impl.StdSchedulerFactory * @see #setConfigLocation * @see #setQuartzProperties * @see #setTaskExecutor * @see #setDataSource */ public void setSchedulerFactoryClass(Class<? extends SchedulerFactory> schedulerFactoryClass) { this.schedulerFactoryClass = schedulerFactoryClass; } /** * Set the name of the Scheduler to create via the SchedulerFactory, as an * alternative to the {@code org.quartz.scheduler.instanceName} property. * <p>If not specified, the name will be taken from Quartz properties * ({@code org.quartz.scheduler.instanceName}), or from the declared * {@code SchedulerFactoryBean} bean name as a fallback. * @see #setBeanName * @see StdSchedulerFactory#PROP_SCHED_INSTANCE_NAME * @see org.quartz.SchedulerFactory#getScheduler() * @see org.quartz.SchedulerFactory#getScheduler(String) */ public void setSchedulerName(String schedulerName) { this.schedulerName = schedulerName; } /** * Set the location of the Quartz properties config file, for example * as classpath resource "classpath:quartz.properties". * <p>Note: Can be omitted when all necessary properties are specified * locally via this bean, or when relying on Quartz' default configuration. * @see #setQuartzProperties */ public void setConfigLocation(Resource configLocation) { this.configLocation = configLocation; } /** * Set Quartz properties, like "org.quartz.threadPool.class". * <p>Can be used to override values in a Quartz properties config file, * or to specify all necessary properties locally. * @see #setConfigLocation */ public void setQuartzProperties(Properties quartzProperties) { this.quartzProperties = quartzProperties; } /** * Set a Spring-managed {@link Executor} to use as Quartz backend. * Exposed as thread pool through the Quartz SPI. * <p>Can be used to assign a local JDK ThreadPoolExecutor or a CommonJ * WorkManager as Quartz backend, to avoid Quartz's manual thread creation. * <p>By default, a Quartz SimpleThreadPool will be used, configured through * the corresponding Quartz properties. * @since 2.0 * @see #setQuartzProperties * @see LocalTaskExecutorThreadPool * @see org.springframework.scheduling.concurrent.ThreadPoolTaskExecutor * @see org.springframework.scheduling.concurrent.DefaultManagedTaskExecutor */ public void setTaskExecutor(Executor taskExecutor) { this.taskExecutor = taskExecutor; } /** * Set the default {@link DataSource} to be used by the Scheduler. * <p>Note: If this is set, the Quartz settings should not define * a job store "dataSource" to avoid meaningless double configuration. * Also, do not define a "org.quartz.jobStore.class" property at all. * (You may explicitly define Spring's {@link LocalDataSourceJobStore} * but that's the default when using this method anyway.) * <p>A Spring-specific subclass of Quartz' JobStoreCMT will be used. * It is therefore strongly recommended to perform all operations on * the Scheduler within Spring-managed (or plain JTA) transactions. * Else, database locking will not properly work and might even break * (for example, if trying to obtain a lock on Oracle without a transaction). * <p>Supports both transactional and non-transactional DataSource access. * With a non-XA DataSource and local Spring transactions, a single DataSource * argument is sufficient. In case of an XA DataSource and global JTA transactions, * SchedulerFactoryBean's "nonTransactionalDataSource" property should be set, * passing in a non-XA DataSource that will not participate in global transactions. * @since 1.1 * @see #setNonTransactionalDataSource * @see #setQuartzProperties * @see #setTransactionManager * @see LocalDataSourceJobStore */ public void setDataSource(DataSource