Alice and Bob
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 1540 Accepted Submission(s): 563
Problem Description
Alice and Bob are very smart guys and they like to play all kinds of games in their spare time. The most amazing thing is that they always find the best strategy, and that's why they feel bored again and again. They just invented a new game, as they usually did.
The rule of the new game is quite simple. At the beginning of the game, they write down N random positive integers, then they take turns (Alice first) to either:
1. Decrease a number by one.
2. Erase any two numbers and write down their sum.
Whenever a number is decreased to 0, it will be erased automatically. The game ends when all numbers are finally erased, and the one who cannot play in his(her) turn loses the game.
Here's the problem: Who will win the game if both use the best strategy? Find it out quickly, before they get bored of the game again!
The rule of the new game is quite simple. At the beginning of the game, they write down N random positive integers, then they take turns (Alice first) to either:
1. Decrease a number by one.
2. Erase any two numbers and write down their sum.
Whenever a number is decreased to 0, it will be erased automatically. The game ends when all numbers are finally erased, and the one who cannot play in his(her) turn loses the game.
Here's the problem: Who will win the game if both use the best strategy? Find it out quickly, before they get bored of the game again!
Input
The first line contains an integer T(1 <= T <= 4000), indicating the number of test cases.
Each test case contains several lines.
The first line contains an integer N(1 <= N <= 50).
The next line contains N positive integers A 1 ....A N(1 <= A i <= 1000), represents the numbers they write down at the beginning of the game.
Each test case contains several lines.
The first line contains an integer N(1 <= N <= 50).
The next line contains N positive integers A 1 ....A N(1 <= A i <= 1000), represents the numbers they write down at the beginning of the game.
Output
For each test case in the input, print one line: "Case #X: Y", where X is the test case number (starting with 1) and Y is either "Alice" or "Bob".
Sample Input
3 3 1 1 2 2 3 4 3 2 3 5
Sample Output
Case #1: Alice Case #2: Bob Case #3: Bob
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <iostream>
#include <cmath>
#include <queue>
#include <map>
#include <stack>
#include <list>
#include <vector>
using namespace std;
#define LL __int64
int sg[60][60000];
int dp(int a,int b)
{
if (sg[a][b]!=-1)
return sg[a][b];
if (b==1)
return sg[a][b]=dp(a+1,0);
sg[a][b]=0;
if (a>0&&!dp(a-1,b))
sg[a][b]=1;
if (b>0&&!dp(a,b-1))
sg[a][b]=1;
if (a>0&&b&&!dp(a-1,b+1))
sg[a][b]=1;
if (a>1&&((b==0&&!dp(a-2,b+2))||(b&&!dp(a-2,b+3))))
sg[a][b]=1;
return sg[a][b];
}
int main()
{
int T,n,i,x,y,z;
memset(sg,-1,sizeof(sg));
scanf("%d",&T);
for (int c=1;c<=T;c++)
{
y=0;z=0;
scanf("%d",&n);
for (i=1;i<=n;i++)
{
scanf("%d",&x);
if (x==1)
y++;
else z+=x+1;
}
if (z) z--;
dp(y,z);
printf("Case #%d: ",c);
if (sg[y][z]) puts("Alice");
else puts("Bob");
}
return 0;
}
本文探讨了游戏开发中涉及的策略与算法实现,包括如何使用最佳策略在游戏中取胜,涉及数学逻辑、游戏规则理解及算法优化等内容。
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