实现石头剪刀布游戏用1-2-3表示石头-剪刀-布
用户每次输入一个数,电脑每次自动生成一个数,根据游戏规则判断输赢
三局两胜
注:调用了方法
代码实现如下:
主代码:
import java.util.Random;
import java.util.Scanner;
public class Day_02 {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
Random rd = new Random();
boolean isFlag = true;
String Details = "石头剪刀布,使用1,2,3代表石头,剪刀,布,三局两胜制";
while (isFlag) {
System.out.println("-------欢迎来到石头剪刀布游戏-------");
System.out.println("-----------请 选 择--------");
System.out.println(" 0.规 则");
System.out.println(" 1.开始游戏");
System.out.println(" 2.退 出");
System.out.print(" 请选择(0-2):");
char selection = Utility2.readMenuSelection();
switch (selection) {
case '0':
System.out.println("-------------规 则-------------");
System.out.println(Details);
System.out.println("--------------------------------\n");
break;
case '1':
System.out.println("------------开 始 游 戏------------");
while (true) {
int victory = 0, draw = 0, fail = 0;
int numbers = rd.nextInt(3) + 1;//机器人出拳随机数
System.out.println(numbers);
for (int i = 1; i <= 3; i++) {
System.out.println("请输入你出的第" + i + "拳:");
int num = sc.nextInt();
if (num > 3) {
System.out.println("出拳错误,请重新出拳");
i--;
} else if (num == 1) {
if (numbers == 1) {
draw++;
} else if (numbers == 2) {
victory++;
if (victory == 2) {
System.out.println("恭喜你赢了");
break;
}
} else {
fail++;
if (fail == 2) {
System.out.println("很遗憾,你输了,下次努力!");
break;
}
}
} else if (num == 2) {
if (numbers == 1) {
fail++;
if (fail == 2) {
System.out.println("很遗憾,你输了,下次努力!");
break;
}
} else if (numbers == 2) {
draw++;
} else {
victory++;
if (victory == 2) {
System.out.println("恭喜你赢了");
break;
}
}
} else {
if (numbers == 1) {
victory++;
if (victory == 2) {
System.out.println("恭喜你赢了");
break;
}
} else if (numbers == 2) {
fail++;
if (fail == 2) {
System.out.println("很遗憾,你输了,下次努力!");
break;
}
} else {
draw++;
}
}
}
if (victory == 1 && draw == 1 && fail == 1 || draw == 3) {
System.out.println("棋逢对手");
}
if (victory == 1 && draw == 2) {
System.out.println("小胜一局");
}
if (draw == 2 && fail == 1) {
System.out.println("很遗憾,你输了");
}
break;
}
case '2':
System.out.print("确认是否退出(Y/N):");
char isExit = Utility2.readConfirmSelection();
if(isExit == 'Y'){
isFlag = false;
}
break;
}
}
}
}
调用的方法:
import java.util.Scanner;
public class Utility2 {
private static Scanner sc = new Scanner(System.in);
public static char readMenuSelection(){
char c;
for(; ; ){
String str = readKeyBoard(1);
c = str.charAt(0);
if(c != '0' && c != '1' && c != '2'){
System.out.print("选择错误,请重新输入");
}else break;
}
return c;
}
public static char readConfirmSelection(){
char c;
for(; ; ){
String str = readKeyBoard(1).toUpperCase();
c = str.charAt(0);
if(c == 'Y' || c == 'N'){
break;
}else {
System.out.print("选择错误,请重新输入:");
}
}
return c;
}
private static String readKeyBoard(int limit) {
String line="";
while (sc.hasNext()) {
line = sc.nextLine();
if(line.length()<1||line.length()>limit){
continue;
}
break;
}
return line;
}
}
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