
CritterAI
kun1234567
C++.Ogre.OpenGL.ALLEGRO.SDL.Lua.CEGUI.PhysX.Artoolkit.Navi.Jira.Unity3D.Jenkins.wwise.bugly.wetest.prefdog.ue4.
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CritterAI官方文档翻译【The Crowd Manager】
The Crowd Manager翻译:kun 2014.12.4The crowd manager is the big beast of the navigation components. It not only handles a lot of the path management for you, but also local steering and dynamic翻译 2014-12-04 01:59:37 · 1705 阅读 · 0 评论 -
CritterAI官方文档翻译【Compiling the Input】
Compiling the Input翻译:kun 2014.12.4The input compile step involves gathering together all the resources needed to build the navigation mesh. This may be as simple as compiling the source geome翻译 2014-12-04 02:03:42 · 1776 阅读 · 0 评论 -
CritterAI官方文档翻译【The Navigation Query】
翻译:kun 2014.12.4The navigation mesh query is the most important class to understand since most navigation clients will interact with the query rather than the navigation mesh itself. The mesh cont翻译 2014-12-04 01:56:07 · 1881 阅读 · 0 评论 -
CritterAI官方文档翻译【An Introduction to Navigation】
An Introduction to Navigation翻译:kun 2014.12.4 The navigation side of CAINav consists of features used to create and use navigation meshes for pathfinding and local steering.CAINav提供创建Navmesh翻译 2014-12-04 01:43:33 · 1851 阅读 · 0 评论 -
CritterAI官方文档翻译【The Advanced Build Type】
The Advanced Build Type翻译:kun 2014.12.4 The NavmeshBuild asset's advanced build type serves three main purposes:Provides extra debug information to help you figure out problems, or better se翻译 2014-12-04 02:12:57 · 1407 阅读 · 0 评论 -
CritterAI官方文档翻译【The Input Build】
The Input Build翻译:kun 2014.12.4 The Unity NMGen build process is pretty much the same as the standard build process describe by An Introduction to NMGen. The main difference is in the input co翻译 2014-12-04 02:11:13 · 1365 阅读 · 0 评论 -
CritterAI官方文档翻译【BuildingNavigationMeshes】
BuildingNavigationMeshes翻译:kun 2014.12.4 The NMGen ease-of-use extensions for Unity provide GUI-level access to almost all of the NMGen features. You can build navigation meshes with a single翻译 2014-12-04 02:10:10 · 2910 阅读 · 0 评论 -
CritterAI官方文档翻译【Getting Started with Unity】
Getting Started with Unity翻译:kun 2014.12.4CAINav provides various extensions that make life easier in Unity. This section covers topcis that will help you get going.CAINav 提供了各种对U3D的扩展。本文能帮你翻译 2014-12-04 02:09:01 · 2426 阅读 · 0 评论 -
CritterAI官方文档翻译【Building Multi-Tile Meshes】
Building Multi-Tile Meshes翻译:kun 2014.12.4A multi-tile navigation mesh consists of a group of square tiles layed out in a grid on the xz-plane. Each tile in the mesh consists of its own polygo翻译 2014-12-04 02:08:14 · 1583 阅读 · 0 评论 -
CritterAI官方文档翻译【Creating the Navigation Mesh】
Creating the Navigation Mesh翻译:kun 2014.12.4The final step in the NMGen build process is to create the navigation mesh. As a minimum you must have PolyMesh data. PolyMeshDetail and ConnectionS翻译 2014-12-04 02:08:00 · 1616 阅读 · 0 评论 -
CritterAI官方文档翻译【The Incremental Builder】
The Incremental Builder翻译:kun 2014.12.4The IncrementalBuilder implements a flexible build process that can be used at design time to create PolyMesh and PolyMeshDetail objects. INMGenProcessor翻译 2014-12-04 02:05:07 · 1353 阅读 · 0 评论 -
CritterAI官方文档翻译【The Path Corridor】
The Path Corridor翻译:kun 2014.12.4The path corridor provides a way of moving along a navigation path without worrying about the minutiae of managing the path.廊道提供了一种沿指定导航路径进行移动,而不必担心管理使用路径数据时翻译 2014-12-04 01:58:20 · 1402 阅读 · 0 评论 -
CritterAI官方文档翻译【The Navigation Mesh】
翻译:kun 2014.12.4The navigation mesh is the primary data model for the navigation system. The only user component that deals directly with the mesh on a regular basis is the component that is respons翻译 2014-12-04 01:53:58 · 2181 阅读 · 0 评论 -
CritterAI官方文档翻译【An Introduction to NMGen】
The Crowd Manager翻译:kun 2014.12.4The purpose of NMGen is to generate navigation meshes from arbitrary source geometry. Features fall into two categories: Core and 'standard build'.NMGen用于将任意翻译 2014-12-04 02:01:20 · 2433 阅读 · 0 评论 -
CritterAI官方文档翻译【Build Configuration】
Build Configuration翻译:kun 2014.12.4 This topic covers some of the Unity specfic configuration settings found in the NavmeshBuild asset.本章介绍了Unity扩展里的NavmeshBuild组件所包含的一些配置选项。Note Note:翻译 2014-12-04 02:12:10 · 2025 阅读 · 0 评论