前言
本文配套代码:https://github.com/TTGuoying/ThreadPool
先看看几个概念:
- 线程:进程中负责执行的执行单元。一个进程中至少有一个线程。
- 多线程:一个进程中有多个线程同时运行,根据cpu切换轮流工作,在多核cpu上可以几个线程同时在不同的核心上同时运行。
- 线程池:基本思想还是一种对象池思想,开辟一块内存空间,里面存放一些休眠(挂起Suspend)的线程。当有任务要执行时,从池中取一个空闲的线程执行任务,执行完成后线程休眠放回池中。这样可以避免反复创建线程对象所带来的性能开销,节省了系统的资源。
我们为什么要使用线程池呢?
简单来说就是线程本身存在开销,我们利用多线程来进行任务处理,单线程也不能滥用,无止禁的开新线程会给系统产生大量消耗,而线程本来就是可重用的资源,不需要每次使用时都进行初始化,因此可以采用有限的线程个数处理无限的任务。
代码实现
本文的线程池是在Windows上实现的。主要思路是维护一个空闲线程队列、一个忙碌线程队列和一个任务队列,一开始建立一定数量的空闲线程放进空闲线程队列,当有任务进入任务队列时,从空闲线程队列中去一个线程执行任务,线程变为忙碌线程移入忙碌线程队列,任务执行完成后,线程到任务队列中取任务继续执行,如果任务队列中没有任务线程休眠后从忙碌线程队列回到空闲线程队列。下面是线程池的工作原理图:

本线程池类实现了自动调节池中线程数。
废话少说,直接上代码:
1 /*
2 ==========================================================================
3 * 类ThreadPool是本代码的核心类,类中自动维护线程池的创建和任务队列的派送
4
5 * 其中的TaskFun是任务函数
6 * 其中的TaskCallbackFun是回调函数
7
8 *用法:定义一个ThreadPool变量,TaskFun函数和TaskCallbackFun回调函数,然后调用ThreadPool的QueueTaskItem()函数即可
9
10 Author: TTGuoying
11
12 Date: 2018/02/19 23:15
13
14 ==========================================================================
15 */
16 #pragma once
17 #include <Windows.h>
18 #include <list>
19 #include <queue>
20 #include <memory>
21
22 using std::list;
23 using std::queue;
24 using std::shared_ptr;
25
26 #define THRESHOLE_OF_WAIT_TASK 20
27
28 typedef int(*TaskFun)(PVOID param); // 任务函数
29 typedef void(*TaskCallbackFun)(int result); // 回调函数
30
31 class ThreadPool
32 {
33 private:
34 // 线程类(内部类)
35 class Thread
36 {
37 public:
38 Thread(ThreadPool *threadPool);
39 ~Thread();
40
41 BOOL isBusy(); // 是否有任务在执行
42 void ExecuteTask(TaskFun task, PVOID param, TaskCallbackFun taskCallback); // 执行任务
43
44 private:
45 ThreadPool *threadPool; // 所属线程池
46 BOOL busy; // 是否有任务在执行
47 BOOL exit; // 是否退出
48 HANDLE thread; // 线程句柄
49 TaskFun task; // 要执行的任务
50 PVOID param; // 任务参数
51 TaskCallbackFun taskCb; // 回调的任务
52 static unsigned int __stdcall ThreadProc(PVOID pM); // 线程函数
53 };
54
55 // IOCP的通知种类
56 enum WAIT_OPERATION_TYPE
57 {
58 GET_TASK,
59 EXIT
60 };
61
62 // 待执行的任务类
63 class WaitTask
64 {
65 public:
66 WaitTask(TaskFun task, PVOID param, TaskCallbackFun taskCb, BOOL bLong)
67 {
68 this->task = task;
69 this->param = param;
70 this->taskCb = taskCb;
71 this->bLong = bLong;
72 }
73 ~WaitTask() { task = NULL; taskCb = NULL; bLong = FALSE; param = NULL; }
74
75 TaskFun task; // 要执行的任务
76 PVOID param; // 任务参数
77 TaskCallbackFun taskCb; // 回调的任务
78 BOOL bLong; // 是否时长任务
79 };
80
81 // 从任务列表取任务的线程函数
82 static unsigned int __stdcall GetTaskThreadProc(PVOID pM)
83 {
84 ThreadPool *threadPool = (ThreadPool *)pM;
85 BOOL bRet = FALSE;
86 DWORD dwBytes = 0;
87 WAIT_OPERATION_TYPE opType;
88 OVERLAPPED *ol;
89 while (WAIT_OBJECT_0 != WaitForSingleObject(threadPool->stopEvent, 0))
90 {
91 BOOL bRet = GetQueuedCompletionStatus(threadPool->completionPort, &dwBytes, (PULONG_PTR)&opType, &ol, INFINITE);
92 // 收到退出标志
93 if (EXIT == (DWORD)opType)
94 {
95 break;
96 }
97 else if (GET_TASK == (DWORD)opType)
98 {
99 threadPool->GetTaskExcute();
100 }
101 }
102 return 0;
103 }
104
105 //线程临界区锁
106 class CriticalSectionLock