dataSource) { this.dataSource = dataSource; } /** * Set the {@link DataSource} to be used <i>for non-transactional access</i>. * <p>This is only necessary if the default DataSource is an XA DataSource that will * always participate in transactions: A non-XA version of that DataSource should * be specified as "nonTransactionalDataSource" in such a scenario. * <p>This is not relevant with a local DataSource instance and Spring transactions. * Specifying a single default DataSource as "dataSource" is sufficient there. * @since 1.1 * @see #setDataSource * @see LocalDataSourceJobStore */ public void setNonTransactionalDataSource(DataSource nonTransactionalDataSource) { this.nonTransactionalDataSource = nonTransactionalDataSource; } /** * Register objects in the Scheduler context via a given Map. * These objects will be available to any Job that runs in this Scheduler. * <p>Note: When using persistent Jobs whose JobDetail will be kept in the * database, do not put Spring-managed beans or an ApplicationContext * reference into the JobDataMap but rather into the SchedulerContext. * @param schedulerContextAsMap a Map with String keys and any objects as * values (for example Spring-managed beans) * @see JobDetailFactoryBean#setJobDataAsMap */ public void setSchedulerContextAsMap(Map<String, ?> schedulerContextAsMap) { this.schedulerContextMap = schedulerContextAsMap; } /** * Set the key of an {@link ApplicationContext} reference to expose in the * SchedulerContext, for example "applicationContext". Default is none. * Only applicable when running in a Spring ApplicationContext. * <p>Note: When using persistent Jobs whose JobDetail will be kept in the * database, do not put an ApplicationContext reference into the JobDataMap * but rather into the SchedulerContext. * <p>In case of a QuartzJobBean, the reference will be applied to the Job * instance as bean property. An "applicationContext" attribute will * correspond to a "setApplicationContext" method in that scenario. * <p>Note that BeanFactory callback interfaces like ApplicationContextAware * are not automatically applied to Quartz Job instances, because Quartz * itself is responsible for the lifecycle of its Jobs. * @see JobDetailFactoryBean#setApplicationContextJobDataKey * @see org.springframework.context.ApplicationContext */ public void setApplicationContextSchedulerContextKey(String applicationContextSchedulerContextKey) { this.applicationContextSchedulerContextKey = applicationContextSchedulerContextKey; } /** * Set the Quartz {@link JobFactory} to use for this Scheduler. * <p>Default is Spring's {@link AdaptableJobFactory}, which supports * {@link java.lang.Runnable} objects as well as standard Quartz * {@link org.quartz.Job} instances. Note that this default only applies * to a <i>local</i> Scheduler, not to a RemoteScheduler (where setting * a custom JobFactory is not supported by Quartz). * <p>Specify an instance of Spring's {@link SpringBeanJobFactory} here * (typically as an inner bean definition) to automatically populate a job's * bean properties from the specified job data map and scheduler context. * @since 2.0 * @see AdaptableJobFactory * @see SpringBeanJobFactory */ public void setJobFactory(JobFactory jobFactory) { this.jobFactory = jobFactory; this.jobFactorySet = true; } /** * Set whether to automatically start the scheduler after initialization. * <p>Default is "true"; set this to "false" to allow for manual startup. */ public void setAutoStartup(boolean autoStartup) { this.autoStartup = autoStartup; } /** * Return whether this scheduler is configured for auto-startup. If "true", * the scheduler will start