unity中捕捉鼠标左键事件及其坐标
#pragma strict
var imgBG : Texture2D;
var imgSmall : Texture2D;
var screenWidth : int = Screen.height;
function Start () {
}
function Update () {
}
function OnGUI(){
//set screen background image
GUI.DrawTexture(Rect(0,0,960,640),imgBG);
//hello
GUI.Label(Rect(0,0,120,50),"hello");
//draw a image when mouse left-key click
var x :int = 0;
var y :int = 0;
if(Input.GetMouseButton(0)){ //a coordinate of screen (left down corner is 0,0 and right up corner is maxWidth,maxHeight)
x = Input.mousePosition.x;//get x of coordinate
y = Input.mousePosition.y;//get y of coordinate
GUI.DrawTexture(Rect(x,screenWidth-y,48,48),imgSmall);
GUI.Label(Rect(100,0,120,50),"x,y="+x+","+y);
}
}
本文介绍如何在Unity中捕捉鼠标左键点击事件及获取屏幕坐标,并展示了一个使用GUI.DrawTexture绘制图像的具体实例。
1657

被折叠的 条评论
为什么被折叠?