107 {
108 private:
109 CRITICAL_SECTION cs;//临界区
110 public:
111 CriticalSectionLock() { InitializeCriticalSection(&cs); }
112 ~CriticalSectionLock() { DeleteCriticalSection(&cs); }
113 void Lock() { EnterCriticalSection(&cs); }
114 void UnLock() { LeaveCriticalSection(&cs); }
115 };
116
117
118 public:
119 ThreadPool(size_t minNumOfThread = 2, size_t maxNumOfThread = 10);
120 ~ThreadPool();
121
122 BOOL QueueTaskItem(TaskFun task, PVOID param, TaskCallbackFun taskCb = NULL, BOOL longFun = FALSE); // 任务入队
123
124 private:
125 size_t getCurNumOfThread() { return getIdleThreadNum() + getBusyThreadNum(); } // 获取线程池中的当前线程数
126 size_t GetMaxNumOfThread() { return maxNumOfThread - numOfLongFun; } // 获取线程池中的最大线程数
127 void SetMaxNumOfThread(size_t size) // 设置线程池中的最大线程数
128 {
129 if (size < numOfLongFun)
130 {
131 maxNumOfThread = size + numOfLongFun;
132 }
133 else
134 maxNumOfThread = size;
135 }
136 size_t GetMinNumOfThread() { return minNumOfThread; } // 获取线程池中的最小线程数
137 void SetMinNumOfThread(size_t size) { minNumOfThread = size; } // 设置线程池中的最小线程数
138
139 size_t getIdleThreadNum() { return idleThreadList.size(); } // 获取线程池中的线程数
140 size_t getBusyThreadNum() { return busyThreadList.size(); } // 获取线程池中的线程数
141 void CreateIdleThread(size_t size); // 创建空闲线程
142 void DeleteIdleThread(size_t size); // 删除空闲线程
143 Thread *GetIdleThread(); // 获取空闲线程
144 void MoveBusyThreadToIdleList(Thread *busyThread); // 忙碌线程加入空闲列表
145 void MoveThreadToBusyList(Thread *thread); // 线程加入忙碌列表
146 void GetTaskExcute(); // 从任务队列中取任务执行
147 WaitTask *GetTask(); // 从任务队列中取任务
148
149 CriticalSectionLock idleThreadLock; // 空闲线程列表锁
150 list<Thread *> idleThreadList; // 空闲线程列表
151 CriticalSectionLock busyThreadLock; // 忙碌线程列表锁
152 list<Thread *> busyThreadList; // 忙碌线程列表
153
154 CriticalSectionLock waitTaskLock;
155 list<WaitTask *> waitTaskList; // 任务列表
156
157 HANDLE dispatchThrad; // 分发任务线程
158 HANDLE stopEvent; // 通知线程退出的时间
159 HANDLE completionPort; // 完成端口
160 size_t maxNumOfThread; // 线程池中最大的线程数
161 size_t minNumOfThread; // 线程池中最小的线程数
162 size_t numOfLongFun; // 线程池中最小的线程数
163 };
1 #include "stdafx.h"
2 #include "ThreadPool.h"
3 #include <process.h>
4
5
6 ThreadPool::ThreadPool(size_t minNumOfThread, size_t maxNumOfThread)
7 {
8 if (minNumOfThread < 2)
9 this->minNumOfThread = 2;
10 else
11 this->minNumOfThread = minNumOfThread;
12 if (maxNumOfThread < this->minNumOfThread * 2)
13 this->maxNumOfThread = this->minNumOfThread * 2;
14 else
15 this->maxNumOfThread = maxNumOfThread;
16 stopEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
17 completionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
18
19 idleThreadList.clear();
20 CreateIdleThread(this->minNumOfThread);
21 busyThreadList.clear();
22
23 dispatchThrad = (HANDLE)_beginthreadex(0, 0, GetTaskThreadProc, this, 0, 0);
24 numOfLongFun = 0;
25 }
26
27 ThreadPool::~ThreadPool()
28 {
29 SetEvent(stopEvent);
30 PostQueuedCompletionStatus(completionPort, 0, (DWORD)EXIT, NULL);
31
32 CloseHandle(stopEvent);
33 }
34