after the context is refreshed and after the * start delay, if any. */ @Override public boolean isAutoStartup() { return this.autoStartup; } /** * Specify the phase in which this scheduler should be started and stopped. * The startup order proceeds from lowest to highest, and the shutdown order * is the reverse of that. By default this value is {@code Integer.MAX_VALUE} * meaning that this scheduler starts as late as possible and stops as soon * as possible. * @since 3.0 */ public void setPhase(int phase) { this.phase = phase; } /** * Return the phase in which this scheduler will be started and stopped. */ @Override public int getPhase() { return this.phase; } /** * Set the number of seconds to wait after initialization before * starting the scheduler asynchronously. Default is 0, meaning * immediate synchronous startup on initialization of this bean. * <p>Setting this to 10 or 20 seconds makes sense if no jobs * should be run before the entire application has started up. */ public void setStartupDelay(int startupDelay) { this.startupDelay = startupDelay; } /** * Set whether to expose the Spring-managed {@link Scheduler} instance in the * Quartz {@link SchedulerRepository}. Default is "false", since the Spring-managed * Scheduler is usually exclusively intended for access within the Spring context. * <p>Switch this flag to "true" in order to expose the Scheduler globally. * This is not recommended unless you have an existing Spring application that * relies on this behavior. Note that such global exposure was the accidental * default in earlier Spring versions; this has been fixed as of Spring 2.5.6. */ public void setExposeSchedulerInRepository(boolean exposeSchedulerInRepository) { this.exposeSchedulerInRepository = exposeSchedulerInRepository; } /** * Set whether to wait for running jobs to complete on shutdown. * <p>Default is "false". Switch this to "true" if you prefer * fully completed jobs at the expense of a longer shutdown phase. * @see org.quartz.Scheduler#shutdown(boolean) */ public void setWaitForJobsToCompleteOnShutdown(boolean waitForJobsToCompleteOnShutdown) { this.waitForJobsToCompleteOnShutdown = waitForJobsToCompleteOnShutdown; } @Override public void setBeanName(String name) { this.beanName = name; } @Override public void setApplicationContext(ApplicationContext applicationContext) { this.applicationContext = applicationContext; } //--------------------------------------------------------------------- // Implementation of InitializingBean interface //--------------------------------------------------------------------- @Override public void afterPropertiesSet() throws Exception { if (this.dataSource == null && this.nonTransactionalDataSource != null) { this.dataSource = this.nonTransactionalDataSource; } if (this.applicationContext != null && this.resourceLoader == null) { this.resourceLoader = this.applicationContext; } // Initialize the Scheduler instance... this.scheduler = prepareScheduler(prepareSchedulerFactory()); try { registerListeners(); registerJobsAndTriggers(); } catch (Exception ex) { try { this.scheduler.shutdown(true); } catch (Exception ex2) { logger.debug("Scheduler shutdown exception after registration failure", ex2); } throw ex; } } /** * Create a SchedulerFactory if necessary and apply locally defined Quartz properties to it. * @return the initialized SchedulerFactory */ private SchedulerFactory prepareSchedulerFactory() throws SchedulerException, IOException { SchedulerFactory schedulerFactory = this.schedulerFactory; if (schedulerFactory == null) { // Create local SchedulerFactory instance (typically a StdSchedulerFactory) schedulerFactory = BeanUtils.instantiateClass(this.schedulerFactoryClass); if (schedulerFactory instanceof StdSchedulerFactory stdSchedulerFactory) { initSchedulerFactory(stdSchedulerFactory); } else if (this.configLocation != null || this.quartzProperties != null || this.taskExecutor != null || this.dataSource != null) { throw new IllegalArgumentException( "StdSchedulerFactory required for applying Quartz properties: " + schedulerFactory); } // Otherwise, no local settings to be applied via StdSchedulerFactory.initialize(Properties) } // Otherwise, assume that externally provided factory has been initialized with appropriate settings return schedulerFactory; } /** * Initialize the given SchedulerFactory, applying locally defined Quartz properties to it. * @param schedulerFactory the SchedulerFactory to initialize */ private void initSchedulerFactory(StdSchedulerFactory schedulerFactory) throws SchedulerException, IOException { Properties mergedProps = new Properties(); if (this.resourceLoader != null) { mergedProps.setProperty(StdSchedulerFactory.PROP_SCHED_CLASS_LOAD_HELPER_CLASS, ResourceLoaderClassLoadHelper.class.getName()); } if (this.taskExecutor != null) { mergedProps.setProperty(StdSchedulerFactory.PROP_THREAD_POOL_CLASS, LocalTaskExecutorThreadPool.class.getName()); } else { // Set necessary default properties here, as Quartz will not apply // its default configuration when explicitly given properties. mergedProps.setProperty(StdSchedulerFactory.PROP_THREAD_POOL_CLASS, SimpleThreadPool.class.getName()); mergedProps.setProperty(PROP_THREAD_COUNT, Integer.toString(DEFAULT_THREAD_COUNT)); } if (this.configLocation != null) { if (logger.isDebugEnabled()) { logger.debug("Loading Quartz config from [" + this.configLocation + "]"); } PropertiesLoaderUtils.fillProperties(mergedProps, this.configLocation); } CollectionUtils.mergePropertiesIntoMap(this.quartzProperties, mergedProps); if (this.dataSource != null) { mergedProps.putIfAbsent(StdSchedulerFactory.PROP_JOB_STORE_CLASS, LocalDataSourceJobStore.class.getName()); } // Determine scheduler name across local settings and Quartz properties... if (this.schedulerName != null) { mergedProps.setProperty(StdSchedulerFactory.PROP_SCHED_INSTANCE_NAME, this.schedulerName); } else { String nameProp = mergedProps.getProperty(StdSchedulerFactory.PROP_SCHED_INSTANCE_NAME); if (nameProp != null) { this.schedulerName = nameProp; } else if (this.beanName != null) { mergedProps.setProperty(StdSchedulerFactory.PROP_SCHED_INSTANCE_NAME, this.beanName); this.schedulerName = this.beanName; } } schedulerFactory.initialize(mergedProps); } private Scheduler prepareScheduler(SchedulerFactory schedulerFactory) throws SchedulerException { if (this.resourceLoader != null) { // Make given ResourceLoader available for SchedulerFactory configuration. configTimeResourceLoaderHolder.set(this.resourceLoader); } if (this.taskExecutor != null) { // Make given TaskExecutor available for SchedulerFactory configuration. configTimeTaskExecutorHolder.set(this.taskExecutor); } if (this.dataSource != null) { // Make given DataSource available for SchedulerFactory configuration. configTimeDataSourceHolder.set(this.dataSource); } if (this.nonTransactionalDataSource != null) { // Make given non-transactional DataSource available for SchedulerFactory configuration. configTimeNonTransactionalDataSourceHolder.set(this.nonTransactionalDataSource); } // Get Scheduler instance from SchedulerFactory. try { Scheduler scheduler = createScheduler(schedulerFactory, this.schedulerName); populateSchedulerContext(scheduler); if (!this.jobFactorySet && !