重写方法
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
namespace Com.Company.Mission
{
public class EventTriggerListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerEnterHandler,
IPointerExitHandler, IPointerUpHandler
{
public delegate void VoidDelegate1(GameObject go, PointerEventData eventData);
public event VoidDelegate1 OnClick;
public event VoidDelegate1 OnDown;
public event VoidDelegate1 OnEnter;
public event VoidDelegate1 OnExit;
public event VoidDelegate1 OnUp;
static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public void OnPointerClick(PointerEventData eventData)
{
if (OnClick != null) OnClick(gameObject, eventData);
}
public void OnPointerDown(PointerEventData eventData)
{
if (OnDown != null) OnDown(gameObject, eventData);
}
public void OnPointerEnter(PointerEventData eventData)
{
if (OnEnter != null) OnEnter(gameObject, eventData);
}
public void OnPointerExit(PointerEventData eventData)
{
if (OnExit != null) OnExit(gameObject, eventData);
}
public void OnPointerUp(PointerEventData eventData)
{
if (OnUp != null) OnUp(gameObject, eventData);
}
}
}
挂在需要拖拽的地方
using System.Collections.Generic;
using Com.Company.ConfigData.MissionArea;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Com.Company.Mission
{
[RequireComponent(typeof(Image))]
public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private MissionAreaData data;
public MissionAreaData Data { get; set; }
public bool dragOnSurfaces = true;
private Dictionary<int, GameObject> m_DraggingIcons = new Dictionary<int, GameObject>();
private Dictionary<int, RectTransform> m_DraggingPlanes = new Dictionary<int, RectTransform>();
public void OnBeginDrag(PointerEventData eventData)
{
var canvas = FindInParents<Canvas>(gameObject);
if (canvas == null)
return;
m_DraggingIcons[eventData.pointerId] = new GameObject("icon");
m_DraggingIcons[eventData.pointerId].transform.SetParent(canvas.transform, false);
m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling();
var image = m_DraggingIcons[eventData.pointerId].AddComponent<Image>();
var group = m_DraggingIcons[eventData.pointerId].AddComponent<CanvasGroup>();
group.blocksRaycasts = false;
image.sprite = GetComponent<Image>().sprite;
image.SetNativeSize();
image.GetComponent<RectTransform>().sizeDelta = new Vector2(200, 200);
if (dragOnSurfaces)
m_DraggingPlanes[eventData.pointerId] = transform as RectTransform;
else
m_DraggingPlanes[eventData.pointerId] = canvas.transform as RectTransform;
SetDraggedPosition(eventData);
}
public void OnDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
SetDraggedPosition(eventData);
}
private void SetDraggedPosition(PointerEventData eventData)
{
if (dragOnSurfaces && eventData.pointerEnter != null &&
eventData.pointerEnter.transform as RectTransform != null)
m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform;
var rt = m_DraggingIcons[eventData.pointerId].GetComponent<RectTransform>();
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId],
eventData.position, eventData.pressEventCamera, out globalMousePos))
{
rt.position = globalMousePos;
rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation;
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
Destroy(m_DraggingIcons[eventData.pointerId]);
m_DraggingIcons[eventData.pointerId] = null;
}
static public T FindInParents<T>(GameObject go) where T : Component
{
if (go == null) return null;
var comp = go.GetComponent<T>();
if (comp != null)
return comp;
var t = go.transform.parent;
while (t != null && comp == null)
{
comp = t.gameObject.GetComponent<T>();
t = t.parent;
}
return comp;
}
}
}
挂在拖在的地方
using System.Reflection;
using Com.Company.ConfigData.MissionArea;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Com.Company.Mission
{
public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
{
private MissionAreaData data;
public MissionAreaData Data { get; set; }
public Image containerImage;
public Image receivingImage;
private Color normalColor;
public Color highlightColor = Color.yellow;
public void OnEnable()
{
receivingImage = this.GetComponent<Image>();
if (containerImage != null)
normalColor = containerImage.color;
}
public void OnDrop(PointerEventData data)
{
containerImage = data.pointerDrag.GetComponent<Image>();
containerImage.raycastTarget = false;
containerImage.color = normalColor;
Data = containerImage.GetComponent<DragMe>().Data;
if (receivingImage == null)
return;
Sprite dropSprite = GetDropSprite(data);
if (dropSprite != null)
receivingImage.overrideSprite = dropSprite;
}
public void OnPointerEnter(PointerEventData data)
{
if (containerImage == null)
return;
// Sprite dropSprite = GetDropSprite (data);
// if (dropSprite != null)
//containerImage.color = highlightColor;
}
public void OnPointerExit(PointerEventData data)
{
if (containerImage == null)
return;
containerImage.color = normalColor;
}
private Sprite GetDropSprite(PointerEventData data)
{
var originalObj = data.pointerDrag;
if (originalObj == null)
return null;
var dragMe = originalObj.GetComponent<DragMe>();
if (dragMe == null)
return null;
var srcImage = originalObj.GetComponent<Image>();
if (srcImage == null)
return null;
return srcImage.sprite;
}
}
}