public class BuildPlayer
{
[@MenuItem("Build/BuildStandaloneWindows")]
static public void BuildStandaloneWindows()
{
string[] levels = new string[] { "Assets/Scene/scene1.unity", "Assets/Scene/scene2.unity" };
BuildPipeline.BuildPlayer(levels,"D:/users/adminstrator/documents/test/win.exe",
BuildTarget.StandaloneWindows,BuildOptions.None);
}
}
Unity3D buildPlayer
最新推荐文章于 2025-06-19 09:23:04 发布