Auto build as soon as Unity is started

本文介绍如何使用Unity创建一个编辑器脚本来实现项目的自动化构建。通过编写简单的C#脚本并利用Unity的BuildPipeline,可以指定构建的目标平台、输出文件等参数。此外,还提供了命令行调用Unity执行构建脚本的方法。

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1. create "MyEditorScript.cs" in "../Assets/Editor/"
using UnityEditor;
class MyEditorScript
{
     static void MyMethod ()
     {
         string[] scenes = { "Assets/hot.unity" };
         BuildPipeline.BuildPlayer(scenes,"WebPlayer.unity3d",BuildTarget.WebPlayerStreamed,BuildOptions.None);
     }
}
 
2. run command:
C:\Program Files\Unity\Editor\Unity.exe -quit -batchmode -executeMethod MyEditorScript.MyMethod


additionals:
1. -executeMethod <ClassName.MethodName>
Execute the static method as soon as Unity is started, the project is open and after the optional asset server update 
has been performed. This can be used to do continous integration, perform Unit Tests, make builds, prepare some data, etc.
2. command line scripts can't base on UI to be present as it won't be.
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