源码可在https://github.com/learnmoreonce/SLAM 下载
文件:io/points_processor.h
#ifndef CARTOGRAPHER_IO_POINTS_PROCESSOR_H_
#define CARTOGRAPHER_IO_POINTS_PROCESSOR_H_
#include <memory>
#include "cartographer/io/points_batch.h"
namespace cartographer {
namespace io {
/*
PointsProcessor 点云虚基类,提供一种批量处理points的抽象接口,不可拷贝/赋值
2个抽象接口:
1),Process()负责对PointsBatch进行处理
2),Flush()刷新.
在assets_writer_backpack_2d.lua文件中有各个pipeline的处理流程.
*/
// A processor in a pipeline. It processes a 'points_batch' and hands it to the
// next processor in the pipeline.
class PointsProcessor {
public:
enum class FlushResult {
kRestartStream,
kFinished,
};
PointsProcessor() {}
virtual ~PointsProcessor() {} //必须为虚函数,不然子类无法正确析构.
PointsProcessor(const PointsProcessor&) = delete;
PointsProcessor& operator=(const PointsProcessor&) = delete;
// Receive a 'points_batch', process it and pass it on.
virtual void Process(std::unique_ptr<PointsBatch> points_batch) = 0;//纯虚函数
// Some implementations will perform expensive computations and others that do
// multiple passes over the data might ask for restarting the stream.
virtual FlushResult Flush() = 0;
};
} // namespace io
} // namespace cartographer
#endif // CARTOGRAPHER_IO_POINTS_PROCESSOR_H_
本文发于:
* http://www.jianshu.com/u/9e38d2febec1
* https://zhuanlan.zhihu.com/learnmoreonce
* http://blog.youkuaiyun.com/learnmoreonce
* slam源码分析微信公众号:slamcode