</pre><pre name="code" class="csharp">using UnityEngine;
using System.Collections.Generic;
public class UIWrapGrid : MonoBehaviour
{
Transform mTrans;
UIPanel mPanel;
UIScrollView mScroll;
bool mHorizontal = false;
bool mFirstTime = true;
List<Transform> mChildren = new List<Transform>();
/// <summary>
/// Initialize everything and register a callback with the UIPanel to be notified when the clipping region moves.
/// </summary>
protected virtual void Start () {
InitGrid();
mFirstTime = false;
}
/// <summary>
/// Cache the scroll view and return 'false' if the scroll view is not found.
/// </summary>
public void InitGrid() {
mTrans = transform;
mPanel = NGUITools.FindInParents<UIPanel>(gameObject);
mScroll = mPanel.GetComponent<UIScrollView>();
if (mScroll != null) {
mScroll.GetComponent<UIPanel>().onClipMove = OnMove;
}
mChildren.Clear();
for (int i = 0; i < mTrans.childCount; ++i)
mChildren.Add(mTrans.GetChild(i));
// Sort the list of children so that they are in order
mChildren.Sort(UIGrid.SortByName);
if (mScroll == null) return;
if (mScroll.movement == UIScrollView.Movement.Horizontal) mHorizontal = true;
else if (mScroll.movement == UIScrollView.Movement.Vertical) mHorizontal = false;
WrapContent();
}
/// <summary>
/// Callback triggered by the UIPanel when its clipping region moves (for example when it's being scrolled).
/// </summary>
protected virtual void OnMove (UIPanel panel) { WrapContent(); }
void WrapContent() {
Vector3[] corners = mPanel.worldCorners;
for (int i = 0; i < 4; ++i) {
Vector3 v = corners[i];
v = mTrans.InverseTransformPoint(v);
corners[i] = v;
}
Vector3 center = Vector3.Lerp(corners[0], corners[2], 0.5f);
if (mHorizontal) { //横向
for (int i = 0, imax = mChildren.Count; i < imax; ++i) {
Transform t = mChildren[i];
float distance = t.localPosition.x - center.x;
float min = corners[0].x - 100;
float max = corners[2].x + 100;
distance += mPanel.clipOffset.x - mTrans.localPosition.x;
if (!UICamera.IsPressed(t.gameObject)) {
NGUITools.SetActive(t.gameObject, (distance > min && distance < max), false);
}
}
} else { //竖向
for (int i = 0, imax = mChildren.Count; i < imax; ++i) {
Transform t = mChildren[i];
float distance = t.localPosition.y - center.y;
float min = corners[0].y - 100;
float max = corners[2].y + 100;
distance += mPanel.clipOffset.y - mTrans.localPosition.y;
if (!UICamera.IsPressed(t.gameObject)) {
bool active = t.gameObject.activeSelf;
bool willactive = distance > min && distance < max;
if (active == willactive) continue;
NGUITools.SetActive(t.gameObject, willactive, false);
}
}
}
}
}
ScrollVIEW 2000个ITEM不会卡
最新推荐文章于 2024-07-13 18:11:48 发布