35 BOOL ThreadPool::QueueTaskItem(TaskFun task, PVOID param, TaskCallbackFun taskCb, BOOL longFun)
36 {
37 waitTaskLock.Lock();
38 WaitTask *waitTask = new WaitTask(task, param, taskCb, longFun);
39 waitTaskList.push_back(waitTask);
40 waitTaskLock.UnLock();
41 PostQueuedCompletionStatus(completionPort, 0, (DWORD)GET_TASK, NULL);
42 return TRUE;
43 }
44
45 void ThreadPool::CreateIdleThread(size_t size)
46 {
47 idleThreadLock.Lock();
48 for (size_t i = 0; i < size; i++)
49 {
50 idleThreadList.push_back(new Thread(this));
51 }
52 idleThreadLock.UnLock();
53 }
54
55 void ThreadPool::DeleteIdleThread(size_t size)
56 {
57 idleThreadLock.Lock();
58 size_t t = idleThreadList.size();
59 if (t >= size)
60 {
61 for (size_t i = 0; i < size; i++)
62 {
63 auto thread = idleThreadList.back();
64 delete thread;
65 idleThreadList.pop_back();
66 }
67 }
68 else
69 {
70 for (size_t i = 0; i < t; i++)
71 {
72 auto thread = idleThreadList.back();
73 delete thread;
74 idleThreadList.pop_back();
75 }
76 }
77 idleThreadLock.UnLock();
78 }
79
80 ThreadPool::Thread *ThreadPool::GetIdleThread()
81 {
82 Thread *thread = NULL;
83 idleThreadLock.Lock();
84 if (idleThreadList.size() > 0)
85 {
86 thread = idleThreadList.front();
87 idleThreadList.pop_front();
88 }
89 idleThreadLock.UnLock();
90
91 if (thread == NULL && getCurNumOfThread() < maxNumOfThread)
92 {
93 thread = new Thread(this);
94 }
95
96 if (thread == NULL && waitTaskList.size() > THRESHOLE_OF_WAIT_TASK)
97 {
98 thread = new Thread(this);
99 InterlockedIncrement(&maxNumOfThread);
100 }
101 return thread;
102 }
103
104 void ThreadPool::MoveBusyThreadToIdleList(Thread * busyThread)
105 {
106 idleThreadLock.Lock();
107 idleThreadList.push_back(busyThread);
108 idleThreadLock.UnLock();
109
110 busyThreadLock.Lock();
111 for (auto it = busyThreadList.begin(); it != busyThreadList.end(); it++)
112 {
113 if (*it == busyThread)
114 {
115 busyThreadList.erase(it);
116 break;
117 }
118 }
119 busyThreadLock.UnLock();
120
121 if (maxNumOfThread != 0 && idleThreadList.size() > maxNumOfThread * 0.8)
122 {
123 DeleteIdleThread(idleThreadList.size() / 2);
124 }
125
126 PostQueuedCompletionStatus(completionPort, 0, (DWORD)GET_TASK, NULL);
127 }
128
129 void ThreadPool::MoveThreadToBusyList(Thread * thread)
130 {
131 busyThreadLock.Lock();
132 busyThreadList.push_back(thread);
133 busyThreadLock.UnLock();
134 }
135
136 void ThreadPool::GetTaskExcute()
137 {
138 Thread *thread = NULL;
139 WaitTask *waitTask = NULL;
140
141 waitTask = GetTask();
142 if (waitTask == NULL)
143 {
144 return;
145 }
146
147 if (waitTask->bLong)
148 {
149 if (idleThreadList.size() > minNumOfThread)
150 {
151 thread = GetIdleThread();
152 }
153 else
154 {
155 thread = new Thread(this);
156 InterlockedIncrement(&numOfLongFun);
157 InterlockedIncrement(&maxNumOfThread);
158 }
159 }
160 else
161 {
162 thread = GetIdleThread();
163 }
164
165 if (thread != NULL)
166 {
167 thread->ExecuteTask(waitTask->task, waitTask->param, waitTask->taskCb);
168 delete waitTask;
169 MoveThreadToBusyList(thread);
