漫反射、镜面反射、环境光
# include < GL/glut.h >
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat light_position1[] = { 0.0, 0.0, 1.0, 0.0 };
GLfloat mat_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_close[] = { 0.0,0.0,0.0,1.0 };
GLfloat mat_shininess[] = { 80.0 };
/* 初始化材料属性、光源属性、光照模型,打开深度缓冲区等 */
void init(void)
{
glClearColor(0.5, 0.0, 1.0, 0.0); //设置背景色为蓝色
glShadeModel(GL_SMOOTH);
//glMaterialfv(GL_FRONT,GL_AMBIENT,mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);//反射指数
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
/*调用 GLUT 函数,绘制一个球*/
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(1.0, 240, 250); //半径为 1,40 条纬线,50 条经线
glFlush();
}
/* 定义 GLUT 的 reshape 函数,w、h 分别是输出图形的窗口的宽和高*/
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-1.5, 1.5, -1.5 * (GLfloat)h / (GLfloat)w,
1.5 * (GLfloat)h / (GLfloat)w, -10.0, 10.0); //创建平行视景体
else
glOrtho(-1.5 * (GLfloat)w / (GLfloat)h, 1.5 * (GLfloat)
w / (GLfloat)h, -1.5, 1.5, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void re(void)
{
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_close);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_close);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_close);
}
void keyboard(unsigned char key, int x, int y)
{
if (key == '1') { re(); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glutPostRedisplay(); }//漫反射
if (key == '2') { re(); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_diffuse); glutPostRedisplay(); }//镜面反射
if (key == '3') { re(); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_diffuse); glutPostRedisplay(); }//环境光
if (key == '4') { re(); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_diffuse); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glutPostRedisplay(); }//环境光
if (key == '5') { re(); }//三种光
if (key == '6') { glLightfv(GL_LIGHT1, GL_POSITION, light_position1); glEnable(GL_LIGHT1); };
}
int main(int argc, char** argv)
{
glutInit(&argc, argv); // GLUT 环境初始化
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); // 显示模式初始化
glutInitWindowSize(600, 600); // 定义窗口大小
glutInitWindowPosition(100, 100); // 定义窗口位置
glutCreateWindow(argv[0]); // 显示窗口,窗口标题为执行函数名
init();
glutDisplayFunc(display); // 注册 OpenGL 绘图函数(一种特殊的调用方式,下同)
glutReshapeFunc(reshape); // 注册窗口大小改变时的响应函数
glutKeyboardFunc(keyboard);
glutMainLoop(); // 进入 GLUT 消息循环,开始执行程序
return 0;
}