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protocol 例子
@protocol GameplayLayerDelegate -(void)createObjectOfType:(GameObjectType)objectType withHealth:(int)initialHealth atLocation:(CGPoint)spawnLocation withZV翻译 2012-03-08 16:39:59 · 429 阅读 · 0 评论 -
计算 attack 判定
// Calculate if the Viking is attacking and nearby if ((vikingState == kStateAttacking) && (CGRectIntersectsRect([self adjustedBoundingBox],vikingBoudingBox))) { if (characterState != k翻译 2012-03-08 17:08:31 · 353 阅读 · 0 评论 -
从plist中读取 animation信息
-(CCAnimation*)loadPlistForAnimationWithName:(NSString*)animationName andClassName:(NSString*)className { CCAnimation *animationToReturn = nil; NSString *fullFileName = [NSString stringWithFor转载 2012-03-08 16:45:02 · 511 阅读 · 0 评论 -
gamelogic scheduleUpdate
@interface GameplayLayer : CCLayer { CCSprite *vikingSprite; SneakyJoystick *leftJoystick; SneakyButton *jumpButton; SneakyButton *attackButton; CCSpriteBatchNode *sceneSpriteBatchNode; } @end翻译 2012-03-09 15:57:28 · 505 阅读 · 0 评论 -
SneakyJoyStick 用法( 兼容universal)
1. import JoystickClasses folder into project 2. 在game操作的layer.h import class #import "SneakyJoystick.h" #import "SneakyButton.h" #import "SneakyButtonSkinnedBase.h" #import "SneakyJoy翻译 2012-03-09 17:26:39 · 2950 阅读 · 0 评论 -
cocos2d 57 fonts
http://blog.youkuaiyun.com/xiaominghimi/article/details/6651818 李华明Himi 原创,转载务必在明显处注明: 【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2d/444.html转载 2012-03-10 15:20:38 · 1815 阅读 · 0 评论 -
处理touch + 判断是否碰到sprite
-(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:kCCMenuTouchPriority swallowsTouches:NO]; } -(BOOL) ccTouchBegan:(UITouch *)touch withE转载 2012-03-10 17:02:12 · 2292 阅读 · 0 评论