170 }
171 else
172 {
173 waitTaskLock.Lock();
174 waitTaskList.push_front(waitTask);
175 waitTaskLock.UnLock();
176 }
177
178 }
179
180 ThreadPool::WaitTask *ThreadPool::GetTask()
181 {
182 WaitTask *waitTask = NULL;
183 waitTaskLock.Lock();
184 if (waitTaskList.size() > 0)
185 {
186 waitTask = waitTaskList.front();
187 waitTaskList.pop_front();
188 }
189 waitTaskLock.UnLock();
190 return waitTask;
191 }
192
193
194 ThreadPool::Thread::Thread(ThreadPool *threadPool) :
195 busy(FALSE),
196 thread(INVALID_HANDLE_VALUE),
197 task(NULL),
198 taskCb(NULL),
199 exit(FALSE),
200 threadPool(threadPool)
201 {
202 thread = (HANDLE)_beginthreadex(0, 0, ThreadProc, this, CREATE_SUSPENDED, 0);
203 }
204
205 ThreadPool::Thread::~Thread()
206 {
207 exit = TRUE;
208 task = NULL;
209 taskCb = NULL;
210 ResumeThread(thread);
211 WaitForSingleObject(thread, INFINITE);
212 CloseHandle(thread);
213 }
214
215 BOOL ThreadPool::Thread::isBusy()
216 {
217 return busy;
218 }
219
220 void ThreadPool::Thread::ExecuteTask(TaskFun task, PVOID param, TaskCallbackFun taskCallback)
221 {
222 busy = TRUE;
223 this->task = task;
224 this->param = param;
225 this->taskCb = taskCallback;
226 ResumeThread(thread);
227 }
228
229 unsigned int ThreadPool::Thread::ThreadProc(PVOID pM)
230 {
231 Thread *pThread = (Thread*)pM;
232
233 while (true)
234 {
235 if (pThread->exit)
236 break; //线程退出
237
238 if (pThread->task == NULL && pThread->taskCb == NULL)
239 {
240 pThread->busy = FALSE;
241 pThread->threadPool->MoveBusyThreadToIdleList(pThread);
242 SuspendThread(pThread->thread);
243 continue;
244 }
245
246 int resulst = pThread->task(pThread->param);
247 if(pThread->taskCb)
248 pThread->taskCb(resulst);
249 WaitTask *waitTask = pThread->threadPool->GetTask();
250 if (waitTask != NULL)
251 {
252 pThread->task = waitTask->task;
253 pThread->taskCb = waitTask->taskCb;
254 delete waitTask;
255 continue;
256 }
257 else
258 {
259 pThread->task = NULL;
260 pThread->param = NULL;
261 pThread->taskCb = NULL;
262 pThread->busy = FALSE;
263 pThread->threadPool->MoveBusyThreadToIdleList(pThread);
264 SuspendThread(pThread->thread);
265 }
266 }
267
268 return 0;
269 }
1 // ThreadPool.cpp: 定义控制台应用程序的入口点。
2 //
3
4 #include "stdafx.h"
5 #include "ThreadPool.h"
6 #include <stdio.h>
7
8 class Task
9 {
10 public:
11 static int Task1(PVOID p)
12 {
13 int i = 10;
14 while (i >= 0)
15 {
16 printf("%d\n", i);
17 Sleep(100);
18 i--;
19 }
20 return i;
21 }
22 };
23
24 class TaskCallback
25 {
26 public:
27 static void TaskCallback1(int result)
28 {
29 printf(" %d\n", result);
30 }
31 };
32
33 int main()
34 {
35 ThreadPool threadPool(2, 10);
36 for (size_t i = 0; i < 30; i++)
37 {
38 threadPool.QueueTaskItem(Task::Task1, NULL, TaskCallback::TaskCallback1);
39 }
40 threadPool.QueueTaskItem(Task::Task1, NULL, TaskCallback::TaskCallback1, TRUE);
41
42 getchar();
43
44 return 0;
45 }

本文深入探讨线程池的基本概念、工作原理及其在Windows平台上的具体实现细节。通过维护空闲线程队列、忙碌线程队列和任务队列,线程池能够高效地分配和回收线程资源,实现任务的并发处理。文章提供了完整的线程池类代码,展示了如何自动调节线程数量,以适应不同负载情况。

471

被折叠的 条评论
为什么被折叠?



