InputAction输入控件分析

primarytouch和#0 touch 和#1touch的区别

当一次触摸式会触发 primarytouch和#0touch
此时第二根手指触摸触发#1touch
抬起地一根手指#0touch不处罚 只剩#1touch ,primarytouch不会转移到#1touch

此时再次按下第一根手指 会触发#0 touch 只触发了#1touch 仍会触发,primary touch没有触发

结论 一组手指触发时间只会在第一次触摸时会有primary, 第一根指头抬起后,这一组结束前都不会再触发

触发顺序

一般情况下的触发顺序

touch contact
positiong (start只会在第一次触发的时候触发,之后都是prefermed)
start position(start 只会在第一次触发的时候触发,之后都是prefermed)
phase
delta

经过测试,通过player input设置的方式绑定回调方法。
触发顺序不由input action中的顺序控制。
反而由input action中的创建顺序决定。非常bug的方式。
即我先创建了一个action A ,后创建了action B,如果触发方式上,一帧内同时执行,则A会先于B执行。任何方式的修改都不会改变这一现象。
触发把A删除,再重新创建。
官方建议是不要设置任何有关同一帧执行的,和顺序有关的代码

鼠标左键单击

鼠标左键的单机可以兼容interaction中的tap和hold。
猜想:一些简单的控件触发可以都可以兼容tap 和hold。例如在按下后立刻触发start和performed,在抬起后会触发cancled。这些基本可以认为是简单的触发控件。

touchphase

新版的touchphase和旧版的touchphase是不同的类,注意命名空间的不同一个时unityengine,一个是unityengine.inputsystem

设计规范

inputaction中输入的条件判断若能在一个action中实现,则在一个action中实现。
inputaction中条件的判断需要多个实现则要在phase中执行,具体的操作逻辑如果是每帧则在delta中执行
对于多帧同步,第一帧的和状态位置相关的初始值一定要赋值,或做判断
对于移动尽量使用smoothdamp ,优化用户体验。需要做到避免携程重复启用。

携程

yield return null
和yield return new waitframeend()
的区别
yield return null 在某些情况下可能无法被stopcoroutine所阻止

