using System;
using UnityEngine;
using Random = UnityEngine.Random;
//角色信息
public class CharacterStats : MonoBehaviour
{
public event Action<int, int> UpdateHealthBarOnAttack; //攻击的时候更新血条
public CharacterData_SO templateData; //模版数据
public CharacterData_SO characterData;
public AttackData_SO attackData;
[HideInInspector] //在Inspector不显示
public bool isCritical; //是否暴击了
#region Data_SO
[Header("Weapon")] public Transform weaponSlot;//武器装入
void Awake()
{
if (templateData != null