(scheduler instanceof RemoteScheduler)) { // Use AdaptableJobFactory as default for a local Scheduler, unless when // explicitly given a null value through the "jobFactory" bean property. this.jobFactory = new AdaptableJobFactory(); } if (this.jobFactory != null) { if (this.applicationContext != null && this.jobFactory instanceof ApplicationContextAware applicationContextAware) { applicationContextAware.setApplicationContext(this.applicationContext); } if (this.jobFactory instanceof SchedulerContextAware schedulerContextAware) { schedulerContextAware.setSchedulerContext(scheduler.getContext()); } scheduler.setJobFactory(this.jobFactory); } return scheduler; } finally { if (this.resourceLoader != null) { configTimeResourceLoaderHolder.remove(); } if (this.taskExecutor != null) { configTimeTaskExecutorHolder.remove(); } if (this.dataSource != null) { configTimeDataSourceHolder.remove(); } if (this.nonTransactionalDataSource != null) { configTimeNonTransactionalDataSourceHolder.remove(); } } } /** * Create the Scheduler instance for the given factory and scheduler name. * Called by {@link #afterPropertiesSet}. * <p>The default implementation invokes SchedulerFactory's {@code getScheduler} * method. Can be overridden for custom Scheduler creation. * @param schedulerFactory the factory to create the Scheduler with * @param schedulerName the name of the scheduler to create * @return the Scheduler instance * @throws SchedulerException if thrown by Quartz methods * @see #afterPropertiesSet * @see org.quartz.SchedulerFactory#getScheduler */ @SuppressWarnings("NullAway") protected Scheduler createScheduler(SchedulerFactory schedulerFactory, @Nullable String schedulerName) throws SchedulerException { // Override thread context ClassLoader to work around naive Quartz ClassLoadHelper loading. Thread currentThread = Thread.currentThread(); ClassLoader threadContextClassLoader = currentThread.getContextClassLoader(); boolean overrideClassLoader = (this.resourceLoader != null && this.resourceLoader.getClassLoader() != threadContextClassLoader); if (overrideClassLoader) { currentThread.setContextClassLoader(this.resourceLoader.getClassLoader()); } try { SchedulerRepository repository = SchedulerRepository.getInstance(); synchronized (repository) { Scheduler existingScheduler = (schedulerName != null ? repository.lookup(schedulerName) : null); Scheduler newScheduler = schedulerFactory.getScheduler(); if (newScheduler == existingScheduler) { throw new IllegalStateException("Active Scheduler of name '" + schedulerName + "' already registered " + "in Quartz SchedulerRepository. Cannot create a new Spring-managed Scheduler of the same name!"); } if (!this.exposeSchedulerInRepository) { // Need to remove it in this case, since Quartz shares the Scheduler instance by default! SchedulerRepository.getInstance().remove(newScheduler.getSchedulerName()); } return newScheduler; } } finally { if (overrideClassLoader) { // Reset original thread context ClassLoader. currentThread.setContextClassLoader(threadContextClassLoader); } } } /** * Expose the specified context attributes and/or the current * ApplicationContext in the Quartz SchedulerContext. */ private void populateSchedulerContext(Scheduler scheduler) throws SchedulerException { // Put specified objects into Scheduler context. if (this.schedulerContextMap != null) { scheduler.getContext().putAll(this.schedulerContextMap); } // Register ApplicationContext in Scheduler context. if (this.applicationContextSchedulerContextKey != null) { if (this.applicationContext == null) { throw new IllegalStateException( "SchedulerFactoryBean needs to be set up in an ApplicationContext " + "to be