原文
The Awake function is called on all objects in the Scene before any object’s Start function is called. This fact is useful in cases where object A’s initialisation code needs to rely on object B’s already being initialised; B’s initialisation should be done in Awake, while A’s should be done in Start.
https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
解说
Start() will be called after All awake() be called
Awake() 会用于all object in scene. 并早于任何一个Start().
但是若Enable = false,那么Start()并不会跑。
原文2
Each GameObject’s Awake is called in a random order between objects. Because of this, you should use Awake to set up references between scripts, and use Start to pass any information back and forth.
解说
由于Awake()乱序启动,所以建议Awake()中的编写应只传引用。
本文深入探讨了Unity游戏引擎中Awake与Start函数的执行时机与用途。Awake函数会在所有对象的初始化前调用,确保对象间的依赖初始化顺序正确;而Start函数则在所有Awake函数执行完毕后调用,适用于对象内部状态的设置。文章还提到了Awake函数的调用顺序是随机的,因此建议仅用于设置引用。
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