Unity HDRP + Azure IoT 工业设备监控系统实例
下面是一个完整的工业设备监控解决方案,结合Unity HDRP(高清渲染管线)的高质量可视化与Azure IoT的实时数据处理能力。
系统架构
实施步骤
1. 设备接入与数据流
Azure IoT Hub配置:
// 创建设备连接字符串
var deviceClient = DeviceClient.CreateFromConnectionString(
"HostName=your-hub.azure-devices.net;DeviceId=device001;SharedAccessKey=...");
// 发送设备数据
var telemetryData = new {
deviceId = "press-machine-01",
temperature = 78.4,
vibration = 2.3,
status = "running",
timestamp = DateTime.UtcNow
};
var message = new Message(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(telemetryData)));
await deviceClient.SendEventAsync(message);
2. Azure Digital Twins 模型定义
设备数字孪生模型:
{
"@id": "dtmi:com:factory:IndustrialPress;1",
"@type": "Interface",
"displayName": "Industrial Press Machine",
"contents": [
{
"@type": "Property",
"name": "temperature",
"schema": "double"
},
{
"@type": "Property",
"name": "vibration",
"schema": "double"
},
{
"@type": "Property",
"name": "status",
"schema": "string"
},
{
"@type": "Relationship",
"name": "contains",
"target": "dtmi:com:factory:Motor;1"
}
]
}
3. Unity HDRP 场景搭建
设备可视化材质:
// HDRP Shader Graph - 温度可视化着色器
Shader "HDRP/IoT/TemperatureVisualization"
{
Properties
{
_BaseColor("Base Color", Color) = (0,0.5,1,1)
_HotColor("Hot Color", Color) = (1,0,0,1)
_Temperature("Temperature", Range(0,100)) = 25
_EmissionIntensity("Emission Intensity", Range(0,10)) = 2
}
SubShader
{
Tags { "RenderType"="Opaque" }
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
ENDHLSL
Pass
{
Name "ForwardOnly"
Tags { "LightMode" = "ForwardOnly" }
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float _Temperature;
float3 _BaseColor;
float3 _HotColor;
float _EmissionIntensity;
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = TransformWorldToHClip(v.vertex.xyz);
return o;
}
float4 frag(v2f i) : SV_Target
{
// 基于温度插值颜色
float t = saturate((_Temperature - 50) / 50.0);
float3 color = lerp(_BaseColor, _HotColor, t);
// 高温区域增加自发光
float emission = t * _EmissionIntensity;
return float4(color * (1 + emission), 1);
}
ENDHLSL
}
}
}
4. Unity 与 Azure Digital Twins 集成
数据同步脚本:
using Azure.DigitalTwins.Core;
using Azure.Identity;
using UnityEngine;
public class DigitalTwinSync : MonoBehaviour
{
private

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