Related research field:
Deformation
Metaball/Blobs/Soft Objects
Character Design
Hierarchical Modelling
Computational Modelling
Geometry shape
shape representation
Parametric surface
implicit surface
constructive solid geometry
Goals
1.Build models of very complicated objects;
2. Complexity is achieved using simple pieces;
Surface is represented by triangle.
Represent 3D object with 4 primitives;
3. Model anything with arbitrary precision(in principle);
4. Easy to build and modify
5. Efficient computations (fro rendering, collisions, etc.)
6. Easy to implement (a minor consideration…)
What do we need from shapes in CG?
1. Local control of shape for modeling
2. Ability to model what we need
3. Smoothness and continuity
4. Ability to evaluate derivatives
5. Ability to do collision detection
6. Ease of rendering
本文探讨了使用简单组件构建复杂3D模型的方法,强调表面由三角形表示,并通过四种基本元素实现任意精度的造型。文章还讨论了计算机图形学中形状所需的特性,包括局部控制、建模能力、平滑连续性等。
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