记录学习过程中一些零散的Unity知识点
1 . 屏幕坐标转世界坐标
Vector3 screenPos = new Vector3(Screen.width,0,0);
Vector3 moveWidth = Camera.main.ScreenToWorldPoint(screenPos);
2 . 获取物体尺寸
GetComponent<Renderer>().bounds.extents;
记录学习过程中一些零散的Unity知识点
1 . 屏幕坐标转世界坐标
Vector3 screenPos = new Vector3(Screen.width,0,0);
Vector3 moveWidth = Camera.main.ScreenToWorldPoint(screenPos);
2 . 获取物体尺寸
GetComponent<Renderer>().bounds.extents;