able to handle an 'applicationContextSchedulerContextKey'"); } scheduler.getContext().put(this.applicationContextSchedulerContextKey, this.applicationContext); } } /** * Start the Quartz Scheduler, respecting the "startupDelay" setting. * @param scheduler the Scheduler to start * @param startupDelay the number of seconds to wait before starting * the Scheduler asynchronously */ protected void startScheduler(final Scheduler scheduler, final int startupDelay) throws SchedulerException { if (startupDelay <= 0) { logger.info("Starting Quartz Scheduler now"); scheduler.start(); } else { if (logger.isInfoEnabled()) { logger.info("Will start Quartz Scheduler [" + scheduler.getSchedulerName() + "] in " + startupDelay + " seconds"); } // Not using the Quartz startDelayed method since we explicitly want a daemon // thread here, not keeping the JVM alive in case of all other threads ending. Thread schedulerThread = new Thread(() -> { try { TimeUnit.SECONDS.sleep(startupDelay); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); // simply proceed } if (logger.isInfoEnabled()) { logger.info("Starting Quartz Scheduler now, after delay of " + startupDelay + " seconds"); } try { scheduler.start(); } catch (SchedulerException ex) { throw new SchedulingException("Could not start Quartz Scheduler after delay", ex); } }); schedulerThread.setName("Quartz Scheduler [" + scheduler.getSchedulerName() + "]"); schedulerThread.setDaemon(true); schedulerThread.start(); } } //--------------------------------------------------------------------- // Implementation of FactoryBean interface //--------------------------------------------------------------------- @Override public Scheduler getScheduler() { Assert.state(this.scheduler != null, "No Scheduler set"); return this.scheduler; } @Override @Nullable public Scheduler getObject() { return this.scheduler; } @Override public Class<? extends Scheduler> getObjectType() { return (this.scheduler != null ? this.scheduler.getClass() : Scheduler.class); } @Override public boolean isSingleton() { return true; } //--------------------------------------------------------------------- // Implementation of SmartLifecycle interface //--------------------------------------------------------------------- @Override public void start() throws SchedulingException { if (this.scheduler != null) { try { startScheduler(this.scheduler, this.startupDelay); } catch (SchedulerException ex) { throw new SchedulingException("Could not start Quartz Scheduler", ex); } } } @Override public void stop() throws SchedulingException { if (this.scheduler != null) { try { this.scheduler.standby(); } catch (SchedulerException ex) { throw new SchedulingException("Could not stop Quartz Scheduler", ex); } } } @Override public boolean isRunning() throws SchedulingException { if (this.scheduler != null) { try { return !this.scheduler.isInStandbyMode(); } catch (SchedulerException ex) { return false; } } return false; } //--------------------------------------------------------------------- // Implementation of DisposableBean interface //--------------------------------------------------------------------- /** * Shut down the Quartz scheduler on bean factory shutdown, * stopping all scheduled jobs. */ @Override public void destroy() throws SchedulerException { if (this.scheduler != null) { logger.info("Shutting down Quartz Scheduler"); this.scheduler.shutdown(this.waitForJobsToCompleteOnShutdown); } } } 我看到的start和你的不一样
07-26
