
DirectSound/OpenAL
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OpenAL Lesson 3: Multiple Sources(转载)
转载http://www.devmaster.net/articles/openal-tutorials/lesson3.phpHello. Its been a while since my last tutorial. But better late than never I guess. Since Im sure your all impatient to read the lat转载 2007-10-14 19:53:00 · 1045 阅读 · 0 评论 -
OpenAL Lesson 5: Sources Sharing Buffers(转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson5.phpAt this point in the OpenAL series I will show one method of having your buffers be shared among many sources. This is a very logical转载 2007-10-14 20:29:00 · 926 阅读 · 0 评论 -
OpenAL Lesson 6: Advanced Loading and Error Handles(转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson6.phpWeve been doing some pretty simple stuff up until now that didnt require us to be very precise in the way weve handled things. The转载 2007-10-14 20:32:00 · 897 阅读 · 0 评论 -
OpenAL Lesson 1: Simple Static Sound(转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson1.phpWelcome to the exciting world of OpenAL! OpenAL is still in a stage of growth, and even though there is an ever larger following to th转载 2007-10-14 19:45:00 · 1686 阅读 · 0 评论 -
Audio in Windows Vista(转载)
转自http://www.cppblog.com/lai3d/archive/2006/12/03/15948.aspx原帖地址:http://forums.creative.com/creativelabs/board/message?board.id=Vista&message.id=1694这个是一堆老外对这个帖子的讨论:http://forums.creative.com/crea转载 2007-10-14 21:16:00 · 2196 阅读 · 0 评论 -
OpenAL Lesson 2: Looping and Fadeaway(转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson2.phpHope you found the last tutorial of some use. I know I did. This will be a real quick and easy tutorial. It wont get too much more co转载 2007-10-14 19:51:00 · 947 阅读 · 0 评论 -
OpenAL Lesson 4: The ALC(转载)
转载http://www.devmaster.net/articles/openal-tutorials/lesson4.phpUp until now we have been letting Alut do all the real tricky stuff for us. For example handling the audio devices. Its really nice t转载 2007-10-14 19:59:00 · 1113 阅读 · 0 评论 -
OpenAL Lesson 7: The Doppler Effect(转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson7.phpI know this will be boring review for anyone with a course in high school physics, but lets humour ourselves. The Doppler effect can b转载 2007-10-14 20:35:00 · 2244 阅读 · 0 评论 -
OpenAL Lesson 8: OggVorbis Streaming Using The Source Queue (转载)
转自http://www.devmaster.net/articles/openal-tutorials/lesson8.phpHello again fellow coders. Im back after a fairly long hiatus with another tutorial on the OpenAL api. And I think this will be a bee转载 2007-10-14 20:41:00 · 2524 阅读 · 0 评论 -
游戏中音频技术简述
3D Sound vs Surround Sound 在游戏开发中,声音(Sound)的地位并不如图象那么重要。游戏开发者们会发费大部分的时间来增加3D图形的新功能和特效;但是,想要说服他们花更多的时间和金钱,来开发具有高质量音频效果的游戏可以说是非常的困难。同时,在硬件方面,玩家们也更乐意购买最新款式的3D图象加速卡,而对新的声卡似乎也并不是那么感冒。 然而,随着显示卡的发展转载 2009-03-21 10:50:00 · 1468 阅读 · 0 评论 -
MP3文件格式 简述
MP3文件格式 一.概述: MP3文件是由帧(frame)构成的,帧是MP3文件最小的组成单位.MP3的全称应为MPEG1 Layer-3音频 文件,MPEG(Moving Picture Experts Group)在汉语中译为活动图像专家组,特指活动影音压缩标准,MPEG 音频文件是MPEG1标准中的声音部分,也叫MPEG音频层,它根据压缩质量和编码复杂程度划分为三层,即 Layer-1,La转载 2009-03-22 17:10:00 · 1770 阅读 · 0 评论 -
DirectSound学习指南之协作级别(转)
<br /> 因为Windows是一个多任务环境,多个应用程序可能在任意时刻对一个设备驱动器进行操作。虽然使用协作级别,DirectX仍然确保每个应用程序不能以错误方式或在错误时刻访问设备。每个DirectSound应用程序都有一个协作级别,用于决定它被允许访问设备的程度。<br /><br /> 在创建一个设备对象后,你必须使用IDirectSound8::SetCooperativeLevel 方法为这个设备设置协作级别。如果你不这么做,将无法听到声音。下面这个例子为DirectSound设转载 2010-09-25 13:31:00 · 719 阅读 · 0 评论