Stern says NBA not yet feeling economic pinch

NBA总裁大卫·斯特恩在赛季开始前的电话会议上表示,尽管经济形势严峻,但联盟仍有约一半球队盈利。斯特恩还讨论了球队盈利能力、门票价格、海外市场扩张及来自外国球队的竞争等问题。

By Art Garcia
Posted Oct 23 2008 8:20PM

The fragile state of the economy, domestically and abroad, dominated the conversation during NBA commissioner David Stern's annual season tip-off conference call with reporters Thursday afternoon. The chat, however, didn't expose any dire financial forecasts for the league heading in the start of the 2008-09 season next week.

Stern discussed the relative health of the league in terms of fan base, television ratings and sponsor renewals. Along those lines, Stern covered the profitability of teams, keeping tickets affordable for fans, expanding the NBA's market abroad and the increased competition from foreign teams for NBA-caliber players.

RELATED LINKS

• AUDIO: David Stern's conference call
NBA board of governors approves expanded use of replay

Rule changes regarding replay

As for the economic climate, Stern estimated that roughly half of the league's 30 teams are currently turning a profit. He added that none of the teams are dealing with any leverage-related issues that could threaten a franchise's stability.

Easing the financial burden for the ticket-buying public was of particular interest to the owners. Teams make available an average 1,000 tickets per game for $10 or less, according to the commissioner. Owners are searching for ways to add even more value for fans.

Stern mentioned a promotion that's been in place for several years in Dallas that guarantees $2 tickets for selected games. He also spoke of expanding coverage of the league through online avenues and the league's broadcasts partners.

"Our owners seem quite determined to demonstrate they want to be contributing members of community," Stern said, "and focus on what 2 1/2 hours of fun can offer to families."

Stern also doesn't seem too concerned with possibility of players still in their NBA prime bolting for Europe. He sees the Josh Childress case as more of an isolated event than the beginning of a trend, and added that it's an issue that mostly impacts players at the "mid-tier or slightly below."

He doubts the economic conditions overseas, including smaller fan bases, can support the continual poaching of NBA players, especially at the elite level.

Essentially, the NBA isn't worried about losing LeBron James to Olympiacos.

But Stern added: "We don't mind the competition. It's probably good for our players."

The league also announced the expanded use of instant replay by game officials, which passed overwhelmingly by the NBA Board of Governors. The two approved additions allow referees to use instant replay for the following scenarios:

• To determine at any point during a game whether a field goal was correctly scored as a 2- or 3-point field goal, and, for the purposes of awarding the correct number of free throws, whether a shooter was fouled while taking a 2- or 3-point attempt.

• When the game clock malfunctions during a play concluding with no time remaining on the clock (0:00) at the end of any quarter or overtime period.

Though the first scenario is likely to be come into play more often during the season, the latter has generated the most interest. Under the previous rules, game officials were required to reconstruct the timing of a play in a clock malfunction without the help of replay or another source.

That situation gained national attention at the end of the third quarter in Game 2 of the Detroit-Orlando playoff series last season. The Pistons inbounded the ball under their basket with 5.1 seconds left and the clock started before stopping with 4.8 seconds showing. After a pair of passes, Chauncey Billups hit a 3-pointer.

The clock remained at 4.8. The refs couldn't use instant replay or another source to decide whether Billups got the shot off in time. They determined that Billups scored with 0.5 seconds remaining. Television replays using a timer later revealed that the play took at least 5.2 seconds before Billups released his shot.

Using replay should enable the crew to make a ruling under similar circumstances with a "substantially greater accuracy," according to the league.

Other topics broached:

• Retired Major General Ron Johnson, the senior vice president for referee operations, helped conduct an extensive presentation on the officiating program for the owners.

• Stern said the game of basketball received a global boast from the Olympics, adding that 26 of the 36 players on the medal stand had NBA experience. Regular-season games in Europe are likely before the 2012 Games in London.

• The league is also aware of the efforts in Seattle to bring the NBA back to the city. The commissioner said that his office has had positive contact parties regarding those efforts, but declined to elaborate.

本项目采用C++编程语言结合ROS框架构建了完整的双机械臂控制系统,实现了Gazebo仿真环境下的协同运动模拟,并完成了两台实体UR10工业机器人的联动控制。该毕业设计在答辩环节获得98分的优异成绩,所有程序代码均通过系统性调试验证,保证可直接部署运行。 系统架构包含三个核心模块:基于ROS通信架构的双臂协调控制器、Gazebo物理引擎下的动力学仿真环境、以及真实UR10机器人的硬件接口层。在仿真验证阶段,开发了双臂碰撞检测算法和轨迹规划模块,通过ROS控制包实现了末端执行器的同步轨迹跟踪。硬件集成方面,建立了基于TCP/IP协议的实时通信链路,解决了双机数据同步和运动指令分发等关键技术问题。 本资源适用于自动化、机械电子、人工智能等专业方向的课程实践,可作为高年级课程设计、毕业课题的重要参考案例。系统采用模块化设计理念,控制核心与硬件接口分离架构便于功能扩展,具备工程实践能力的学习者可在现有框架基础上进行二次开发,例如集成视觉感知模块或优化运动规划算法。 项目文档详细记录了环境配置流程、参数调试方法和实验验证数据,特别说明了双机协同作业时的时序同步解决方案。所有功能模块均提供完整的API接口说明,便于使用者快速理解系统架构并进行定制化修改。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值