C语言中定义: void gluSphere(GLUquadricObj *qobj, GLdouble radius, GLint slices, GLint stacks) 参数: qobj:二次曲目对象(GLUquadricObj * qobj,初始化:cylinder_obj= gluNewQuadric();) radius :球半径; slices: Z轴方向片数,经度方向; stacks: z轴方向片数,维度方向。 描述: gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. 您正在看的文章来自益学网OpenGL WebGL论坛 http://3d.enqm.net,原文地址:http://3d.enqm.net/read-htm-tid-47.html
转载于:https://www.cnblogs.com/lzhitian/archive/2012/02/06/2339483.html
本文介绍如何使用C语言中的OpenGL库函数gluSphere()来绘制一个球体。该函数可以根据指定的半径、经纬度方向的片数来细分球体,并支持纹理映射和法线方向设置。

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