Cocos2d-x判断点击到一个精灵

//on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do
    {
        CC_BREAK_IF(! CCLayer::init());
         
        //Get window size.
        CCSize size = CCDirector::sharedDirector()->getWinSize();
         
        //pSprite is a CCSprite for test.
        pSprite = CCSprite::spriteWithFile("fjut.png");
        CC_BREAK_IF(! pSprite);
         
        //Place the sprite on the center of the screen 
        pSprite->setPosition(ccp(size.width/2, size.height/2));
         
        this->addChild(pSprite, 0);
        bRet = true;
    } while (0);
     
    this->setIsTouchEnabled(true);
    return bRet;
}
void HelloWorld::registerWithTouchDispatcher()
{
    CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, -1988, true);
}
 
static CCRect getRect(CCNode* pNode)
{
    CCRect rc;
    rc.origin = pNode->getPosition();
    rc.size = pNode->getContentSize();
    rc.origin.x -= rc.size.width*0.5;
    rc.origin.y -= rc.size.height*0.5;
    return rc;
}
 
void HelloWorld::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
    CCPoint touchLocation = convertTouchToNodeSpace(pTouch);
    if(CCRect::CCRectContainsPoint(getRect(pSprite), touchLocation))
    {
        printf("我被点中了!\n");
    }
}
 
bool HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
    return true;
}
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