import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray;
import com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback;
import com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
/** @author xoppa */
public class InternalTickTest extends BaseBulletTest {
static class TestInternalTickCallback extends InternalTickCallback {
public TestInternalTickCallback (btDynamicsWorld dynamicsWorld) {
super(dynamicsWorld, true);
}
// 每一个周期开始执行的内容?
@Override
public void onInternalTick (btDynamicsWorld dynamicsWorld, float timeStep) {
btCollisionObjectArray objs = dynamicsWorld.getCollisionObjectArray();
dynamicsWorld.clearForces();
int idx = 0;
for (int i = 0; i < objs.size(); i++) {
btRigidBody body = (btRigidBody)(objs.at(i));
if (body == null || body.isStaticOrKinematicObject()) continue;
body.applyGravity();
body.applyCentralForce(tmpV1.set(0f, 8.0f + (float)(6.0 * Math.random()), 0f));
idx++;
}
}
}
final int BOXCOUNT_X = 5;
final int BOXCOUNT_Y = 5;
final int BOXCOUNT_Z = 1;
final float BOXOFFSET_X = -2.5f;
final float BOXOFFSET_Y = 0.5f;
final float BOXOFFSET_Z = 0f;
TestInternalTickCallback internalTickCallback;
@Override
public void create () {
super.create();
internalTickCallback = new TestInternalTickCallback((btDynamicsWorld)world.collisionWorld);
// Create the entities
world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
0.25f + 0.5f * (float)Math.random(), 1f);
for (int x = 0; x < BOXCOUNT_X; x++) {
for (int y = 0; y < BOXCOUNT_Y; y++) {
for (int z = 0; z < BOXCOUNT_Z; z++) {
world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
}
}
}
}
@Override
public void dispose () {
super.dispose();
if (internalTickCallback != null) internalTickCallback.dispose();
internalTickCallback = null;
}
float toggleTime = 0f;
boolean toggleAttach = false;
@Override
public void render () {
super.render();
if (internalTickCallback == null) return;
/* if ((toggleTime += Gdx.graphics.getDeltaTime()) > 1.0f) {
toggleTime -= 1.0f;*/
if ((toggleTime += Gdx.graphics.getDeltaTime()) > 2f) {
toggleTime -= 2;
if (toggleAttach)
internalTickCallback.detach();
else
internalTickCallback.attach();
toggleAttach = !toggleAttach;
}
}
@Override
public boolean tap (float x, float y, int count, int button) {
shoot(x, y);
return true;
}
}
LIBGDX学习]LibGDX代码详解(四十)Bullet Tick
最新推荐文章于 2023-11-28 18:26:34 发布