using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UnityAPIChange : MonoBehaviour {
private Rigidbody rgd;
// Use this for initialization
void Start () {
rgd = GetComponent<Rigidbody>();
SceneManager.sceneLoaded += this.OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
}
// Update is called once per frame
void Update () {
//rigidbody.AddForce(Vector3.one);
//rgd.AddForce(Vector3.one);
//audio.Play();//弃用的
//GetComponent<AudioSource>().Play();
//GetComponent<Rigidbody2D>();
//GetComponent<MeshRenderer>();
//Application.LoadLevel("Level2");
SceneManager.LoadScene("Scene2");
Scene scene = SceneManager.GetActiveScene();
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
private void OnLevelWasLoaded(int level)
{
}
}