UE4 射线

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "SWeapon.generated.h"

class USkeletalMeshComponent;

UCLASS()
class TSHOOTERGAME_API ASWeapon : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	ASWeapon();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

	UFUNCTION(BlueprintCallable,Category="Weapon")
	void Fire();

	UPROPERTY(VisibleAnywhere,BlueprintReadOnly,Category="Components")
	USkeletalMeshComponent*  SkeletalMeshComponent;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;


};

 

// Fill out your copyright notice in the Description page of Project Settings.

#include "Public/SWeapon.h"
#include <Components/SkeletalMeshComponent.h>
#include "Publ
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值