widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include <QPushButton>
#include <QDebug>
//Teacher 老师类
//Student 学生类
//下课后,老师会触发信号,饿了,学生响应信号,请客吃饭
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//创建一个老师对象
this->teacher1 = new Teacher(this);
//创建一个学生对象
this->student1 = new Student(this);
// //老师饿了,学生请客的连接
// connect(teacher1, &Teacher::hungry, student1, &Student::treat);
// //调用下课函数
// classIsOver();
//连接带参数的信号和槽
//指针 -> 地址
//函数指针 -> 函数地址
void(Teacher:: *teachersignal)(QString) = &Teacher::hungry;
void(Student:: *studentslot)(QString) = &Student::treat;
//重载函数使用无参函数
//void(Teacher:: *teachersignal)(QString) = &Teacher::hungry;
//void(Student:: *studentslot)(QString) = &Student::treat;
connect(teacher1, teachersignal, student1, studentslot);
//classIsOver();
//点击一个下课的按钮,再触发下课
QPushButton * btn1 = new QPushButton("下课",this);
QPushButton * btn2 = new QPushButton("下课",this);
btn2->move(100,0);
//重置窗口大小
resize(600, 400);
//点击按钮触发下课
connect(btn1, &QPushButton::clicked, this, &Widget::classIsOver);
//无参信号和槽连接
void(Teacher:: *teachersignal2)(void) = &Teacher::hungry;
void(Student:: *studentslot2)(void) = &Student::treat;
connect(teacher1, teachersignal2, student1, studentslot2);
//信号连接信号
connect(btn2, &QPushButton::clicked, teacher1,teachersignal2);
//断开信号
//disconnect(teacher1, teachersignal2, student1, studentslot2);
//拓展
//1、信号是可以连接信号的
//2、一个信号可以连接多个槽函数
//3、多个信号可以连接同一个槽函数
//4、信号和槽函数的参数,类型必须一一对应
//5、信号的参数个数可以多于槽函数的参数个数
//Qt4版本以前的信号和槽连接方式
//利用Qt4信号槽连接无参版本
//Qt4版本 底层SIGNAL("hungry") SLOT("treat")
//connect(teacher1, SIGNAL(hungry()), student1, SLOT(treat()));
//Qt4版本优点:参数直观 缺点:类型不做检测
//Qt5以上支持Qt4写法,反之不支持
// QPushButton * btn3 = new QPushButton;
// [btn1](){
// btn1->setText("qwe");
// btn3->setText("qwer"); //btn3是看不到的,因为只捕获了btn1
// }();
QPushButton * myBtn1 = new QPushButton("myBtn1",this);
QPushButton * myBtn2 = new QPushButton("myBtn2",this);
myBtn1->move(0, 100);
myBtn2->move(100, 100);
int m = 10;
//想要在lambda中修改传进来的值,必须在()后加mutable,修改的也只是拷贝,并不是本身
connect(myBtn1, &QPushButton::clicked, this, [m]()mutable{m = m + 10; qDebug() << m;});
connect(myBtn2, &QPushButton::clicked, this, [=]()mutable{qDebug() << m;});
qDebug() << m;
//返回值增加->
int ret = []()->int{return 1000;}();
qDebug() << "ret:" << ret;
//利用lambda实现点击按钮,关闭窗口
//[]是标识符 ()是参数 {}是实现体
QPushButton * btn_close = new QPushButton("close", this);
btn_close->move(50, 200);
connect(btn_close, &QPushButton::clicked, this, [=](){
this->close();
student1->treat();
});
}
void Widget::classIsOver()
{
//下课函数,调用触发老师饿了的信号
emit teacher1->hungry("宫保鸡丁");
//重载函数使用无参函数
//emit teacher1->hungry();
}
Widget::~Widget()
{
delete ui;
}