UE4 Relative Location To World Location 相对坐标转世界坐标 世界坐标转相对坐标 相对坐标转世界坐标 //For example, if T was an object's transform, this would transform a position from local space to world space. FVector UKismetMathLibrary::TransformLocation(const FTransform& T, FVector Location) { return T.TransformPosition(Location); } T 取父控件的WorldTransfrom, 假如P