> UnrealEditor-Force-Win64-DebugGame.dll!UTFEquipmentScreen::NativeOnInitialized() 行 16 C++ UnrealEditor-UMG.dll!UUserWidget::Initialize() 行 165 C++ UnrealEditor-UMG.dll!UUserWidget::CreateInstanceInternal(UObject * Outer, TSubclassOf<UUserWidget> UserWidgetClass, FName InstanceName, UWorld * World, ULocalPlayer * LocalPlayer) 行 2504 C++ UnrealEditor-UMG.dll!UUserWidget::CreateWidgetInstance(UWidget & OwningWidget, TSubclassOf<UUserWidget> UserWidgetClass, FName WidgetName) 行 2398 C++ UnrealEditor-CommonUI.dll!CreateWidget<UUserWidget,UWidget *>(UWidget * OwningObject, TSubclassOf<UUserWidget> UserWidgetClass, FName WidgetName) 行 1718 C++ UnrealEditor-CommonUI.dll!FUserWidgetPool::AddActiveWidgetInternal<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget> WidgetClass, TFunctionRef<TSharedPtr<SObjectWidget,1> __cdecl(UUserWidget *,TSharedRef<SWidget,1>)> ConstructWidgetFunc) 行 125 C++ [内联框架] UnrealEditor-CommonUI.dll!FUserWidgetPool::GetOrCreateInstance(TSubclassOf<UCommonActivatableWidget>) 行 62 C++ UnrealEditor-CommonUI.dll!UCommonActivatableWidgetContainerBase::AddWidgetInternal(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InitFunc) 行 178 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonActivatableWidgetContainerBase::AddWidget<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InstanceInitFunc) 行 52 C++ UnrealEditor-Force-Win64-DebugGame.dll!UPrimaryGameLayout::PushWidgetToLayerStack<UCommonActivatableWidget>(FGameplayTag LayerName, UClass * ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InitInstanceFunc) 行 109 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonUIExtensions::PushContentToLayer_ForPlayer(const ULocalPlayer * LocalPlayer, FGameplayTag LayerName, TSubclassOf<UCommonActivatableWidget> WidgetClass) 行 75 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonUIExtensions::execPushContentToLayer_ForPlayer(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 456 C++ UnrealEditor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) 行 7192 C++ UnrealEditor-CoreUObject.dll!UObject::CallFunction(FFrame & Stack, void * const Z_Param__Result, UFunction * Function) 行 1147 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode(FFrame & Stack, void * const Z_Param__Result, bool bCanFailSilently) 行 3117 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!UObject::execLetObj(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 2907 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1214 C++ UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>(UObject * Context, UFunction * Function, FFrame & Stack, void * const Z_Param__Result, void(*)(UObject *, FFrame &, void *) ExecFtor) 行 1043 C++ UnrealEditor-CoreUObject.dll!ProcessLocalFunction::__l2::<lambda_1>::operator()() 行 1286 C++ UnrealEditor-CoreUObject.dll!ProcessLocalFunction(UObject * Context, UFunction * Fn, FFrame & Stack, void * const Z_Param__Result) 行 1304 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1214 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessInternal(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1336 C++ UnrealEditor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) 行 7192 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessEvent(UFunction * Function, void * Parms) 行 2175 C++ UnrealEditor-Engine.dll!TScriptDelegate<FNotThreadSafeDelegateMode>::ProcessDelegate<UObject>(void * Parameters) 行 449 C++ [内联框架] UnrealEditor-Engine.dll!UKismetSystemLibrary::FOnAssetClassLoaded_DelegateWrapper(const TScriptDelegate<FNotThreadSafeDelegateMode> &) 行 452 C++ [内联框架] UnrealEditor-Engine.dll!UKismetSystemLibrary::FOnAssetClassLoaded::ExecuteIfBound(TSubclassOf<UObject>) 行 416 C++ UnrealEditor-Engine.dll!`UKismetSystemLibrary::LoadAssetClass&#39;::`2&#39;::FLoadAssetClassAction::OnLoaded() 行 3099 C++ UnrealEditor-Engine.dll!FLoadAssetActionBase::UpdateOperation(FLatentResponse & Response) 行 3043 C++ UnrealEditor-Engine.dll!FLatentActionManager::TickLatentActionForObject(float DeltaTime, TMultiMap<int,FPendingLatentAction *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FPendingLatentAction *,1>> & ObjectActionList, UObject * InObject) 行 298 C++ UnrealEditor-Engine.dll!FLatentActionManager::ProcessLatentActions(UObject * InObject, float DeltaTime) 行 237 C++ UnrealEditor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) 行 1543 C++ UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) 行 2140 C++ UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) 行 550 C++ UnrealEditor-Win64-DebugGame.exe!FEngineLoop::Tick() 行 5869 C++ [内联框架] UnrealEditor-Win64-DebugGame.exe!EngineTick() 行 69 C++ UnrealEditor-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine) 行 188 C++ UnrealEditor-Win64-DebugGame.