xcode打包部分设置的脚本如下
public class XcodeSetting : MonoBehaviour
{
private static List<Menu> menuList;
[PostProcessBuild(999)]
public static void OnPostprocessBuild(BuildTarget BuildTarget, string path)
{
if (BuildTarget == BuildTarget.iOS)
{
Debug.Log("OnPostprocessBuild ProjectPath:" + path);
string projPath = PBXProject.GetPBXProjectPath(path);//获取.xcodeproj文件的路径
PBXProject proj = new PBXProject();//new()一个PBXProject对象,然后从上面获取的路径中读出字符串。
string contents = File.ReadAllText(projPath);
proj.ReadFromString(contents);
string target = proj.TargetGuidByName(PBXProject.GetUnityTargetName());//获取targetGUID
// 链接器
proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");//bitcode是被编译程序的一种中间形式的代码。包含bitcode配置的程序将会在App store上被编译和链接。bitcode允许苹果在后期重新优化我们程序的二进制文件(我们第三方库不一定支持,所以要设置为NO)
proj.SetBuildProperty (target, "OTHER_LDFLAGS", "-Objc -all_load -lstdc++.6.0.9 -lsqlite3");//Other Linker Flags 在ios开发过程中,有时候会用到第三方的静态库(.a文件),然后导入后发现编译正常但运行时会出现selector not recognized的错误,从而导致app闪退。
//pbxProj.AddBuildProperty(targetGuid, "FRAMEWORK_SEARCH_PATHS", "$(SRCROOT)/Libraries/BabyFrameWork/**");
//pbxProj.AddBuildProperty(targetGuid, "HEADER_SEARCH_PATHS", "$(SRCROOT)/Libraries/BabyFrameWork/**");
//pbxProj.AddBuildProperty(targetGuid, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries/BabyFrameWork/**");
//------------------------拷贝系统Framework----------------------------------------------
string xcodePath = Application.dataPath + "/xcode.txt";
xcodePath = xcodePath.Replace("Assets/", "");
FileStream xcode_fs = new FileStream(xcodePath, FileMode.Open, FileAccess.Read);
StreamReader xcode_sr = new StreamReader(xcode_fs);//仅 对文本 执行 读写操作
string line = null;
while((line= xcode_sr.ReadLine())!= null)
{
Debug.Log ("framework=" + line);
string frameWorkName = line.Split('.')[0];
string filterName = line.Split ('.') [1];
if (filterName == "framework") {
if(frameWorkName == "JavaScriptCore")
{
proj.AddFrameworkToProject(target, line, true);//这里第一个参数是第三部中获取到的GUID,第二个参数是framework名(这里一定要是.framework为后缀),第三个参数是用来设置framework是require还是optional。
}
else
{
proj.AddFrameworkToProject(target, line, false);//这里第一个参数是第三部中获取到的GUID,第二个参数是framework名(这里一定要是.framework为后缀),第三个参数是用来设置framework是require还是optional。
}
}
else
{
proj.AddFileToBuild (target, proj.AddFile("usr/lib/"+line, "Frameworks/"+line, PBXSourceTree.Sdk));
}
}
//C#读取TXT文件之关上文件,留心顺序,先对文件内部执行 关上,然后才是文件~
xcode_sr.Close();
xcode_fs.Close();
//--------------------------拷贝系统Framework end-------------------------------------
File.WriteAllText(projPath, proj.WriteToString());
//------------------------------APPID-----------------------------------------------------
string txtPath = Application.dataPath + "/Resources/AppId.txt";
FileStream fs = new FileStream(txtPath, FileMode.Open, FileAccess.Read);
StreamReader sr = new StreamReader(fs);//仅 对文本 执行 读写操作
int AppId = int.Parse(sr.ReadToEnd());
//C#读取TXT文件之关上文件,留心顺序,先对文件内部执行 关上,然后才是文件~
sr.Close();
fs.Close();
menuList = ExcelAccess.SelectMenuTable(1, AppId);
if (menuList != null)
{
if (menuList.Count > 0)
{
Menu menu = menuList[0];
string wxAppid = menu.WXAppID;
PlistElementDict dict;
//UrlType
//Handle plist
string plistPath = path + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
PlistElementDict rootDict = plist.root;
//NSContactsUsageDescription->通讯录
//NSMicrophoneUsageDescription->麦克风
//NSPhotoLibraryUsageDescription->相册
//NSCameraUsageDescription->相机
//NSLocationAlwaysUsageDescription->地理位置
//NSLocationWhenInUseUsageDescription->地理位置
rootDict.SetString("NSLocationAlwaysUsageDescription", "地理位置相近的玩家不可进入同一个牌桌");
rootDict.SetString("NSLocationUsageDescription", "地理位置相近的玩家不可进入同一个牌桌");
rootDict.SetString("NSLocationWhenInUseUsageDescription", "地理位置相近的玩家不可进入同一个牌桌");
rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风");
rootDict.SetString("NSPhotoLibraryUsageDescription", "使用相册");
rootDict.SetString("NSPhotoLibraryAdditionsUsageDescription","需要访问您的相册");
//PList文件添加微信为白名单
PlistElementArray array = rootDict.CreateArray("LSApplicationQueriesSchemes");
array.AddString("weixin");
// 设置支持HTTP
dict = rootDict.CreateDict("NSAppTransportSecurity");
dict.SetBoolean("NSAllowsArbitraryLoads", true);
PlistElementArray urlTypes = rootDict.CreateArray("CFBundleURLTypes");
// add weixin url scheme应用需要在“Info.plist”中将要使用的URL Schemes列为白名单,才可正常检查其他应用是否安装。
PlistElementDict wxUrl = urlTypes.AddDict();
wxUrl.SetString("CFBundleTypeRole", "Editor");
wxUrl.SetString("CFBundleURLName", "weixin");
PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes");
wxUrlScheme.AddString(wxAppid);
//add csmj url scheme
PlistElementDict appUrl = urlTypes.AddDict();
appUrl.SetString("CFBundleTypeRole", "Editor");
appUrl.SetString("CFBundleURLName", "chaoshanmajiang");
PlistElementArray appUrlScheme = appUrl.CreateArray("CFBundleURLSchemes");
appUrlScheme.AddString("elephant"+ menu.ID);
//add location appkey url scheme
PlistElementDict locationUrl = urlTypes.AddDict();
locationUrl.SetString("CFBundleTypeRole", "Editor");
locationUrl.SetString("CFBundleURLName", "locationAppKey");
PlistElementArray locationScheme = locationUrl.CreateArray("CFBundleURLSchemes");
locationScheme.AddString("xx"+menu.Location_AppKey);
File.WriteAllText(plistPath, plist.WriteToString());
}
}
CopyAndReplaceIcon (path);
}
}
static void CopyAndReplaceIcon (string projectPath)
{
string targetWXShareIconPath = projectPath + "/SDK/WX/res2.png";
string sourceIconPath = System.Environment.CurrentDirectory + "/Assets/Art/ICON/IOS/57.png";
Debug.Log (string.Format ("CopyAndReplaceIcon from {0} to {1}", sourceIconPath, targetWXShareIconPath));
File.Copy (sourceIconPath, targetWXShareIconPath, true);
}
}