板子题 每个正方形加进去4个点。
#include <cstring>
#include <cmath>
#include <iostream>
#include <algorithm>
#include <cstdio>
using namespace std;
typedef unsigned long long ll;
#define maxn 411111
#define pi acos (-1)
#define rotate Rotate
const double eps = 1e-8;
int dcmp (double x) {
if (fabs (x) < eps)
return 0;
else return x < 0 ? -1 : 1;
}
struct point {
double x, y;
point (double _x = 0, double _y = 0) : x(_x), y(_y) {}
point operator - (point a) const {
return point (x-a.x, y-a.y);
}
point operator + (point a) const {
return point (x+a.x, y+a.y);
}
bool operator < (const point &a) const {
return x < a.x || (x == a.x && y < a.y);
}
bool operator == (const point &a) const {
return dcmp (x-a.x) == 0 && dcmp (y-a.y) == 0;
}
};
point operator * (point a, double p) {
return point (a.x*p, a.y*p);
}
double cross (point a, point b) {
return a.x*b.y-a.y*b.x;
}
double dot (point a, point b) {
return a.x*b.x + a.y*b.y;
}
int n, m, tot;
point p[maxn], ch[maxn];
int ConvexHull () {
sort (p, p+n);
int m = 0;
for (int i = 0; i < n; i++) {
while (m > 1 && cross (ch[m-1]-ch[m-2], p[i]-ch[m-1]) <= 0)
m--;
ch[m++] = p[i];
}
int k = m;
for (int i = n-2; i >= 0; i--) {
while (m > k && cross (ch[m-1]-ch[m-2], p[i]-ch[m-1]) <= 0)
m--;
ch[m++] = p[i];
}
if (n > 1)
m--;
return m;
}
double dis (point a, point b) {
double xx = a.x-b.x, yy = a.y-b.y;
return xx*xx+yy*yy;
}
double rotate_calipers (point *p) {
double ans = 0;
int cur = 1;
for (int i = 0; i < m; i++) {
while (cross (p[(cur+1)%m]-p[cur], p[(i+1)%m]-p[i]) < 0)
cur = (cur+1)%m;
ans = max (ans, max (dis (p[i], p[cur]), dis (p[(i+1)%m], p[(cur+1)%m])));
}
return ans;
}
int main () {
//freopen ("in", "r", stdin);
int t;
cin >> t;
while (t--) {
cin >> n;
tot = 0;
for (int i = 0; i < n; i++) {
double x, y, w;
cin >> x >> y >> w;
for (int p1 = 0; p1 <= 1; p1++)
for (int p2 = 0; p2 <= 1; p2++)
p[tot++] = point (x+p1*w, y+p2*w);
}
n = tot;
m = ConvexHull ();
printf ("%lld\n", (long long) rotate_calipers (ch));
}
return 0;
}