OpenGL入门笔记(十六)

本文介绍了一个使用OpenGL和GLUT库来绘制四种不同类型的二次曲面对象的示例程序。这些对象包括填充圆柱、轮廓球体、线框圆盘和点状部分圆盘,并通过不同的光照效果和材料属性来增强视觉表现。

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None.gif#include<windows.h>
None.gif#include
<GL/glut.h>
None.gif#include
<math.h>
None.gif
ExpandedBlockStart.gifContractedBlock.gif
/**//*声明四个二次曲面物体*/
None.gifGLUquadricObj
*quadObj1;
None.gifGLUquadricObj
*quadObj2;
None.gifGLUquadricObj
*quadObj3;
None.gifGLUquadricObj
*quadObj4;
None.gif
ExpandedBlockStart.gifContractedBlock.gif
staticfloatlight_ambient[]=dot.gif{0.1,0.1,0.1,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatlight_diffuse[]=dot.gif{0.5,1.0,1.0,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatlight_position[]=dot.gif{90.0,90.0,150.0,0.0};
None.gif
ExpandedBlockStart.gifContractedBlock.gif
staticfloatfront_mat_shininess[]=dot.gif{60.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatfront_mat_specular[]=dot.gif{0.2,0.2,0.2,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatfront_mat_diffuse[]=dot.gif{0.5,0.5,0.28,1.0};
None.gif
ExpandedBlockStart.gifContractedBlock.gif
staticfloatback_mat_shininess[]=dot.gif{60.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatback_mat_specular[]=dot.gif{0.5,0.5,0.2,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatback_mat_diffuse[]=dot.gif{1.0,0.9,0.2,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatImodel_ambient[]=dot.gif{1.0,1.0,1.0,1.0};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatImodel_twoside[]=dot.gif{GL_TRUE};
ExpandedBlockStart.gifContractedBlock.gif
staticfloatImodel_oneside[]=dot.gif{GL_FALSE};
None.gif
None.gif
voidmyInit(void)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gif glClearColor(
1.0,1.0,1.0,1.0);
InBlock.gif glEnable(GL_DEPTH_TEST);
InBlock.gif glDepthFunc(GL_LEQUAL);
InBlock.gif glLightfv(GL_LIGHT0,GL_AMBIENT,light_ambient);
InBlock.gif glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse);
InBlock.gif glLightfv(GL_LIGHT0,GL_POSITION,light_position);
InBlock.gif glMaterialfv(GL_FRONT,GL_DIFFUSE,front_mat_diffuse);
InBlock.gif glMaterialfv(GL_FRONT,GL_SPECULAR,front_mat_specular);
InBlock.gif glMaterialfv(GL_FRONT,GL_SHININESS,front_mat_shininess);
InBlock.gif glMaterialfv(GL_BACK,GL_DIFFUSE,back_mat_diffuse);
InBlock.gif glMaterialfv(GL_BACK,GL_SPECULAR,back_mat_specular);
InBlock.gif glMaterialfv(GL_BACK,GL_SHININESS,back_mat_shininess);
InBlock.gif glLightModelfv(GL_LIGHT_MODEL_AMBIENT,Imodel_ambient);
InBlock.gif glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE,Imodel_twoside);
InBlock.gif glEnable(GL_LIGHTING);
InBlock.gif glEnable(GL_LIGHT0);
InBlock.gif glShadeModel(GL_SMOOTH);
ExpandedBlockEnd.gif}

None.gif
None.gif
voidmyDisplay(void)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gif glClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT);
InBlock.gif quadObj1
=gluNewQuadric();
InBlock.gif quadObj2
=gluNewQuadric();
InBlock.gif quadObj3
=gluNewQuadric();
InBlock.gif quadObj4
=gluNewQuadric();
InBlock.gif glPushMatrix();
InBlock.gif gluQuadricDrawStyle(quadObj1,GLU_FILL);
InBlock.gif gluQuadricNormals(quadObj1,GL_FLAT);
InBlock.gif gluQuadricOrientation(quadObj1,GLU_INSIDE);
InBlock.gif gluQuadricTexture(quadObj1,GL_TRUE);
InBlock.gif glColor3f(
1.0,1.0,0.0);
InBlock.gif glRotatef(
30,1.0,0.0,0.0);
InBlock.gif glRotatef(
40,0.0,1.0,0.0);
InBlock.gif gluCylinder(quadObj1,
2.0,2.0,9.0,20.0,8.0);
InBlock.gif glPopMatrix();
InBlock.gif glPushMatrix();
InBlock.gif gluQuadricDrawStyle(quadObj2,GLU_SILHOUETTE);
InBlock.gif glTranslatef(
-5.0,-1.0,0.0);
InBlock.gif gluSphere(quadObj2,
3.0,20.0,20.0);
InBlock.gif glPopMatrix();
InBlock.gif glPushMatrix();
InBlock.gif gluQuadricDrawStyle(quadObj3,GLU_LINE);
InBlock.gif glTranslatef(
-2.0,4.0,0.0);
InBlock.gif gluDisk(quadObj3,
2.0,5.0,15.0,10.0);
InBlock.gif glPopMatrix();
InBlock.gif glPushMatrix();
InBlock.gif gluQuadricDrawStyle(quadObj4,GLU_POINT);
InBlock.gif glTranslatef(
-3.0,-7.0,0.0);
InBlock.gif gluPartialDisk(quadObj4,
2.0,5.0,15.0,10.0,10.0,100.0);
InBlock.gif glPopMatrix();
InBlock.gif gluDeleteQuadric(quadObj1);
InBlock.gif gluDeleteQuadric(quadObj2);
InBlock.gif gluDeleteQuadric(quadObj3);
InBlock.gif gluDeleteQuadric(quadObj4);
InBlock.gif 
InBlock.gif glFlush();
ExpandedBlockEnd.gif}

None.gif
None.gif
voidmyReshape(intw,inth)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gif glViewport(
0,0,(GLsizei)w,(GLsizei)h);
InBlock.gif glMatrixMode(GL_PROJECTION);
InBlock.gif glLoadIdentity();
InBlock.gif gluPerspective(
45.0,(GLfloat)w/(GLfloat)h,1.0,50.0);
InBlock.gif glMatrixMode(GL_MODELVIEW);
InBlock.gif glLoadIdentity();
InBlock.gif glTranslatef(
0.0,0.0,-25.0);
ExpandedBlockEnd.gif}

None.gif
None.gif
intmain(intargc,char**argv)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gif glutInit(
&argc,argv);
InBlock.gif glutInitDisplayMode(GLUT_SINGLE
|GLUT_RGB|GLUT_DEPTH);
InBlock.gif glutInitWindowSize(
400,400);
InBlock.gif glutInitWindowPosition(
100,100);
InBlock.gif glutCreateWindow(
"DRAWQUADRICOBJECTS");
InBlock.gif myInit();
InBlock.gif glutReshapeFunc(myReshape);
InBlock.gif glutDisplayFunc(myDisplay);
InBlock.gif glutMainLoop();
InBlock.gif 
return0;
ExpandedBlockEnd.gif}

None.gif

200782801.jpg
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