ActionScript Worker Demo

本文介绍了一个简单的ActionScript 3 (AS3) 多线程应用示例,通过创建Worker实例实现跨线程通信,包括消息发送与接收的过程。主程序与工作线程之间通过MessageChannel进行数据交换。

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一直以来都期盼as3什么时候能够支持多线程,现在终于来了,特写了一个小demo,照搬别人的,helloworld级的,羞愧,····

001 package
002 {
003     import flash.display.Sprite;
004     import flash.events.Event;
005     import flash.system.MessageChannel;
006     import flash.system.Worker;
007     import flash.system.WorkerDomain;
008     import flash.utils.setInterval;
009  
010     public class WorkerTest extends Sprite
011     {
012         protected var mainToWorker:MessageChannel;
013         protected var workerToMain:MessageChannel;
014         protected var worker:Worker;
015  
016         public function WorkerTest()
017         {
018             this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
019         }
020  
021         private function onAddedToStage(e:Event) : void
022         {
023             this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
024  
025             init();
026         }
027  
028         private function init() : void
029         {
030             if (Worker.current.isPrimordial)
031             {
032                 worker = WorkerDomain.current.createWorker(this.loaderInfo.bytes);
033  
034                 mainToWorker = Worker.current.createMessageChannel(worker);
035                 workerToMain = worker.createMessageChannel(Worker.current);
036  
037                 worker.setSharedProperty("mainToWorker", mainToWorker);
038                 worker.setSharedProperty("workerToMain", workerToMain);
039  
040                 workerToMain.addEventListener(Event.CHANNEL_MESSAGE, onWorkerToMain);
041  
042                 worker.start();
043  
044                 setInterval(
045                     function () : void
046                     {
047                         //helloworld();
048                         count();
049                     },
050                     2000
051                 );
052             }
053             else
054             {
055                 mainToWorker = Worker.current.getSharedProperty("mainToWorker");
056                 workerToMain = Worker.current.getSharedProperty("workerToMain");
057  
058                 mainToWorker.addEventListener(Event.CHANNEL_MESSAGE, onMainToWorker);
059             }
060         }
061  
062         protected function helloworld() : void
063         {
064             mainToWorker.send("HELLO");
065             trace("[Main] HELLO ");
066         }
067  
068         protected function count() : void
069         {
070             mainToWorker.send("ADD");
071             mainToWorker.send(2);
072             mainToWorker.send(5);
073  
074             trace("[Main] ADD 2 + 5 ?");
075         }
076  
077         protected function onMainToWorker(e:Event) : void
078         {
079             var msg:* = mainToWorker.receive();
080  
081             switch (msg)
082             {
083                 case "HELLO":
084                     workerToMain.send("WORLD");
085                     break;
086                 case "ADD":
087                     var a:int = mainToWorker.receive();
088                     var b:int = mainToWorker.receive();
089  
090                     workerToMain.send(a + b);
091                     break;
092             }
093         }
094  
095         protected function onWorkerToMain(e:Event) : void
096         {
097             trace("[Worker] " + workerToMain.receive());
098         }
099     }
100 }

result:

1 [Main] ADD 2 + 5 ?
2 [Worker] 7
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