<think>我们正在解决一个Java泛型相关的语法错误:`ArrayList<Course>`出现"Typemismatch"和"syntaxerrorontoken'<'"。这种错误通常由以下几个原因引起:1.未正确导入ArrayList类。2.未正确导入或定义Course类。3.编译器版本不支持泛型(例如使用了非常老的Java版本,低于5.0)。4.代码中其他地方有语法错误导致编译器无法正确解析泛型。根据用户提供的代码,我们注意到在CourseDAO类中使用了`List<Course>`和`ArrayList<Course>`,并且没有报错。因此,问题可能出现在用户当前编写代码的上下文中。解决方案步骤:1.检查Course类是否存在且已正确导入。例如,在文件开头应该有:`importbean.Course;`(假设Course在bean包中)2.检查ArrayList的导入:应该导入:`importjava.util.ArrayList;`3.检查Java编译器版本:确保项目使用的Java版本至少是5.0(因为泛型是Java5引入的)。建议使用较新版本(如Java8或更高)。4.检查是否有其他语法错误:比如前面的代码可能有错误,导致编译器无法正确解析后面的泛型。5.检查是否在非泛型支持的上下文中使用了泛型:例如,在实例化数组时不能使用泛型(但这里不是数组,是ArrayList)。6.检查IDE的设置,有时IDE的语法检查可能出现问题,尝试重新构建项目。由于用户提供的错误信息是“Typemismatch”和“syntaxerrorontoken'<'”,重点应放在语法错误上。因为泛型在Java中是非常严格的,如果编译器无法识别`<`,通常是因为它认为这个符号在此处不合法。常见错误示例:错误1:忘记导入Course类,导致Course无法解析,进而将`<`视为非法。错误2:在方法内部使用泛型时,由于前面的语句缺少分号等,导致语法错误连锁反应。因此,我们建议用户:-确认Course类的存在和导入。-确认ArrayList的导入。-检查报错行之前的代码是否有语法错误(比如缺少分号、括号不匹配等)。下面是一个正确使用ArrayList<Course>的示例:```javaimportjava.util.ArrayList;importbean.Course;publicclassTest{publicstaticvoidmain(String[]args){ArrayList<Course>courses=newArrayList<>();//添加一个课程Coursecourse=newCourse();courses.add(course);}}```如果问题仍然存在,请检查整个文件的语法,特别是`ArrayList<Course>`声明之前的部分。另外,注意在实例化ArrayList时,从Java7开始可以使用菱形操作符`<>`,这样就不需要在右边重复泛型类型。如果用户使用的是老版本(Java5或6),则应该这样写:```javaArrayList<Course>courses=newArrayList<Course>();```但即使这样,也不会出现`<`的语法错误。因此,更可能是Course类未导入或者前面有语法错误。最后,如果用户是在一个静态方法或静态初始化块中使用,也要确保没有在类级别直接写代码(类级别只能有声明和静态块)。如果以上都检查无误,那么可能是IDE的问题,尝试清理并重新构建项目。由于用户没有提供具体的代码上下文,我们只能给出一般性的建议。</think>针对 `ArrayList<Course>` 报错 "Type mismatch" 和 "syntax error on token '<'" 的问题,以下是完整的解决方案: ### 错误原因分析 1. **泛型类型未定义** `Course` 类未被正确定义或未被导入,导致编译器无法识别泛型类型。 2. **编译环境问题** 项目未配置正确的 Java 版本(泛型需要 Java 5+)。 3. **语法冲突** 代码中可能存在未闭合的括号或分号,导致 `<` 被解析为运算符而非泛型符号。 --- ### 解决方案 #### 1. 确保泛型类型正确定义 在 `Course` 类文件中确认类定义: ```java // Course.java public class Course { // 类成员定义 private String courseId; private String courseName; // ...其他字段 // 必须包含无参构造器 public Course() {} } ``` 在使用 `ArrayList<Course>` 的文件中导入类: ```java import your.package.name.Course; // 替换为实际包路径 ``` #### 2. 检查编译环境配置 在 Maven 项目的 `pom.xml` 中设置 Java 版本: ```xml <properties> <maven.compiler.source>1.8</maven.compiler.source> <maven.compiler.target>1.8</maven.compiler.target> </properties> ``` 在 IDE(如 Eclipse)中检查: ``` Project → Properties → Java Compiler → 确认版本 ≥ 1.5 ``` #### 3. 修复语法结构 检查并修复上下文代码: ```java // 错误示例:缺少分号导致后续泛型解析失败 int count = 10 // 缺少分号! ArrayList<Course> list = new ArrayList<>(); // 此处会报错 // 正确写法 int count = 10; // 补充分号 ArrayList<Course> list = new ArrayList<>(); ``` #### 4. 完整使用示例 ```java import java.util.ArrayList; import your.package.name.Course; public class CourseManager { public static void main(String[] args) { // 正确实例化泛型集合 ArrayList<Course> courses = new ArrayList<>(); // 添加Course对象 Course c1 = new Course(); c1.setCourseId("CS101"); courses.add(c1); // 类型安全的遍历 for (Course c : courses) { System.out.println(c.getCourseId()); } } } ``` --- ### 关键检查点 | 检查项 | 正确状态 | 错误示例 | |--------|----------|----------| | **类文件存在** | `Course.java` 在项目中 | 缺少类文件 | | **包导入** | `import com.example.Course;` | 未导入或路径错误 | | **JDK版本** | ≥ Java 5 | 使用 Java 1.4 | | **语法闭合** | 所有语句以 `;` 结束 | 缺少分号/括号 | | **构造器** | 有无参构造器 | 只有带参构造器 | > **注意**:如果使用 IDE,执行 `Project → Clean` 并重启 IDE 可解决多数缓存导致的误报错误[^1]。 --- ### 常见错误场景 1. **嵌套泛型问题** ```java // 错误:不能直接嵌套原始类型 ArrayList<ArrayList> list = new ArrayList<>(); // 正确:使用完整泛型声明 ArrayList<ArrayList<Course>> list = new ArrayList<>(); ``` 2. **匿名内部类限制** ```java // 错误:匿名类中不能使用泛型创建数组 Course[] array = new Course[5]{}; // 正确:先创建数组再初始化 Course[] array = new Course[5]; ``` --- ### 相关问题 1. 如何解决泛型类型擦除导致的运行时类型不一致问题? 2. 使用 `List<? extends Course>` 和 `List<? super Course>` 有什么区别? 3. 为什么 Java 泛型不支持基本类型如 `ArrayList<int>`?如何解决? [^1]: 泛型类型检查依赖于编译时类型约束,确保类型安全性和代码重用性。
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