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) 行 266 C++ UnrealEditor-Win64-DebugGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) 行 317 C++ [外部代码] 上面这是原本一个UI界面的创建的调用堆栈,我模仿这个传入一个同层级的UI界面,但似乎处理方式有区别,我这个页面也不能显示返回按钮,调用堆栈如下,帮我分析一下: > UnrealEditor-Force-Win64-DebugGame.dll!UTestWidget::NativeOnInitialized() 行 15 C++ UnrealEditor-UMG.dll!UUserWidget::Initialize() 行 165 C++ UnrealEditor-UMG.dll!UUserWidget::CreateInstanceInternal(UObject * Outer, TSubclassOf<UUserWidget> UserWidgetClass, FName InstanceName, UWorld * World, ULocalPlayer * LocalPlayer) 行 2504 C++ UnrealEditor-UMG.dll!UUserWidget::CreateWidgetInstance(UWidget & OwningWidget, TSubclassOf<UUserWidget> UserWidgetClass, FName WidgetName) 行 2398 C++ UnrealEditor-CommonUI.dll!CreateWidget<UUserWidget,UWidget *>(UWidget * OwningObject, TSubclassOf<UUserWidget> UserWidgetClass, FName WidgetName) 行 1718 C++ UnrealEditor-CommonUI.dll!FUserWidgetPool::AddActiveWidgetInternal<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget> WidgetClass, TFunctionRef<TSharedPtr<SObjectWidget,1> __cdecl(UUserWidget *,TSharedRef<SWidget,1>)> ConstructWidgetFunc) 行 125 C++ [内联框架] UnrealEditor-CommonUI.dll!FUserWidgetPool::GetOrCreateInstance(TSubclassOf<UCommonActivatableWidget>) 行 62 C++ UnrealEditor-CommonUI.dll!UCommonActivatableWidgetContainerBase::AddWidgetInternal(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InitFunc) 行 178 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonActivatableWidgetContainerBase::AddWidget<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InstanceInitFunc) 行 52 C++ UnrealEditor-Force-Win64-DebugGame.dll!UPrimaryGameLayout::PushWidgetToLayerStack<UCommonActivatableWidget>(FGameplayTag LayerName, UClass * ActivatableWidgetClass, TFunctionRef<void __cdecl(UCommonActivatableWidget &)> InitInstanceFunc) 行 109 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonUIExtensions::PushContentToLayer_ForPlayer(const ULocalPlayer * LocalPlayer, FGameplayTag LayerName, TSubclassOf<UCommonActivatableWidget> WidgetClass) 行 75 C++ UnrealEditor-Force-Win64-DebugGame.dll!UCommonUIExtensions::execPushContentToLayer_ForPlayer(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 456 C++ UnrealEditor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) 行 7192 C++ UnrealEditor-CoreUObject.dll!UObject::CallFunction(FFrame & Stack, void * const Z_Param__Result, UFunction * Function) 行 1147 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode(FFrame & Stack, void * const Z_Param__Result, bool bCanFailSilently) 行 3117 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!UObject::execLetObj(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 2907 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1214 C++ UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>(UObject * Context, UFunction * Function, FFrame & Stack, void * const Z_Param__Result, void(*)(UObject *, FFrame &, void *) ExecFtor) 行 1043 C++ UnrealEditor-CoreUObject.dll!ProcessLocalFunction::__l2::<lambda_1>::operator()() 行 1286 C++ UnrealEditor-CoreUObject.dll!ProcessLocalFunction(UObject * Context, UFunction * Fn, FFrame & Stack, void * const Z_Param__Result) 行 1304 C++ [内联框架] UnrealEditor-CoreUObject.dll!FFrame::Step(UObject *) 行 482 C++ UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1214 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessInternal(UObject * Context, FFrame & Stack, void * const Z_Param__Result) 行 1336 C++ UnrealEditor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) 行 7192 C++ UnrealEditor-CoreUObject.dll!UObject::ProcessEvent(UFunction * Function, void * Parms) 行 2175 C++ UnrealEditor-Engine.dll!TScriptDelegate<FNotThreadSafeDelegateMode>::ProcessDelegate<UObject>(void * Parameters) 行 449 C++ [内联框架] UnrealEditor-Engine.dll!UKismetSystemLibrary::FOnAssetClassLoaded_DelegateWrapper(const TScriptDelegate<FNotThreadSafeDelegateMode> &) 行 452 C++ [内联框架] UnrealEditor-Engine.dll!UKismetSystemLibrary::FOnAssetClassLoaded::ExecuteIfBound(TSubclassOf<UObject>) 行 416 C++ UnrealEditor-Engine.dll!