主角有了,那就是需要一个配角,配角的是主人公。
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public static Player instance;
void Awake()
{
instance = this;
}
private string account;
public string Account {
get {
return account;
}
}
private string nickname;
public string Nickname {
get {
return nickname;
}
set {
nickname = value;
}
}
private string password;
public string Password {
get {
return password;
}
set {
password = value;
}
}
private Sprite playerImage;
public Sprite PlayerImage {
get {
return playerImage;
}
set {
playerImage = value;
}
}
private string friend;
public string Friend {
get {
return friend;
}
set {
friend = value;
}
}
private int grade;
public int Grade {
get {
return grade;
}
set {
grade = value;
}
}
private int score;
public int Score {
get {
return score;
}
set {
score = value;
}
}
public Player (string account,string nickname,string password)
{
this.account = account;
this.nickname = nickname;
this .password = password;
}
public Player (string nickname)
{
this.nickname = nickname;
}
}