notes
- packages: collections of asserts
- play模式下改变不会被保存
- Math.Lerp()线性插值
scene view
- gizmo: camera
- perspective/orthographic
- Arrow,orbiting,zooming,flythrough
3D/2D
3D | 2D |
---|---|
Perspective | Orthographic |
physics
- rigidbody
- gravity
- collision
- sleeping
碰撞
- Rigidbody with gravity
- capsule collider with isTrigger
scripts
- same classname as filename
- update(): movement, trigging action & responding
- public –> inspector
- find object
- transform.find(“”) // child objects
- GameObject.Find(“”) // byname
- update: FixedUpdate->Update->LateUpdate
- Rendering: OnPreCull/OnBecameVisible/OnBacameInvisible
Automatic Memory Management
- Serialized: public, not static, const
TODO
- Networking
- UI