`UKismetSystemLibrary::LoadAssetClass&#39;::`2&#39;::FLoadAssetClassAction::OnLoaded() 行 3099 C++ UnrealEditor-Engine.dll!FLoadAssetActionBase::UpdateOperation(FLatentResponse & Response) 行 3043 C++ UnrealEditor-Engine.dll!FLatentActionManager::TickLatentActionForObject(float DeltaTime, TMultiMap<int,FPendingLatentAction *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FPendingLatentAction *,1>> & ObjectActionList, UObject * InObject) 行 298 C++ UnrealEditor-Engine.dll!FLatentActionManager::ProcessLatentActions(UObject * InObject, float DeltaTime) 行 214 C++ UnrealEditor-UMG.dll!UUserWidget::NativeTick(const FGeometry & MyGeometry, float InDeltaTime) 行 1869 C++ UnrealEditor-UMG.dll!SObjectWidget::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) 行 126 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1445 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-CommonUI.dll!SCommonAnimatedSwitcher::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 44 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-UMG.dll!SObjectWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 140 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-Slate.dll!SConstraintCanvas::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 345 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-Engine.dll!SPlayerLayer::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 533 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-Slate.dll!SCanvas::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 146 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-Engine.dll!SGameLayerManager::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 421 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-Slate.dll!SViewport::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 173 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-Slate.dll!SScaleBox::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 330 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-Slate.dll!SCanvas::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 146 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-Slate.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 131 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 252 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 252 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 252 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-Slate.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 131 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-Slate.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 252 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 34 C++ UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 15 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 209 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 46 C++ UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 1579 C++ UnrealEditor-SlateCore.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) 行 2089 C++ UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) 行 411 C++ UnrealEditor-SlateCore.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) 行 2123 C++ UnrealEditor-Slate.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,1> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) 行 1177 C++ UnrealEditor-Slate.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,1> DrawOnlyThisWindow) 行 1419 C++ UnrealEditor-Slate.dll!FSlateApplication::DrawWindows() 行 1121 C++ UnrealEditor-Slate.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) 行 1724 C++ UnrealEditor-Slate.dll!FSlateApplication::Tick(ESlateTickType TickType) 行 1574 C++ UnrealEditor-Win64-DebugGame.exe!FEngineLoop::Tick() 行 5995 C++ [内联框架] UnrealEditor-Win64-DebugGame.exe!EngineTick() 行 69 C++ UnrealEditor-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine) 行 188 C++ UnrealEditor-Win64-DebugGame.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) 行 266 C++ UnrealEditor-Win64-DebugGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) 行 317 C++ [外部代码]
最新发布
10-14
### 通过 InputAction 实现键盘输入的实时响应 Unity 的新输入系统提供了一种灵活且结构化的方式来处理键盘输入。使用 `InputAction` 可以实现按键事件的实时响应,同时支持复杂的绑定配置运行时动态调整。 #### 定义与绑定 InputActionUnity 编辑器中,可以通过创建 `.inputactions` 资产来定义输入动作,并将特定的物理按键(如键盘上的键)绑定到这些动作上。例如,可以为“跳跃”动作绑定空格键[^1]。这种绑定方式不仅限于单个按键,还可以是按键组合或轴值输入#### 启用并监听 InputAction 的回调 一旦定义好输入动作,就可以在脚本中实例化并启用该动作。通过订阅 `performed` 事件,可以在按键被触发时执行相应的逻辑。以下代码展示了如何通过 `InputAction` 检测空格键的按下事件: ```csharp private InputAction jumpAction; private void Awake() { jumpAction = new InputAction(binding: "<Keyboard>/space"); jumpAction.performed += _ => Debug.Log("空格键被按下"); jumpAction.Enable(); } ``` 此方法允许开发者直接在代码中处理按键事件,而无需每帧轮询按键状态,从而提高性能可读性。 #### 处理多方向输入(Vector2 类型) 对于需要二维输入的情况,例如 WASD 控制角色移动,可以使用 `Vector2` 类型的 `InputAction`。以下是一个示例脚本,用于检测 W S 键的输入: ```csharp public class InputControl : MonoBehaviour { public InputAction inputAction; private void Start() { inputAction.Enable(); inputAction.performed += OnInputPerformed; } private void OnInputPerformed(InputAction.CallbackContext context) { Vector2 inputVector = context.ReadValue<Vector2>(); float ws = inputVector.y; if (ws > 0) { Debug.Log("W 键被按下"); } else if (ws < 0) { Debug.Log("S 键被按下"); } } } ``` 这种方式能够更直观地处理多个按键的组合输入,并支持更复杂的控制逻辑[^2]。 ---
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