OpenGL based UI
- From: "xargon" <pankajdaga@xxxxxxxxxx>
- Date: 6 Oct 2005 06:30:36 -0700
Hi everyone,
I am very new to this forum and OpenGL as well. What I am currently
doing is writing an OO C++ wrapper around OpenGL functions.
One thing that I wanted to do was create UI elements rendered in
OpenGL. Does anyone know of any examples that, for example, render a
command button or a user menu in OpenGL. Basically an UI element that
accepts input from the user and methods to find out which UI element
was clicked.
Cheers,
xargy
.
Re: OpenGL based UI
- From: BP <no-spam@xxxxxxxxxxx>
- Date: Thu, 06 Oct 2005 23:27:52 +0200
A very good and complete openGL GUI lib:
http://projects.blender.org/projects/ghost/
.
Re: OpenGL based UI
- From: Michele Fabbri <fabbri.michele@xxxxxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 06 Oct 2005 21:19:04 +0200
xargon wrote:
Hi everyone,
I am very new to this forum and OpenGL as well. What I am currently doing is writing an OO C++ wrapper around OpenGL functions.
One thing that I wanted to do was create UI elements rendered in OpenGL. Does anyone know of any examples that, for example, render a command button or a user menu in OpenGL. Basically an UI element that accepts input from the user and methods to find out which UI element was clicked.
Cheers, xargy
If you have in mind to create a gui in opengl, take a look to amanith library, for handle curves, paths, tessellations and so on...
Ska - www.amanith.org .
Re: OpenGL based UI
- From: Jonathon T <zeiphon@xxxxxxxxxx>
- Date: Fri, 07 Oct 2005 01:55:10 +0800
xargon wrote:
Hi everyone,
I am very new to this forum and OpenGL as well. What I am currently doing is writing an OO C++ wrapper around OpenGL functions.
One thing that I wanted to do was create UI elements rendered in OpenGL. Does anyone know of any examples that, for example, render a command button or a user menu in OpenGL. Basically an UI element that accepts input from the user and methods to find out which UI element was clicked.
Cheers, xargy
Hi.
Not sure if this is what you are looking for.. http://www.gamedev.net/community/forums/topic.asp?topic_id=325963 .
Re: OpenGL based UI
- From: Andreas Volz <usenet-spam-trap@xxxxxxxxxxxxx>
- Date: Thu, 6 Oct 2005 17:34:26 +0200
Am 6 Oct 2005 06:30:36 -0700 schrieb xargon:
> Hi everyone,
>
> I am very new to this forum and OpenGL as well. What I am currently
> doing is writing an OO C++ wrapper around OpenGL functions.
>
> One thing that I wanted to do was create UI elements rendered in
> OpenGL. Does anyone know of any examples that, for example, render a
> command button or a user menu in OpenGL. Basically an UI element that
> accepts input from the user and methods to find out which UI element
> was clicked.
Perhaps you think NUI is usefull for you:
http://home.gna.org/ngl/about.html
It does exacly what you like and it's OpenSource. So why programming
something new?
regards
Andreas
.
http://newsgroups.derkeiler.com/Archive/Comp/comp.graphics.api.opengl/2005-10/msg00108.html
讨论了使用OpenGL创建用户界面元素的方法,包括按钮和菜单等,并推荐了几种开源库,如Ghost、Manith和NUI,这些库可用于实现OpenGL界面。
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